diff --git a/docs/landscape.html b/docs/landscape.html index 6460dd1ef3..af35fb0bc6 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -669,7 +669,7 @@
  • m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.
  • -
  • m3 bit 5 : bit 6 of current animation frame (see m6)
  • +
  • m3 bit 5 : free
  • m3 bits 4..0 : triggers activated (newhouses)
  • m4 : town building type (with m3[6] bit)
  • m5 : see m3 bit 7
  • @@ -677,7 +677,7 @@ diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 42450cb08b..226b999bfd 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -159,7 +159,7 @@ the array so you can quickly see what is used and what is not. XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX - XXX~ ~~XX + XXO~ ~~XX XXXX XXXX XXXX XXXX XXXX XXXX @@ -293,8 +293,7 @@ the array so you can quickly see what is used and what is not. 8 industry XXXX XXXX - XXXO - XXXX + XXXO XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX @@ -331,11 +330,11 @@ the array so you can quickly see what is used and what is not. XXXX XXXX OXXX XXXX XXXX XXXX XXXX XXXX - XXXX XXXX + OOOO OOOO OOOO OOOO XXXX XXXX XXOO OOXX - OOOO OOOO + XXXX XXXX diff --git a/src/industry_map.h b/src/industry_map.h index 8888de808a..5cf335be0f 100644 --- a/src/industry_map.h +++ b/src/industry_map.h @@ -236,7 +236,7 @@ static inline void SetIndustryAnimationLoop(TileIndex tile, byte count) static inline byte GetIndustryAnimationState(TileIndex tile) { assert(IsTileType(tile, MP_INDUSTRY)); - return _m[tile].m3; + return _me[tile].m7; } /** @@ -248,7 +248,7 @@ static inline byte GetIndustryAnimationState(TileIndex tile) static inline void SetIndustryAnimationState(TileIndex tile, byte state) { assert(IsTileType(tile, MP_INDUSTRY)); - _m[tile].m3 = state; + _me[tile].m7 = state; } /** @@ -261,7 +261,7 @@ static inline void SetIndustryAnimationState(TileIndex tile, byte state) static inline byte GetIndustryRandomBits(TileIndex tile) { assert(IsTileType(tile, MP_INDUSTRY)); - return _me[tile].m7; + return _m[tile].m3; } /** @@ -274,7 +274,7 @@ static inline byte GetIndustryRandomBits(TileIndex tile) static inline void SetIndustryRandomBits(TileIndex tile, byte bits) { assert(IsTileType(tile, MP_INDUSTRY)); - _me[tile].m7 = bits; + _m[tile].m3 = bits; } /** @@ -317,12 +317,12 @@ static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, SetTileType(t, MP_INDUSTRY); _m[t].m1 = 0; _m[t].m2 = index; - _m[t].m3 = 0; + SetIndustryRandomBits(t, random); // m3 _m[t].m4 = 0; SetIndustryGfx(t, gfx); // m5, part of m6 SetIndustryTriggers(t, 0); // rest of m6 - SetIndustryRandomBits(t, random); // m7 SetWaterClass(t, wc); + _me[t].m7 = 0; } #endif /* INDUSTRY_MAP_H */ diff --git a/src/newgrf.cpp b/src/newgrf.cpp index c10e406380..442b6560bd 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -1684,7 +1684,7 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt } case 0x16: // Periodic refresh multiplier - housespec->processing_time = buf->ReadByte(); + housespec->processing_time = min(buf->ReadByte(), 63); break; case 0x17: // Four random colours to use diff --git a/src/object_map.h b/src/object_map.h index d26279f880..bf6e338584 100644 --- a/src/object_map.h +++ b/src/object_map.h @@ -115,7 +115,7 @@ static inline bool IsStatueTile(TileIndex t) static inline byte GetObjectAnimationStage(TileIndex t) { assert(IsTileType(t, MP_OBJECT)); - return _m[t].m3; + return _me[t].m7; } /** @@ -127,7 +127,7 @@ static inline byte GetObjectAnimationStage(TileIndex t) static inline void SetObjectAnimationStage(TileIndex t, uint8 stage) { assert(IsTileType(t, MP_OBJECT)); - _m[t].m3 = stage; + _me[t].m7 = stage; } diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 17b356aae2..23b7aebfdb 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1283,19 +1283,19 @@ bool AfterLoadGame() if (IsTileType(t, MP_INDUSTRY)) { switch (GetIndustryGfx(t)) { case GFX_POWERPLANT_SPARKS: - SetIndustryAnimationState(t, GB(_m[t].m1, 2, 5)); + _m[t].m3 = GB(_m[t].m1, 2, 5); break; case GFX_OILWELL_ANIMATED_1: case GFX_OILWELL_ANIMATED_2: case GFX_OILWELL_ANIMATED_3: - SetIndustryAnimationState(t, GB(_m[t].m1, 0, 2)); + _m[t].m3 = GB(_m[t].m1, 0, 2); break; case GFX_COAL_MINE_TOWER_ANIMATED: case GFX_COPPER_MINE_TOWER_ANIMATED: case GFX_GOLD_MINE_TOWER_ANIMATED: - SetIndustryAnimationState(t, _m[t].m1); + _m[t].m3 = _m[t].m1; break; default: // No animation states to change @@ -1684,7 +1684,8 @@ bool AfterLoadGame() /* Increase HouseAnimationFrame from 5 to 7 bits */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) { - SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5)); + SB(_m[t].m6, 2, 6, GB(_m[t].m6, 3, 5)); + SB(_m[t].m3, 5, 1, 0); } } } @@ -2249,6 +2250,38 @@ bool AfterLoadGame() } } + /* Move the animation frame to the same location (m7) for all objects. */ + if (CheckSavegameVersion(147)) { + for (TileIndex t = 0; t < map_size; t++) { + switch (GetTileType(t)) { + case MP_HOUSE: + if (GetHouseType(t) >= NEW_HOUSE_OFFSET) { + uint per_proc = _me[t].m7; + _me[t].m7 = GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6); + SB(_m[t].m3, 5, 1, 0); + SB(_m[t].m6, 2, 6, min(per_proc, 63)); + } + break; + + case MP_INDUSTRY: { + uint rand = _me[t].m7; + _me[t].m7 = _m[t].m3; + _m[t].m3 = rand; + break; + } + + case MP_OBJECT: + _me[t].m7 = _m[t].m3; + _m[t].m3 = 0; + break; + + default: + /* For stations/airports it's already at m7 */ + break; + } + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 935ebe61da..cd5ae3329b 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -210,8 +210,9 @@ * 144 20334 * 145 20376 * 146 20446 + * 147 20621 */ -extern const uint16 SAVEGAME_VERSION = 146; ///< current savegame version of OpenTTD +extern const uint16 SAVEGAME_VERSION = 147; ///< current savegame version of OpenTTD SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/town_map.h b/src/town_map.h index c7bd2f5275..41f1e96e4f 100644 --- a/src/town_map.h +++ b/src/town_map.h @@ -148,7 +148,7 @@ static inline void SetLiftPosition(TileIndex t, byte pos) static inline byte GetHouseAnimationFrame(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); - return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6); + return _me[t].m7; } /** @@ -160,8 +160,7 @@ static inline byte GetHouseAnimationFrame(TileIndex t) static inline void SetHouseAnimationFrame(TileIndex t, byte frame) { assert(IsTileType(t, MP_HOUSE)); - SB(_m[t].m6, 2, 6, GB(frame, 0, 6)); - SB(_m[t].m3, 5, 1, GB(frame, 6, 1)); + _me[t].m7 = frame; } /** @@ -186,31 +185,6 @@ static inline void SetHouseCompleted(TileIndex t, bool status) SB(_m[t].m3, 7, 1, !!status); } -/** - * Make the tile a house. - * @param t tile index - * @param tid Town index - * @param counter of construction step - * @param stage of construction (used for drawing) - * @param type of house. Index into house specs array - * @param random_bits required for newgrf houses - * @pre IsTileType(t, MP_CLEAR) - */ -static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) -{ - assert(IsTileType(t, MP_CLEAR)); - - SetTileType(t, MP_HOUSE); - _m[t].m1 = random_bits; - _m[t].m2 = tid; - _m[t].m3 = 0; - SetHouseType(t, type); - SetHouseCompleted(t, stage == TOWN_HOUSE_COMPLETED); - _m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter); - SetHouseAnimationFrame(t, 0); - _me[t].m7 = HouseSpec::Get(type)->processing_time; -} - /** * House Construction Scheme. * Construction counter, for buildings under construction. Incremented on every @@ -365,7 +339,7 @@ static inline byte GetHouseTriggers(TileIndex t) static inline byte GetHouseProcessingTime(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); - return _me[t].m7; + return GB(_m[t].m6, 2, 6); } /** @@ -377,7 +351,7 @@ static inline byte GetHouseProcessingTime(TileIndex t) static inline void SetHouseProcessingTime(TileIndex t, byte time) { assert(IsTileType(t, MP_HOUSE)); - _me[t].m7 = time; + SB(_m[t].m6, 2, 6, time); } /** @@ -388,7 +362,32 @@ static inline void SetHouseProcessingTime(TileIndex t, byte time) static inline void DecHouseProcessingTime(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); - _me[t].m7--; + _m[t].m6 -= 1 << 2; +} + +/** + * Make the tile a house. + * @param t tile index + * @param tid Town index + * @param counter of construction step + * @param stage of construction (used for drawing) + * @param type of house. Index into house specs array + * @param random_bits required for newgrf houses + * @pre IsTileType(t, MP_CLEAR) + */ +static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) +{ + assert(IsTileType(t, MP_CLEAR)); + + SetTileType(t, MP_HOUSE); + _m[t].m1 = random_bits; + _m[t].m2 = tid; + _m[t].m3 = 0; + SetHouseType(t, type); + SetHouseCompleted(t, stage == TOWN_HOUSE_COMPLETED); + _m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter); + SetHouseAnimationFrame(t, 0); + SetHouseProcessingTime(t, HouseSpec::Get(type)->processing_time); } #endif /* TOWN_MAP_H */