(svn r13690) [0.6] -Backport from trunk:

- Fix: Bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop [FS#2117] (r13664)
- Fix: Only the front of a RV would be considered when determining to what cargos a vehicle can be refitted instead of all cargos [FS#2109] (r13622)
- Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
This commit is contained in:
rubidium 2008-07-09 19:39:57 +00:00
parent fbbd7bef6d
commit 7da596b92d
4 changed files with 15 additions and 16 deletions

View File

@ -23,7 +23,6 @@ X 13623 make things look nicer
- Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
- Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
- Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
- Fix: Road vehicles stoppping at drive through stations of other companies [FS#2050] (r13480)
- Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
- Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
- Fix: In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles (r13385)

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@ -1814,13 +1814,12 @@ again:
v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
Station* st = GetStationByTile(v->tile);
Station *st = GetStationByTile(v->tile);
/* Vehicle is at the stop position (at a bay) in a road stop.
* Note, if vehicle is loading/unloading it has already been handled,
* so if we get here the vehicle has just arrived or is just ready to leave. */
if (v->current_order.type != OT_LEAVESTATION &&
v->current_order.type != OT_GOTO_DEPOT) {
if (v->current_order.type != OT_LEAVESTATION) {
/* Vehicle has arrived at a bay in a road stop */
if (IsDriveThroughStopTile(v->tile)) {
@ -1828,7 +1827,7 @@ again:
RoadStop::Type type = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK;
/* Check if next inline bay is free */
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type)) {
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY))) {
@ -1850,14 +1849,13 @@ again:
v->last_station_visited = GetStationIndex(v->tile);
RoadVehArrivesAt(v, st);
v->BeginLoading();
return false;
}
/* Vehicle is ready to leave a bay in a road stop */
if (v->current_order.type != OT_GOTO_DEPOT) {
if (IsDriveThroughStopTile(v->tile) || (v->current_order.type == OT_GOTO_STATION && v->current_order.dest == st->index)) {
RoadVehArrivesAt(v, st);
v->BeginLoading();
return false;
}
} else {
/* Vehicle is ready to leave a bay in a road stop */
if (rs->IsEntranceBusy()) {
/* Road stop entrance is busy, so wait as there is nowhere else to go */
v->cur_speed = 0;

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@ -23,7 +23,7 @@
void DrawRoadVehDetails(const Vehicle *v, int x, int y)
{
uint y_offset = RoadVehHasArticPart(v) ? 15 :0;
uint y_offset = RoadVehHasArticPart(v) ? 15 : 0;
StringID str;
SetDParam(0, v->engine_type);
@ -62,6 +62,8 @@ void DrawRoadVehDetails(const Vehicle *v, int x, int y)
DrawStringTruncated(x, y + 10 + y_offset, STR_JUST_STRING, TC_BLUE, 380 - x);
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap == 0) continue;
str = STR_8812_EMPTY;
if (!u->cargo.Empty()) {
SetDParam(0, u->cargo_type);

View File

@ -275,7 +275,7 @@ static RefitList *BuildRefitList(const Vehicle *v)
}
}
}
} while (v->type == VEH_TRAIN && (u = u->Next()) != NULL && num_lines < max_lines);
} while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (u = u->Next()) != NULL && num_lines < max_lines);
list->num_lines = num_lines;
list->items = refit;
@ -1378,7 +1378,7 @@ void CreateVehicleDetailsWindow(Window *w)
/* Add space for the cargo amount for each part. */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
height_extension += 11;
if (u->cargo_cap != 0) height_extension += 11;
}
ResizeWindow(w, 0, height_extension);