(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset.

This commit is contained in:
frosch 2011-09-11 15:10:09 +00:00
parent de27360549
commit 7f228d6909
7 changed files with 86 additions and 20 deletions

View File

@ -607,9 +607,11 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param [out] grf_sprite Read sprite and palette.
* @param [out] max_sprite_offset Optionally returns the number of sprites in the spriteset of the sprite. (0 if no spritset)
* @param [out] max_palette_offset Optionally returns the number of sprites in the spriteset of the palette. (0 if no spritset)
* @return Read TileLayoutFlags.
*/
static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, byte feature, PalSpriteID *grf_sprite)
static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags, bool invert_action1_flag, bool use_cur_spritesets, int feature, PalSpriteID *grf_sprite, uint16 *max_sprite_offset = NULL, uint16 *max_palette_offset = NULL)
{
grf_sprite->sprite = buf->ReadWord();
grf_sprite->pal = buf->ReadWord();
@ -628,6 +630,7 @@ static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags,
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
if (max_sprite_offset != NULL) *max_sprite_offset = use_cur_spritesets ? _cur.GetNumEnts(feature, index) : UINT16_MAX;
SB(grf_sprite->sprite, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
@ -645,6 +648,7 @@ static TileLayoutFlags ReadSpriteLayoutSprite(ByteReader *buf, bool read_flags,
grf_sprite->pal = PAL_NONE;
} else {
SpriteID sprite = use_cur_spritesets ? _cur.GetSprite(feature, index) : index;
if (max_palette_offset != NULL) *max_palette_offset = use_cur_spritesets ? _cur.GetNumEnts(feature, index) : UINT16_MAX;
SB(grf_sprite->pal, 0, SPRITE_WIDTH, sprite);
SetBit(grf_sprite->pal, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
@ -726,8 +730,13 @@ static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, bool us
if (!allow_var10) valid_flags &= ~TLF_VAR10_FLAGS;
dts->Allocate(num_building_sprites); // allocate before reading groundsprite flags
uint16 *max_sprite_offset = AllocaM(uint16, num_building_sprites + 1);
uint16 *max_palette_offset = AllocaM(uint16, num_building_sprites + 1);
MemSetT(max_sprite_offset, 0, num_building_sprites + 1);
MemSetT(max_palette_offset, 0, num_building_sprites + 1);
/* Groundsprite */
TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &dts->ground);
TileLayoutFlags flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &dts->ground, max_sprite_offset, max_palette_offset);
if (_cur.skip_sprites < 0) return true;
if (flags & ~(valid_flags & ~TLF_NON_GROUND_FLAGS)) {
@ -742,7 +751,7 @@ static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, bool us
for (uint i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&dts->seq[i]);
flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &seq->image);
flags = ReadSpriteLayoutSprite(buf, has_flags, false, use_cur_spritesets, feature, &seq->image, max_sprite_offset + i + 1, max_palette_offset + i + 1);
if (_cur.skip_sprites < 0) return true;
if (flags & ~valid_flags) {
@ -766,6 +775,42 @@ static bool ReadSpriteLayout(ByteReader *buf, uint num_building_sprites, bool us
if (_cur.skip_sprites < 0) return true;
}
/* Check if the number of sprites per spriteset is consistent */
bool is_consistent = true;
dts->consistent_max_offset = 0;
for (uint i = 0; i < num_building_sprites + 1; i++) {
if (max_sprite_offset[i] > 0) {
if (dts->consistent_max_offset == 0) {
dts->consistent_max_offset = max_sprite_offset[i];
} else if (dts->consistent_max_offset != max_sprite_offset[i]) {
is_consistent = false;
break;
}
}
if (max_palette_offset[i] > 0) {
if (dts->consistent_max_offset == 0) {
dts->consistent_max_offset = max_palette_offset[i];
} else if (dts->consistent_max_offset != max_palette_offset[i]) {
is_consistent = false;
break;
}
}
}
/* When the Action1 sets are unknown, everything should be 0 (no spriteset usage) or UINT16_MAX (some spriteset usage) */
assert(use_cur_spritesets || (is_consistent && (dts->consistent_max_offset == 0 || dts->consistent_max_offset == UINT16_MAX)));
if (!is_consistent || dts->registers != NULL) {
dts->consistent_max_offset = 0;
if (dts->registers == NULL) dts->AllocateRegisters();
for (uint i = 0; i < num_building_sprites + 1; i++) {
TileLayoutRegisters &regs = const_cast<TileLayoutRegisters&>(dts->registers[i]);
regs.max_sprite_offset = max_sprite_offset[i];
regs.max_palette_offset = max_palette_offset[i];
}
}
return false;
}
@ -1584,6 +1629,7 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
for (uint t = 0; t < statspec->tiles; t++) {
NewGRFSpriteLayout *dts = &statspec->renderdata[t];
dts->consistent_max_offset = UINT16_MAX; // Spritesets are unknown, so no limit.
if (buf->HasData(4) && *(uint32*)buf->Data() == 0) {
buf->Skip(4);
@ -4403,13 +4449,6 @@ static void NewSpriteGroup(ByteReader *buf)
assert(TileLayoutSpriteGroup::CanAllocateItem());
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
if (_cur.HasValidSpriteSets(feature)) {
/* This assumes that all spritesets have the same number of sprites. */
group->num_building_stages = max(1u, _cur.GetNumEnts(feature, 0));
} else {
group->num_building_stages = 1;
}
/* On error, bail out immediately. Temporary GRF data was already freed */
if (ReadSpriteLayout(buf, num_building_sprites, true, feature, false, type == 0, &group->dts)) return;

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@ -571,10 +571,11 @@ void NewGRFSpriteLayout::AllocateRegisters()
* @param orig_offset Offset to apply to non-action-1 sprites.
* @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
* @param newgrf_offset Offset to apply to action-1 non-ground sprites.
* @param constr_stage Construction stage (0-3) to apply to all action-1 sprites.
* @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
* @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
*/
uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, bool separate_ground) const
uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const
{
result_seq.Clear();
uint32 var10_values = 0;
@ -611,6 +612,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
if (!(flags & TLF_SPRITE)) {
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_sprite_offset);
} else {
result->image.sprite += orig_offset;
}
@ -626,6 +628,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
if (!(flags & TLF_PALETTE)) {
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_palette_offset);
}
}
@ -663,7 +666,14 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
result->image.sprite = 0;
} else {
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
if (flags & TLF_SPRITE) result->image.sprite += (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
if (flags & TLF_SPRITE) {
int16 offset = (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
if (!HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) {
result->image.sprite += offset;
} else {
result->image.sprite = SPR_IMG_QUERY;
}
}
if (result->IsParentSprite()) {
if (flags & TLF_BB_XY_OFFSET) {
@ -686,7 +696,15 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
if (var10 == resolved_var10) {
/* Apply registers */
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
if (flags & TLF_PALETTE) result->image.pal += (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
if (flags & TLF_PALETTE) {
int16 offset = (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
if (!HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) {
result->image.pal += offset;
} else {
result->image.sprite = SPR_IMG_QUERY;
result->image.pal = PAL_NONE;
}
}
}
}

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@ -96,6 +96,8 @@ struct TileLayoutRegisters {
uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
uint8 sprite; ///< Register specifying a signed offset for the sprite.
uint8 palette; ///< Register specifying a signed offset for the palette.
uint16 max_sprite_offset; ///< Maximum offset to add to the sprite. (limited by size of the spriteset)
uint16 max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset)
union {
uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
uint8 child[2]; ///< Registers for signed offsets for the position of child sprites.
@ -114,6 +116,12 @@ static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
const TileLayoutRegisters *registers;
/**
* Number of sprites in all referenced spritesets.
* If these numbers are inconsistent, then this is 0 and the real values are in \c registers.
*/
uint consistent_max_offset;
void Allocate(uint num_sprites);
void AllocateRegisters();
void Clone(const DrawTileSeqStruct *source);
@ -147,7 +155,7 @@ struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
return this->registers != NULL;
}
uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, bool separate_ground) const;
uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const;
void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
/**

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@ -236,12 +236,14 @@ const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const
*/
const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) const
{
if (stage != NULL) *stage = GetConstructionStageOffset(*stage, this->num_building_stages);
if (!this->dts.NeedsPreprocessing()) return &this->dts;
if (!this->dts.NeedsPreprocessing()) {
if (stage != NULL && this->dts.consistent_max_offset > 0) *stage = GetConstructionStageOffset(*stage, this->dts.consistent_max_offset);
return &this->dts;
}
static DrawTileSprites result;
uint8 actual_stage = stage != NULL ? *stage : 0;
this->dts.PrepareLayout(0, actual_stage, actual_stage, false);
this->dts.PrepareLayout(0, 0, 0, actual_stage, false);
this->dts.ProcessRegisters(0, 0, false);
result.seq = this->dts.GetLayout(&result.ground);

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@ -288,7 +288,6 @@ struct TileLayoutSpriteGroup : SpriteGroup {
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
~TileLayoutSpriteGroup() {}
byte num_building_stages; ///< Number of building stages to show for this house/industry tile
NewGRFSpriteLayout dts;
const DrawTileSprites *ProcessRegisters(uint8 *stage) const;

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@ -838,7 +838,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
if (layout != NULL) {
/* Sprite layout which needs preprocessing */
bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, separate_ground);
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
uint8 var10;
FOR_EACH_SET_BIT(var10, var10_values) {
uint32 var10_relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE, var10);

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@ -2687,7 +2687,7 @@ draw_default_foundation:
if (layout != NULL) {
/* Sprite layout which needs preprocessing */
bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, separate_ground);
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
uint8 var10;
FOR_EACH_SET_BIT(var10, var10_values) {
uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);