mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11437) -Change: when sorting stations by cargo sum, only sum the cargos that are selected in the filter. Patch by divide.
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@ -127,6 +127,9 @@ static int CDECL StationTypeSorter(const void *a, const void *b)
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return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
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}
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static const uint32 _cargo_filter_max = ~0;
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static uint32 _cargo_filter = _cargo_filter_max;
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static int CDECL StationWaitingSorter(const void *a, const void *b)
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{
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const Station* st1 = *(const Station**)a;
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@ -134,6 +137,7 @@ static int CDECL StationWaitingSorter(const void *a, const void *b)
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Money sum1 = 0, sum2 = 0;
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for (CargoID j = 0; j < NUM_CARGO; j++) {
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if (!HASBIT(_cargo_filter, j)) continue;
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if (!st1->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome(st1->goods[j].cargo.Count(), 20, 50, j);
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if (!st2->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome(st2->goods[j].cargo.Count(), 20, 50, j);
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}
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@ -272,9 +276,6 @@ static void SortStationsList(plstations_d *sl)
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sl->flags &= ~SL_RESORT;
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}
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static const uint32 _cargo_filter_max = ~0;
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static uint32 _cargo_filter = _cargo_filter_max;
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static void PlayerStationsWndProc(Window *w, WindowEvent *e)
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{
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const PlayerID owner = (PlayerID)w->window_number;
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