mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r16778) -Codechange: Split window initialization in a data part and a size/position part.
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@ -866,22 +866,14 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget)
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}
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/**
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* Initializes a new Window.
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* This function is called the constructors.
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* See descriptions for those functions for usage
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* Only addition here is window_number, which is the window_number being assigned to the new window
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* @param x Offset in pixels from the left of the screen of the new window.
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* @param y Offset in pixels from the top of the screen of the new window.
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* @param min_width Minimum width in pixels of the window
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* @param min_height Minimum height in pixels of the window
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* Initializes the data (except the position and initial size) of a new Window.
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* @param cls Class of the window, used for identification and grouping. @see WindowClass
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* @param *widget Pointer to the window layout and various elements. @see Widget
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* @param *widget Pointer to the widget array. @see Widget
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* @param nested_root Root of the nested widget tree.
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* @param window_number Number being assigned to the new window
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* @return Window pointer of the newly created window
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*/
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void Window::Initialize(int x, int y, int min_width, int min_height,
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WindowClass cls, const Widget *widget, NWidgetBase *nested_root, int window_number)
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void Window::InitializeData(WindowClass cls, const Widget *widget, NWidgetBase *nested_root, int window_number)
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{
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/* If available, initialize nested widget tree. */
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if (nested_root != NULL) {
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@ -893,24 +885,17 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
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/* Initialize to smallest size. */
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this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, false, false, false);
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min_width = this->nested_root->smallest_x;
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min_height = this->nested_root->smallest_y;
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}
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/* Else, all data members of nested widgets have been set to 0 by the #ZeroedMemoryAllocator base class. */
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/* Set up window properties */
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/* Set up window properties,
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* this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
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this->window_class = cls;
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this->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
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this->owner = INVALID_OWNER;
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this->left = x;
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this->top = y;
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this->width = min_width;
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this->height = min_height;
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AssignWidgetToWindow(this, widget);
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this->focused_widget = NULL;
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this->nested_focus = NULL;
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this->resize.width = min_width;
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this->resize.height = min_height;
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this->resize.step_width = (this->nested_root != NULL) ? this->nested_root->resize_x : 1;
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this->resize.step_height = (this->nested_root != NULL) ? this->nested_root->resize_y : 1;
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this->window_number = window_number;
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@ -963,6 +948,23 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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}
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}
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/**
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* Set the position and smallest size of the window.
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* @param x Offset in pixels from the left of the screen of the new window.
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* @param y Offset in pixels from the top of the screen of the new window.
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* @param sm_width Smallest width in pixels of the window.
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* @param sm_height Smallest height in pixels of the window.
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*/
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void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
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{
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this->left = x;
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this->top = y;
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this->width = sm_width;
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this->height = sm_height;
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this->resize.width = sm_width;
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this->resize.height = sm_height;
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}
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/**
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* Resize window towards the default size.
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* Prior to construction, a position for the new window (for its default size)
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@ -971,7 +973,7 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
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* done here.
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* @param def_width default width in pixels of the window
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* @param def_height default height in pixels of the window
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* @see Window::Window(), Window::Initialize()
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* @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
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*/
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void Window::FindWindowPlacementAndResize(int def_width, int def_height)
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{
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@ -1050,7 +1052,8 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
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*/
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Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget)
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{
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this->Initialize(x, y, width, height, cls, widget, NULL, 0);
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this->InitializeData(cls, widget, NULL, 0);
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this->InitializePositionSize(x, y, width, height);
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}
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/**
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@ -1274,9 +1277,10 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
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*/
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Window::Window(const WindowDesc *desc, WindowNumber window_number)
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{
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->GetWidgets(), NULL, window_number);
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this->InitializeData(desc->cls, desc->GetWidgets(), NULL, window_number);
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this->desc_flags = desc->flags;
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->InitializePositionSize(pt.x, pt.y, desc->minimum_width, desc->minimum_height);
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}
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/**
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@ -1287,9 +1291,10 @@ Window::Window(const WindowDesc *desc, WindowNumber window_number)
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void Window::InitNested(const WindowDesc *desc, WindowNumber window_number)
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{
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NWidgetBase *nested_root = MakeNWidgets(desc->nwid_parts, desc->nwid_length);
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, NULL, nested_root, window_number); // min_width and min_height are not used.
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this->InitializeData(desc->cls, NULL, nested_root, window_number);
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this->desc_flags = desc->flags;
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Point pt = LocalGetWindowPlacement(desc, window_number);
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this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
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this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
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}
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@ -190,8 +190,8 @@ struct Window : ZeroedMemoryAllocator {
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};
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protected:
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void Initialize(int x, int y, int min_width, int min_height,
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WindowClass cls, const Widget *widget, NWidgetBase *nwid, int window_number);
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void InitializeData(WindowClass cls, const Widget *widget, NWidgetBase *nwid, int window_number);
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void InitializePositionSize(int x, int y, int min_width, int min_height);
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void FindWindowPlacementAndResize(int def_width, int def_height);
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void FindWindowPlacementAndResize(const WindowDesc *desc);
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