mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Replace Array/FixedSizeArray with std::deque.
Array/FixedSizeArray is actually a resizeable container that allocates space in chunks and allows resizing without invalidating pointers. This is also a behaviour of std::deque, so use that instead.
This commit is contained in:
parent
34ba969c74
commit
7dd54be0a2
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@ -1,12 +1,10 @@
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add_files(
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array.hpp
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binaryheap.hpp
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countedobj.cpp
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countedptr.hpp
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dbg_helpers.cpp
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dbg_helpers.h
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endian_buffer.hpp
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fixedsizearray.hpp
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getoptdata.cpp
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getoptdata.h
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hashtable.hpp
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@ -1,116 +0,0 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file array.hpp Array without an explicit maximum size. */
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#ifndef ARRAY_HPP
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#define ARRAY_HPP
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#include "fixedsizearray.hpp"
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#include "../string_func.h"
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/**
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* Flexible array with size limit. Implemented as fixed size
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* array of fixed size arrays
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*/
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template <class T, uint B = 1024, uint N = B>
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class SmallArray {
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protected:
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typedef FixedSizeArray<T, B> SubArray; ///< inner array
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typedef FixedSizeArray<SubArray, N> SuperArray; ///< outer array
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static const uint Tcapacity = B * N; ///< total max number of items
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SuperArray data; ///< array of arrays of items
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/** return first sub-array with free space for new item */
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inline SubArray &FirstFreeSubArray()
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{
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uint super_size = data.Length();
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if (super_size > 0) {
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SubArray &s = data[super_size - 1];
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if (!s.IsFull()) return s;
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}
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return *data.AppendC();
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}
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public:
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/** implicit constructor */
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inline SmallArray()
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{
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}
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/** Clear (destroy) all items */
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inline void Clear()
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{
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data.Clear();
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}
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/** Return actual number of items */
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inline uint Length() const
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{
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uint super_size = data.Length();
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if (super_size == 0) return 0;
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uint sub_size = data[super_size - 1].Length();
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return (super_size - 1) * B + sub_size;
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}
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/** return true if array is empty */
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inline bool IsEmpty()
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{
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return data.IsEmpty();
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}
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/** return true if array is full */
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inline bool IsFull()
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{
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return data.IsFull() && data[N - 1].IsFull();
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}
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/** allocate but not construct new item */
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inline T *Append()
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{
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return FirstFreeSubArray().Append();
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}
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/** allocate and construct new item */
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inline T *AppendC()
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{
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return FirstFreeSubArray().AppendC();
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}
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/** indexed access (non-const) */
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inline T& operator[](uint index)
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{
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const SubArray &s = data[index / B];
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T &item = s[index % B];
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return item;
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}
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/** indexed access (const) */
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inline const T& operator[](uint index) const
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{
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const SubArray &s = data[index / B];
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const T &item = s[index % B];
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return item;
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}
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/**
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* Helper for creating a human readable output of this data.
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* @param dmp The location to dump to.
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*/
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template <typename D> void Dump(D &dmp) const
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{
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dmp.WriteValue("capacity", Tcapacity);
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uint num_items = Length();
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dmp.WriteValue("num_items", num_items);
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for (uint i = 0; i < num_items; i++) {
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const T &item = (*this)[i];
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dmp.WriteStructT(fmt::format("item[{}]", i), &item);
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}
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}
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};
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#endif /* ARRAY_HPP */
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@ -165,6 +165,34 @@ struct DumpTarget {
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EndStruct();
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}
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}
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/** Dump nested object (or only its name if this instance is already known). */
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template <typename S> void WriteStructT(const std::string &name, const std::deque<S> *s)
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{
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static size_t type_id = ++LastTypeId();
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if (s == nullptr) {
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/* No need to dump nullptr struct. */
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WriteValue(name, "<null>");
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return;
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}
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std::string known_as;
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if (FindKnownName(type_id, s, known_as)) {
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/* We already know this one, no need to dump it. */
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std::string known_as_str = std::string("known_as.") + name;
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WriteValue(name, known_as_str);
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} else {
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/* Still unknown, dump it */
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BeginStruct(type_id, name, s);
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size_t num_items = s->size();
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this->WriteValue("num_items", std::to_string(num_items));
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for (size_t i = 0; i < num_items; i++) {
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const auto &item = (*s)[i];
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this->WriteStructT(fmt::format("item[{}]", i), &item);
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}
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EndStruct();
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}
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}
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};
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#endif /* DBG_HELPERS_H */
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@ -1,158 +0,0 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fixedsizearray.hpp A fixed size array that doesn't create items until needed. */
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#ifndef FIXEDSIZEARRAY_HPP
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#define FIXEDSIZEARRAY_HPP
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#include "../core/alloc_func.hpp"
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/**
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* fixed size array
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* Upon construction it preallocates fixed size block of memory
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* for all items, but doesn't construct them. Item's construction
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* is delayed.
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*/
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template <class T, uint C>
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struct FixedSizeArray {
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protected:
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/** header for fixed size array */
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struct ArrayHeader
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{
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uint items; ///< number of items in the array
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uint reference_count; ///< block reference counter (used by copy constructor and by destructor)
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};
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/* make constants visible from outside */
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static const uint Tsize = sizeof(T); ///< size of item
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static const uint HeaderSize = sizeof(ArrayHeader); ///< size of header
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/**
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* the only member of fixed size array is pointer to the block
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* of C array of items. Header can be found on the offset -sizeof(ArrayHeader).
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*/
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T *data;
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/** return reference to the array header (non-const) */
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inline ArrayHeader &Hdr()
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{
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return *(ArrayHeader*)(((uint8_t*)data) - HeaderSize);
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}
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/** return reference to the array header (const) */
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inline const ArrayHeader &Hdr() const
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{
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return *(ArrayHeader*)(((uint8_t*)data) - HeaderSize);
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}
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/** return reference to the block reference counter */
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inline uint &RefCnt()
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{
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return Hdr().reference_count;
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}
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/** return reference to number of used items */
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inline uint &SizeRef()
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{
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return Hdr().items;
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}
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public:
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/** Default constructor. Preallocate space for items and header, then initialize header. */
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FixedSizeArray()
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{
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/* Ensure the size won't overflow. */
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static_assert(C < (SIZE_MAX - HeaderSize) / Tsize);
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/* allocate block for header + items (don't construct items) */
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data = (T*)((MallocT<uint8_t>(HeaderSize + C * Tsize)) + HeaderSize);
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SizeRef() = 0; // initial number of items
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RefCnt() = 1; // initial reference counter
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}
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/** Copy constructor. Preallocate space for items and header, then initialize header. */
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FixedSizeArray(const FixedSizeArray<T, C> &src)
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{
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/* share block (header + items) with the source array */
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data = src.data;
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RefCnt()++; // now we share block with the source
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}
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/** destroy remaining items and free the memory block */
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~FixedSizeArray()
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{
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/* release one reference to the shared block */
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if ((--RefCnt()) > 0) return; // and return if there is still some owner
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Clear();
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/* free the memory block occupied by items */
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free(((uint8_t*)data) - HeaderSize);
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data = nullptr;
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}
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/** Clear (destroy) all items */
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inline void Clear()
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{
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/* Walk through all allocated items backward and destroy them
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* Note: this->Length() can be zero. In that case data[this->Length() - 1] is evaluated unsigned
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* on some compilers with some architectures. (e.g. gcc with x86) */
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for (T *pItem = this->data + this->Length() - 1; pItem >= this->data; pItem--) {
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pItem->~T();
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}
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/* number of items become zero */
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SizeRef() = 0;
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}
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/** return number of used items */
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inline uint Length() const
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{
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return Hdr().items;
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}
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/** return true if array is full */
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inline bool IsFull() const
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{
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return Length() >= C;
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}
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/** return true if array is empty */
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inline bool IsEmpty() const
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{
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return Length() <= 0;
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}
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/** add (allocate), but don't construct item */
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inline T *Append()
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{
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assert(!IsFull());
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return &data[SizeRef()++];
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}
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/** add and construct item using default constructor */
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inline T *AppendC()
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{
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T *item = Append();
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new(item)T;
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return item;
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}
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/** return item by index (non-const version) */
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inline T& operator[](uint index)
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{
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assert(index < Length());
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return data[index];
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}
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/** return item by index (const version) */
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inline const T& operator[](uint index) const
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{
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assert(index < Length());
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return data[index];
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}
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};
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#endif /* FIXEDSIZEARRAY_HPP */
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@ -10,7 +10,6 @@
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#ifndef NODELIST_HPP
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#define NODELIST_HPP
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#include "../../misc/array.hpp"
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#include "../../misc/hashtable.hpp"
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#include "../../misc/binaryheap.hpp"
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public:
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typedef Titem_ Titem; ///< Make #Titem_ visible from outside of class.
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typedef typename Titem_::Key Key; ///< Make Titem_::Key a property of this class.
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typedef SmallArray<Titem_, 65536, 256> CItemArray; ///< Type that we will use as item container.
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using CItemArray = std::deque<Titem_>; ///< Type that we will use as item container.
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typedef CHashTableT<Titem_, Thash_bits_open_ > COpenList; ///< How pointers to open nodes will be stored.
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typedef CHashTableT<Titem_, Thash_bits_closed_> CClosedList; ///< How pointers to closed nodes will be stored.
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typedef CBinaryHeapT<Titem_> CPriorityQueue; ///< How the priority queue will be managed.
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/** allocate new data item from m_arr */
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inline Titem_ *CreateNewNode()
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{
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if (m_new_node == nullptr) m_new_node = m_arr.AppendC();
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if (m_new_node == nullptr) m_new_node = &m_arr.emplace_back();
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return m_new_node;
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}
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@ -14,8 +14,6 @@
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#include "../pathfinder_func.h"
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#include "yapf.h"
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#include "../../misc/fixedsizearray.hpp"
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#include "../../misc/array.hpp"
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#include "../../misc/hashtable.hpp"
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#include "../../misc/binaryheap.hpp"
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#include "../../misc/dbg_helpers.h"
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typedef typename Node::Key Key; ///< key to hash tables
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typedef typename Node::CachedData CachedData;
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typedef typename CachedData::Key CacheKey;
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typedef SmallArray<CachedData> LocalCache;
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using LocalCache = std::deque<CachedData>;
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protected:
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LocalCache m_local_cache;
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inline bool PfNodeCacheFetch(Node &n)
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{
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CacheKey key(n.GetKey());
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Yapf().ConnectNodeToCachedData(n, *new (m_local_cache.Append()) CachedData(key));
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Yapf().ConnectNodeToCachedData(n, m_local_cache.emplace_back(key));
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return false;
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}
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static const int C_HASH_BITS = 14;
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typedef CHashTableT<Tsegment, C_HASH_BITS> HashTable;
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typedef SmallArray<Tsegment> Heap;
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using Heap = std::deque<Tsegment>;
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typedef typename Tsegment::Key Key; ///< key to hash table
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HashTable m_map;
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inline void Flush()
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{
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m_map.Clear();
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m_heap.Clear();
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m_heap.clear();
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}
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inline Tsegment &Get(Key &key, bool *found)
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Tsegment *item = m_map.Find(key);
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if (item == nullptr) {
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*found = false;
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item = new (m_heap.Append()) Tsegment(key);
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item = &m_heap.emplace_back(key);
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m_map.Push(*item);
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} else {
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*found = true;
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