(svn r7560) -Fix (r2300): p2 is not a PlayerID when creating a new company, but the ClientID (index in _network_client_info). Therefore it was not possible to create a new company if 8 or more clients were connected. Thanks to FlashFF for noticing this bug.

This commit is contained in:
rubidium 2006-12-26 11:47:31 +00:00
parent 28844c088c
commit 80c3be09fc
1 changed files with 2 additions and 3 deletions

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@ -820,9 +820,8 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
/* ClientID would be valid up to MAX_CLIENT_INFO, but as it has to be a
* new player, its valid range is restricted to that of players */
if (!(flags & DC_EXEC) || !IsValidPlayer((PlayerID)cid)) return 0;
/* Has the network client a correct ClientID? */
if (!(flags & DC_EXEC) || cid >= MAX_CLIENT_INFO) return 0;
/* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);