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@ -16,6 +16,9 @@
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static RailType _railtype_selected_in_replace_gui;
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static bool _rebuild_left_list;
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static bool _rebuild_right_list;
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static const StringID _rail_types_list[] = {
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STR_RAIL_VEHICLES,
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STR_ELRAIL_VEHICLES,
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@ -30,332 +33,178 @@ void InitializeVehiclesGuiList(void)
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_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
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}
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// this define is to match engine.c, but engine.c keeps it to itself
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// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
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#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
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/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
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* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
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* this was a big hack even before show_outdated was added. Stupid newgrf :p
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/** Rebuild the left autoreplace list if an engine is removed or added
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* @param e Engine to check if it is removed or added
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* Note: this function only works if it is called either
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* - when a new vehicle is build, but before it's counted in num_engines
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* - when a vehicle is deleted and after it's substracted from num_engines
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* - when not changing the count (used when changing replace orders)
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*/
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static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
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uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
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void InvalidateAutoreplaceWindow(EngineID e)
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{
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EngineID j;
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byte colour;
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const Player *p = GetPlayer(_local_player);
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Player *p = GetPlayer(_local_player);
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byte type = GetEngine(e)->type;
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for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
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EngineID i = GetRailVehAtPosition(j);
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const Engine *e = GetEngine(i);
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const RailVehicleInfo *rvi = RailVehInfo(i);
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const EngineInfo *info = EngInfo(i);
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if (p->num_engines[e] == 0) {
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/* We don't have any of this engine type.
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* Either we just sold the last one, we build a new one or we stopped replacing it.
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* In all cases, we need to update the left list */
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_rebuild_left_list = true;
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} else {
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_rebuild_left_list = false;
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}
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_rebuild_right_list = false;
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InvalidateWindowData(WC_REPLACE_VEHICLE, type);
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}
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if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue;
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/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
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* @param type The type of engine
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*/
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void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type)
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{
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_rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable
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_rebuild_right_list = true;
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InvalidateWindowData(WC_REPLACE_VEHICLE, type); // Update the autoreplace window
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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}
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if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
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continue;
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/** Get the default cargo type for an engine
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* @param engine the EngineID to get the cargo for
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* @return the cargo type carried by the engine (CT_INVALID if engine got no cargo capacity)
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*/
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static CargoID EngineCargo(EngineID engine)
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{
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if (engine == INVALID_ENGINE) return CT_INVALID; // surely INVALID_ENGINE can't carry anything but CT_INVALID
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if (*sel == 0) *selected_id = j;
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switch (GetEngine(engine)->type) {
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default: NOT_REACHED();
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case VEH_Train:
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if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; // no capacity -> can't carry cargo
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return RailVehInfo(engine)->cargo_type;
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case VEH_Road: return RoadVehInfo(engine)->cargo_type;
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case VEH_Ship: return ShipVehInfo(engine)->cargo_type;
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case VEH_Aircraft: return CT_PASSENGERS; // all planes are build with passengers by default
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}
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}
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/** Figure out if an engine should be added to a list
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* @param e The EngineID
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* @param draw_left If true, then the left list is drawn (the engines specific to the railtype you selected)
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* @param show_engines if truem then locomotives are drawn, else wagons (never both)
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* @return true if the engine should be in the list (based on this check)
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*/
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static bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
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{
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const RailVehicleInfo *rvi = RailVehInfo(e);
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colour = *sel == 0 ? 0xC : 0x10;
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if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(rvi->railtype, railtype))) {
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if ((!IsCompatibleRail(rvi->railtype, railtype) && show_compatible)
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|| (rvi->railtype != railtype && !show_compatible)
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|| (rvi->railveh_type != RAILVEH_WAGON) != is_engine ||
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!HASBIT(e->player_avail, _local_player))
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continue;
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#if 0
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/* Ensure that the wagon/engine selection fits the engine. */
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if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
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if (draw_left && show_engines) {
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/* Ensure that the railtype is specific to the selected one */
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if (rvi->railtype != _railtype_selected_in_replace_gui) return false;
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} else {
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/* Ensure that it's a compatible railtype to the selected one (like electric <-> diesel)
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* The vehicle do not have to have power on the railtype in question, only able to drive (pulled if needed) */
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if (!IsCompatibleRail(rvi->railtype, _railtype_selected_in_replace_gui)) return false;
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}
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return true;
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}
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/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b)
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{
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CargoID a = EngineCargo(engine_a);
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CargoID b = EngineCargo(engine_b);
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/* we should always be able to refit to/from locomotives without capacity
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* Because of that, CT_INVALID shoudl always return true */
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if (a == CT_INVALID || b == CT_INVALID || a == b) return true; // they carry no ro the same type by default
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if (EngInfo(engine_a)->refit_mask & EngInfo(engine_b)->refit_mask) return true; // both can refit to the same
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if (CanRefitTo(engine_a, b) || CanRefitTo(engine_b, a)) return true; // one can refit to what the other one carries
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return false;
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}
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/** Generate a list
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* @param w Window, that contains the list
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* @param draw_left true if generating the left list, otherwise false
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*/
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static void GenerateReplaceVehList(Window *w, bool draw_left)
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{
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Player *p = GetPlayer(_local_player);
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EngineID e;
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EngineID selected_engine = INVALID_ENGINE;
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byte type = w->window_number;
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byte i = draw_left ? 0 : 1;
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EngineList *list = &WP(w, replaceveh_d).list[i];
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EngList_RemoveAll(list);
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FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
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if (type == VEH_Train && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
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if (draw_left) {
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/* Skip drawing the engines we don't have any of and haven't set for replacement */
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if (p->num_engines[e] == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e) == INVALID_ENGINE) continue;
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} else {
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// TODO find a nice red colour for vehicles being replaced
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if ( _autoreplace_array[i] != i )
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colour = *sel == 0 ? 0x44 : 0x45;
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#endif
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/* This is for engines we can replace to and they should depend on what we selected to replace from */
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if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
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if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
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if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
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}
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if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
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DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
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colour);
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// show_outdated is true only for left side, which is where we show old replacements
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DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ?
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PALETTE_CRASH : GetEnginePalette(i, _local_player));
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if ( show_outdated ) {
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SetDParam(0, p->num_engines[i]);
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DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
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}
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*y += 14;
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}
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--*sel;
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EngList_Add(list, e);
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if (e == WP(w, replaceveh_d).sel_engine[i]) selected_engine = e; // The selected engine is still in the list
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}
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WP(w, replaceveh_d).sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
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}
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static void SetupScrollStuffForReplaceWindow(Window *w)
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/** Generate the lists
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* @param w Window containing the lists
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*/
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static void GenerateLists(Window *w)
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{
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EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
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const Player* p = GetPlayer(_local_player);
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uint sel[2];
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uint count = 0;
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uint count2 = 0;
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EngineID i;
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EngineID e = WP(w, replaceveh_d).sel_engine[0];
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sel[0] = WP(w,replaceveh_d).sel_index[0];
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sel[1] = WP(w,replaceveh_d).sel_index[1];
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switch (WP(w,replaceveh_d).vehicletype) {
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case VEH_Train: {
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RailType railtype = _railtype_selected_in_replace_gui;
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w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
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w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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EngineID eid = GetRailVehAtPosition(i);
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const Engine* e = GetEngine(eid);
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const RailVehicleInfo *rvi = RailVehInfo(eid);
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const EngineInfo* info = EngInfo(eid);
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// left window contains compatible engines while right window only contains engines of the selected type
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if (ENGINE_AVAILABLE &&
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(rvi->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
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if (IsCompatibleRail(rvi->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
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if (sel[0] == count) selected_id[0] = eid;
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count++;
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}
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if (rvi->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
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if (sel[1] == count2) selected_id[1] = eid;
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count2++;
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}
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}
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}
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break;
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}
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case VEH_Road: {
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for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
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if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
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if (sel[0] == count) selected_id[0] = i;
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count++;
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}
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}
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if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
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CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
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for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
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if (cargo == RoadVehInfo(i)->cargo_type &&
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HASBIT(GetEngine(i)->player_avail, _local_player)) {
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if (sel[1] == count2) selected_id[1] = i;
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count2++;
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}
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}
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}
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break;
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}
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case VEH_Ship: {
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for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
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if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
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if (sel[0] == count) selected_id[0] = i;
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count++;
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}
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}
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if (selected_id[0] != INVALID_ENGINE) {
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const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
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CargoID cargo = svi->cargo_type;
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bool refittable = svi->refittable;
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for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
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if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
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ShipVehInfo(i)->cargo_type == cargo ||
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ShipVehInfo(i)->refittable && refittable
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)) {
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if (sel[1] == count2) selected_id[1] = i;
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count2++;
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}
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}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case VEH_Aircraft: {
|
|
|
|
|
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
|
|
|
|
|
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
|
|
|
|
|
if (sel[0] == count) selected_id[0] = i;
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
|
|
|
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
|
|
|
|
|
|
|
|
|
|
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
|
|
|
|
|
if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
|
|
|
|
|
(subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
|
|
|
|
|
if (sel[1] == count2) selected_id[1] = i;
|
|
|
|
|
count2++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
if (WP(w, replaceveh_d).update_left == true) {
|
|
|
|
|
/* We need to rebuild the left list */
|
|
|
|
|
GenerateReplaceVehList(w, true);
|
|
|
|
|
SetVScrollCount(w, EngList_Count(&WP(w, replaceveh_d).list[0]));
|
|
|
|
|
if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[0]) != 0) {
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[0] = WP(w, replaceveh_d).list[0][0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// sets up the number of items in each list
|
|
|
|
|
SetVScrollCount(w, count);
|
|
|
|
|
SetVScroll2Count(w, count2);
|
|
|
|
|
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
|
|
|
|
|
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
|
|
|
|
|
|
|
|
|
|
WP(w,replaceveh_d).count[0] = count;
|
|
|
|
|
WP(w,replaceveh_d).count[1] = count2;
|
|
|
|
|
return;
|
|
|
|
|
if (WP(w, replaceveh_d).update_right || e != WP(w, replaceveh_d).sel_engine[0]) {
|
|
|
|
|
/* Either we got a request to rebuild the right list or the left list selected a different engine */
|
|
|
|
|
if (WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE) {
|
|
|
|
|
/* Always empty the right list when nothing is selected in the left list */
|
|
|
|
|
EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
|
|
|
|
|
} else {
|
|
|
|
|
GenerateReplaceVehList(w, false);
|
|
|
|
|
SetVScroll2Count(w, EngList_Count(&WP(w, replaceveh_d).list[1]));
|
|
|
|
|
if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[1] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[1]) != 0) {
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[1] = WP(w, replaceveh_d).list[1][0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* Reset the flags about needed updates */
|
|
|
|
|
WP(w, replaceveh_d).update_left = false;
|
|
|
|
|
WP(w, replaceveh_d).update_right = false;
|
|
|
|
|
WP(w, replaceveh_d).init_lists = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
|
|
|
|
|
int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
|
|
|
|
|
{
|
|
|
|
|
int sel[2];
|
|
|
|
|
EngineID selected_id[2];
|
|
|
|
|
const Player *p = GetPlayer(_local_player);
|
|
|
|
|
|
|
|
|
|
sel[0] = sel1;
|
|
|
|
|
sel[1] = sel2;
|
|
|
|
|
|
|
|
|
|
selected_id[0] = selected_id1;
|
|
|
|
|
selected_id[1] = selected_id2;
|
|
|
|
|
|
|
|
|
|
switch (WP(w,replaceveh_d).vehicletype) {
|
|
|
|
|
case VEH_Train: {
|
|
|
|
|
RailType railtype = _railtype_selected_in_replace_gui;
|
|
|
|
|
DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
|
|
|
|
|
/* draw sorting criteria string */
|
|
|
|
|
|
|
|
|
|
/* Ensure that custom engines which substituted wagons
|
|
|
|
|
* are sorted correctly.
|
|
|
|
|
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
|
|
|
|
|
* engines to get more types.. Stays here until we have our own format
|
|
|
|
|
* then it is exit!!! */
|
|
|
|
|
if (WP(w,replaceveh_d).wagon_btnstate) {
|
|
|
|
|
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
|
|
|
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
|
|
|
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
|
|
|
|
|
} else {
|
|
|
|
|
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
|
|
|
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case VEH_Road: {
|
|
|
|
|
int num = NUM_ROAD_ENGINES;
|
|
|
|
|
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
|
|
|
|
|
EngineID engine_id = ROAD_ENGINES_INDEX;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
|
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
|
|
|
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
|
|
|
SetDParam(0, p->num_engines[engine_id]);
|
|
|
|
|
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
|
|
|
|
|
y += 14;
|
|
|
|
|
}
|
|
|
|
|
sel[0]--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
|
|
|
byte cargo = RoadVehInfo(selected_id[0])->cargo_type;
|
|
|
|
|
|
|
|
|
|
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
|
|
|
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
|
|
|
|
|
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
|
|
|
y2 += 14;
|
|
|
|
|
}
|
|
|
|
|
sel[1]--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (++engine_id, ++e,--num);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case VEH_Ship: {
|
|
|
|
|
int num = NUM_SHIP_ENGINES;
|
|
|
|
|
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
|
|
|
|
|
EngineID engine_id = SHIP_ENGINES_INDEX;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
|
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
|
|
|
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
|
|
|
SetDParam(0, p->num_engines[engine_id]);
|
|
|
|
|
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
|
|
|
|
|
y += 24;
|
|
|
|
|
}
|
|
|
|
|
sel[0]--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
|
|
|
CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type;
|
|
|
|
|
bool refittable = ShipVehInfo(selected_id[0])->refittable;
|
|
|
|
|
|
|
|
|
|
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
|
|
|
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
|
|
|
|
|
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
|
|
|
y2 += 24;
|
|
|
|
|
}
|
|
|
|
|
sel[1]--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (++engine_id, ++e, --num);
|
|
|
|
|
break;
|
|
|
|
|
} //end of ship
|
|
|
|
|
|
|
|
|
|
case VEH_Aircraft: {
|
|
|
|
|
int num = NUM_AIRCRAFT_ENGINES;
|
|
|
|
|
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
|
|
|
|
|
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
|
|
|
if (sel[0] == 0) selected_id[0] = engine_id;
|
|
|
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
|
|
|
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
|
|
|
SetDParam(0, p->num_engines[engine_id]);
|
|
|
|
|
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
|
|
|
|
|
y += 24;
|
|
|
|
|
}
|
|
|
|
|
sel[0]--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
|
|
|
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
|
|
|
|
|
|
|
|
|
|
if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
|
|
|
|
|
HASBIT(e->player_avail, _local_player)) {
|
|
|
|
|
if (sel[1] == 0) selected_id[1] = engine_id;
|
|
|
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
|
|
|
|
|
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
|
|
|
DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
|
|
|
y2 += 24;
|
|
|
|
|
}
|
|
|
|
|
sel[1]--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} while (++engine_id, ++e,--num);
|
|
|
|
|
break;
|
|
|
|
|
} // end of aircraft
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count);
|
|
|
|
|
|
|
|
|
|
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
{
|
|
|
|
|
/* Strings for the pulldown menu */
|
|
|
|
|
static const StringID _vehicle_type_names[] = {
|
|
|
|
|
STR_019F_TRAIN,
|
|
|
|
|
STR_019C_ROAD_VEHICLE,
|
|
|
|
@ -364,93 +213,104 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
switch (e->event) {
|
|
|
|
|
case WE_CREATE:
|
|
|
|
|
WP(w, replaceveh_d).wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
|
|
|
|
|
EngList_Create(&WP(w, replaceveh_d).list[0]);
|
|
|
|
|
EngList_Create(&WP(w, replaceveh_d).list[1]);
|
|
|
|
|
WP(w, replaceveh_d).update_left = true;
|
|
|
|
|
WP(w, replaceveh_d).update_right = true;
|
|
|
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[0] = INVALID_ENGINE;
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case WE_PAINT: {
|
|
|
|
|
Player *p = GetPlayer(_local_player);
|
|
|
|
|
int pos = w->vscroll.pos;
|
|
|
|
|
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
|
|
|
|
|
int x = 1;
|
|
|
|
|
int y = 15;
|
|
|
|
|
int pos2 = w->vscroll2.pos;
|
|
|
|
|
int x2 = 1 + 228;
|
|
|
|
|
int y2 = 15;
|
|
|
|
|
int sel[2];
|
|
|
|
|
byte i;
|
|
|
|
|
sel[0] = WP(w,replaceveh_d).sel_index[0];
|
|
|
|
|
sel[1] = WP(w,replaceveh_d).sel_index[1];
|
|
|
|
|
if (WP(w, replaceveh_d).update_left || WP(w, replaceveh_d).update_right) GenerateLists(w);
|
|
|
|
|
|
|
|
|
|
SetupScrollStuffForReplaceWindow(w);
|
|
|
|
|
Player *p = GetPlayer(_local_player);
|
|
|
|
|
EngineID selected_id[2];
|
|
|
|
|
|
|
|
|
|
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
|
|
|
|
|
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
|
|
|
|
|
selected_id[0] = WP(w, replaceveh_d).sel_engine[0];
|
|
|
|
|
selected_id[1] = WP(w, replaceveh_d).sel_engine[1];
|
|
|
|
|
|
|
|
|
|
// Disable the "Start Replacing" button if:
|
|
|
|
|
// Either list is empty
|
|
|
|
|
// or Both lists have the same vehicle selected
|
|
|
|
|
// or The selected replacement engine has a replacement (to prevent loops)
|
|
|
|
|
// or The right list (new replacement) has the existing replacement vehicle selected
|
|
|
|
|
SetWindowWidgetDisabledState(w, 4,
|
|
|
|
|
selected_id[0] == INVALID_ENGINE ||
|
|
|
|
|
selected_id[1] == INVALID_ENGINE ||
|
|
|
|
|
selected_id[0] == selected_id[1] ||
|
|
|
|
|
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
|
|
|
|
|
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
|
|
|
|
|
/* Disable the "Start Replacing" button if:
|
|
|
|
|
* Either list is empty
|
|
|
|
|
* or The selected replacement engine has a replacement (to prevent loops)
|
|
|
|
|
* or The right list (new replacement) has the existing replacement vehicle selected */
|
|
|
|
|
SetWindowWidgetDisabledState(w, 4,
|
|
|
|
|
selected_id[0] == INVALID_ENGINE ||
|
|
|
|
|
selected_id[1] == INVALID_ENGINE ||
|
|
|
|
|
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
|
|
|
|
|
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
|
|
|
|
|
|
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|
// Disable the "Stop Replacing" button if:
|
|
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|
|
// The left list (existing vehicle) is empty
|
|
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|
// or The selected vehicle has no replacement set up
|
|
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|
|
SetWindowWidgetDisabledState(w, 6,
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|
selected_id[0] == INVALID_ENGINE ||
|
|
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|
|
!EngineHasReplacementForPlayer(p, selected_id[0]));
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|
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|
/* Disable the "Stop Replacing" button if:
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|
* The left list (existing vehicle) is empty
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|
|
* or The selected vehicle has no replacement set up */
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|
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|
|
SetWindowWidgetDisabledState(w, 6,
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|
selected_id[0] == INVALID_ENGINE ||
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|
!EngineHasReplacementForPlayer(p, selected_id[0]));
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|
// now the actual drawing of the window itself takes place
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SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
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|
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|
/* now the actual drawing of the window itself takes place */
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SetDParam(0, _vehicle_type_names[VehTypeToIndex(w->window_number)]);
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|
if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
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|
// set on/off for renew_keep_length
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|
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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|
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|
if (w->window_number == VEH_Train) {
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|
/* set on/off for renew_keep_length */
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SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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|
// set wagon/engine button
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SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
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}
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|
/* set wagon/engine button */
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SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
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}
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DrawWindowWidgets(w);
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w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
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|
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
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// sets up the string for the vehicle that is being replaced to
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|
|
|
if (selected_id[0] != INVALID_ENGINE) {
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|
|
|
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
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|
SetDParam(0, STR_NOT_REPLACING);
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|
} else {
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SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
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|
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|
}
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|
|
DrawWindowWidgets(w);
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|
|
if (w->window_number == VEH_Train) {
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|
|
/* Draw the selected railtype in the pulldown menu */
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|
RailType railtype = _railtype_selected_in_replace_gui;
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DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
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|
}
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|
|
/* sets up the string for the vehicle that is being replaced to */
|
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|
|
|
if (selected_id[0] != INVALID_ENGINE) {
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|
|
|
|
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
|
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|
|
|
SetDParam(0, STR_NOT_REPLACING);
|
|
|
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|
} else {
|
|
|
|
|
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
|
|
|
|
|
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
|
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|
|
}
|
|
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|
} else {
|
|
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|
|
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
|
|
|
|
|
}
|
|
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|
|
DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);
|
|
|
|
|
DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);
|
|
|
|
|
|
|
|
|
|
/* now we draw the two arrays according to what we just counted */
|
|
|
|
|
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
|
|
|
|
|
/* Draw the lists */
|
|
|
|
|
for(byte i = 0; i < 2; i++) {
|
|
|
|
|
uint16 x = i == 0 ? 2 : 230; // at what X offset
|
|
|
|
|
EngineList list = WP(w, replaceveh_d).list[i]; // which list to draw
|
|
|
|
|
EngineID start = i == 0 ? w->vscroll.pos : w->vscroll2.pos; // what is the offset for the start (scrolling)
|
|
|
|
|
EngineID end = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list));
|
|
|
|
|
|
|
|
|
|
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
|
|
|
|
|
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
|
|
|
|
|
/* now we draw the info about the vehicles we selected */
|
|
|
|
|
for (i = 0 ; i < 2 ; i++) {
|
|
|
|
|
if (selected_id[i] != INVALID_ENGINE) {
|
|
|
|
|
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
|
|
|
|
|
DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
|
|
|
|
|
}
|
|
|
|
|
/* Do the actual drawing */
|
|
|
|
|
DrawEngineList(w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0);
|
|
|
|
|
|
|
|
|
|
/* Also draw the details if an engine is selected */
|
|
|
|
|
if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) {
|
|
|
|
|
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
|
|
|
|
|
DrawVehiclePurchaseInfo(wi->left + 2, wi->top + 1, wi->right - wi->left - 2, WP(w, replaceveh_d).sel_engine[i]);
|
|
|
|
|
}
|
|
|
|
|
} break; // end of paint
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} break; // end of paint
|
|
|
|
|
|
|
|
|
|
case WE_CLICK: {
|
|
|
|
|
// these 3 variables is used if any of the lists is clicked
|
|
|
|
|
uint16 click_scroll_pos = w->vscroll2.pos;
|
|
|
|
|
uint16 click_scroll_cap = w->vscroll2.cap;
|
|
|
|
|
byte click_side = 1;
|
|
|
|
|
|
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
|
case 12:
|
|
|
|
|
WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
|
|
|
|
|
WP(w, replaceveh_d).update_left = true;
|
|
|
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
@ -467,42 +327,51 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
|
|
|
|
|
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
|
|
|
|
|
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
|
|
|
|
|
case 6: { /* Stop replacing */
|
|
|
|
|
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
|
|
|
|
|
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
|
// sets up that the left one was clicked. The default values are for the right one (9)
|
|
|
|
|
// this way, the code for 9 handles both sides
|
|
|
|
|
click_scroll_pos = w->vscroll.pos;
|
|
|
|
|
click_scroll_cap = w->vscroll.cap;
|
|
|
|
|
click_side = 0;
|
|
|
|
|
/* FALL THROUGH */
|
|
|
|
|
|
|
|
|
|
case 9: {
|
|
|
|
|
uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
|
|
|
|
|
uint16 click_scroll_pos = e->we.click.widget == 7 ? w->vscroll.pos : w->vscroll2.pos;
|
|
|
|
|
uint16 click_scroll_cap = e->we.click.widget == 7 ? w->vscroll.cap : w->vscroll2.cap;
|
|
|
|
|
byte click_side = e->we.click.widget == 7 ? 0 : 1;
|
|
|
|
|
uint16 engine_count = EngList_Count(&WP(w, replaceveh_d).list[click_side]);
|
|
|
|
|
|
|
|
|
|
if (i < click_scroll_cap) {
|
|
|
|
|
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
|
|
|
|
|
i += click_scroll_pos;
|
|
|
|
|
EngineID e = engine_count > i ? WP(w, replaceveh_d).list[click_side][i] : INVALID_ENGINE;
|
|
|
|
|
if (e == WP(w, replaceveh_d).sel_engine[click_side]) break; // we clicked the one we already selected
|
|
|
|
|
WP(w, replaceveh_d).sel_engine[click_side] = e;
|
|
|
|
|
if (click_side == 0) {
|
|
|
|
|
WP(w, replaceveh_d).update_right = true;
|
|
|
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
|
|
|
}
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
|
|
|
|
_railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
|
|
|
|
|
case WE_DROPDOWN_SELECT: { /* we have selected a dropdown item in the list */
|
|
|
|
|
RailType temp = (RailType)e->we.dropdown.index;
|
|
|
|
|
if (temp == _railtype_selected_in_replace_gui) break; // we didn't select a new one. No need to change anything
|
|
|
|
|
_railtype_selected_in_replace_gui = temp;
|
|
|
|
|
/* Reset scrollbar positions */
|
|
|
|
|
w->vscroll.pos = 0;
|
|
|
|
|
w->vscroll2.pos = 0;
|
|
|
|
|
/* Rebuild the lists */
|
|
|
|
|
WP(w, replaceveh_d).update_left = true;
|
|
|
|
|
WP(w, replaceveh_d).update_right = true;
|
|
|
|
|
WP(w, replaceveh_d).init_lists = true;
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
} break;
|
|
|
|
|
|
|
|
|
|
case WE_RESIZE:
|
|
|
|
|
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
|
|
|
@ -511,6 +380,17 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
w->widget[7].data = (w->vscroll.cap << 8) + 1;
|
|
|
|
|
w->widget[9].data = (w->vscroll2.cap << 8) + 1;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case WE_INVALIDATE_DATA:
|
|
|
|
|
if (_rebuild_left_list) WP(w, replaceveh_d).update_left = true;
|
|
|
|
|
if (_rebuild_right_list) WP(w, replaceveh_d).update_right = true;
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case WE_DESTROY:
|
|
|
|
|
EngList_RemoveAll(&WP(w, replaceveh_d).list[0]);
|
|
|
|
|
EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -626,6 +506,5 @@ void ShowReplaceVehicleWindow(byte vehicletype)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
w->caption_color = _local_player;
|
|
|
|
|
WP(w, replaceveh_d).vehicletype = vehicletype;
|
|
|
|
|
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
|
|
|
|
|
}
|
|
|
|
|