Fix 3a1a915: Every 16th client never reconnects after server restart

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dP 2021-11-03 23:33:38 +03:00 committed by GitHub
parent 9edb75ec0b
commit 80e3397f85
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1 changed files with 3 additions and 3 deletions

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@ -1055,9 +1055,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet
* care about the server shutting down. */
if (this->status >= STATUS_JOIN) {
/* To throttle the reconnects a bit, every clients waits its
* Client ID modulo 16. This way reconnects should be spread
* out a bit. */
_network_reconnect = _network_own_client_id % 16;
* Client ID modulo 16 + 1 (value 0 means no reconnect).
* This way reconnects should be spread out a bit. */
_network_reconnect = _network_own_client_id % 16 + 1;
ShowErrorMessage(STR_NETWORK_MESSAGE_SERVER_REBOOT, INVALID_STRING_ID, WL_CRITICAL);
}