mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15679) -Cleanup: Little code-style application
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@ -254,10 +254,10 @@ void ExpandTown(Town *t);
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Town *CreateRandomTown(uint attempts, TownSize size, bool city, TownLayout layout);
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Town *CreateRandomTown(uint attempts, TownSize size, bool city, TownLayout layout);
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enum {
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enum {
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ROAD_REMOVE = 0,
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ROAD_REMOVE = 0,
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UNMOVEABLE_REMOVE = 1,
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UNMOVEABLE_REMOVE = 1,
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TUNNELBRIDGE_REMOVE = 1,
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TUNNELBRIDGE_REMOVE = 1,
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INDUSTRY_REMOVE = 2
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INDUSTRY_REMOVE = 2
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};
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};
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/** This is the number of ticks between towns being processed for building new
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/** This is the number of ticks between towns being processed for building new
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