(svn r4190) -Codechange: Add and make use of an accessor function to create houses

This commit is contained in:
celestar 2006-03-31 08:18:14 +00:00
parent 7fbd940c82
commit 7f134d238f
2 changed files with 37 additions and 60 deletions

View File

@ -1281,73 +1281,22 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
t->flags12 |= oneof;
{
int m3lo,m5,eflags;
byte construction_counter = 0, construction_stage = 0, size_flags;
// ENDING_2
m3lo = 0;
m5 = 0;
if (_generating_world) {
uint32 r = Random();
// Value for map3lo
m3lo = 0xC0;
if (GB(r, 0, 8) >= 220) m3lo &= (r>>8);
construction_stage = 3; /* House is finished */
if (CHANCE16(1, 7)) construction_stage = GB(r, 0, 2);
if (m3lo == 0xC0)
if (construction_stage == 3) {
ChangePopulation(t, _housetype_population[house]);
// Initial value for map5.
m5 = GB(r, 16, 6);
}
assert(IsTileType(tile, MP_CLEAR));
ModifyTile(tile,
MP_SETTYPE(MP_HOUSE) | MP_MAP3HI | MP_MAP3LO | MP_MAP2 | MP_MAP5 | MP_MAPOWNER,
t->index,
m3lo, /* map3_lo */
house, /* map3_hi */
0, /* map_owner */
m5 /* map5 */
);
eflags = _housetype_extra_flags[house];
if (eflags&0x18) {
assert(IsTileType(tile + TileDiffXY(0, 1), MP_CLEAR));
ModifyTile(tile + TileDiffXY(0, 1),
MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
t->index,
m3lo, /* map3_lo */
++house, /* map3_hi */
0, /* map_owner */
m5 /* map5 */
);
}
if (eflags&0x14) {
assert(IsTileType(tile + TileDiffXY(1, 0), MP_CLEAR));
ModifyTile(tile + TileDiffXY(1, 0),
MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
t->index,
m3lo, /* map3_lo */
++house, /* map3_hi */
0, /* map_owner */
m5 /* map5 */
);
}
if (eflags&0x10) {
assert(IsTileType(tile + TileDiffXY(1, 1), MP_CLEAR));
ModifyTile(tile + TileDiffXY(1, 1),
MP_SETTYPE(MP_HOUSE) | MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5 | MP_MAPOWNER,
t->index,
m3lo, /* map3_lo */
++house, /* map3_hi */
0, /* map_owner */
m5 /* map5 */
);
} else {
construction_counter = GB(r, 2, 2);
}
}
size_flags = GB(_housetype_extra_flags[house], 2, 3);
MakeTownHouse(tile, t->index, construction_counter, construction_stage, size_flags, house);
}
// ENDING

View File

@ -18,3 +18,31 @@ static inline Town* GetTownByTile(TileIndex t)
{
return GetTown(GetTownIndex(t));
}
static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
{
assert(IsTileType(t, MP_CLEAR));
SetTileType(t, MP_HOUSE);
_m[t].m1 = 0;
_m[t].m2 = tid;
SB(_m[t].m3, 6, 2, stage);
_m[t].m4 = type;
SB(_m[t].m5, 0, 2, counter);
MarkTileDirtyByTile(t);
}
enum {
TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
};
static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
{
MakeHouseTile(t, tid, counter, stage, type);
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
}