mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4190) -Codechange: Add and make use of an accessor function to create houses
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7fbd940c82
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69
town_cmd.c
69
town_cmd.c
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@ -1281,73 +1281,22 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
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t->flags12 |= oneof;
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{
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int m3lo,m5,eflags;
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byte construction_counter = 0, construction_stage = 0, size_flags;
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// ENDING_2
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m3lo = 0;
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m5 = 0;
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if (_generating_world) {
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uint32 r = Random();
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// Value for map3lo
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m3lo = 0xC0;
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if (GB(r, 0, 8) >= 220) m3lo &= (r>>8);
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construction_stage = 3; /* House is finished */
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if (CHANCE16(1, 7)) construction_stage = GB(r, 0, 2);
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if (m3lo == 0xC0)
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if (construction_stage == 3) {
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ChangePopulation(t, _housetype_population[house]);
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// Initial value for map5.
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m5 = GB(r, 16, 6);
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}
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assert(IsTileType(tile, MP_CLEAR));
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ModifyTile(tile,
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MP_SETTYPE(MP_HOUSE) | MP_MAP3HI | MP_MAP3LO | MP_MAP2 | MP_MAP5 | MP_MAPOWNER,
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t->index,
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m3lo, /* map3_lo */
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house, /* map3_hi */
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0, /* map_owner */
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m5 /* map5 */
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);
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eflags = _housetype_extra_flags[house];
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if (eflags&0x18) {
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assert(IsTileType(tile + TileDiffXY(0, 1), MP_CLEAR));
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ModifyTile(tile + TileDiffXY(0, 1),
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MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
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t->index,
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m3lo, /* map3_lo */
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++house, /* map3_hi */
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0, /* map_owner */
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m5 /* map5 */
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);
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}
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if (eflags&0x14) {
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assert(IsTileType(tile + TileDiffXY(1, 0), MP_CLEAR));
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ModifyTile(tile + TileDiffXY(1, 0),
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MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
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t->index,
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m3lo, /* map3_lo */
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++house, /* map3_hi */
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0, /* map_owner */
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m5 /* map5 */
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);
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}
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if (eflags&0x10) {
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assert(IsTileType(tile + TileDiffXY(1, 1), MP_CLEAR));
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ModifyTile(tile + TileDiffXY(1, 1),
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MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
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t->index,
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m3lo, /* map3_lo */
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++house, /* map3_hi */
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0, /* map_owner */
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m5 /* map5 */
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);
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} else {
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construction_counter = GB(r, 2, 2);
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}
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}
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size_flags = GB(_housetype_extra_flags[house], 2, 3);
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MakeTownHouse(tile, t->index, construction_counter, construction_stage, size_flags, house);
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}
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// ENDING
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28
town_map.h
28
town_map.h
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@ -18,3 +18,31 @@ static inline Town* GetTownByTile(TileIndex t)
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{
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return GetTown(GetTownIndex(t));
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}
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static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
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{
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assert(IsTileType(t, MP_CLEAR));
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SetTileType(t, MP_HOUSE);
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_m[t].m1 = 0;
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_m[t].m2 = tid;
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SB(_m[t].m3, 6, 2, stage);
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_m[t].m4 = type;
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SB(_m[t].m5, 0, 2, counter);
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MarkTileDirtyByTile(t);
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}
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enum {
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TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
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ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
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TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
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};
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static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
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{
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MakeHouseTile(t, tid, counter, stage, type);
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if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
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if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
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if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
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}
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