Fix #7469: Desync when using build and refit feature.

This commit is contained in:
peter1138 2019-04-04 22:37:18 +01:00 committed by PeterN
parent c99f731f89
commit 8114bad033
1 changed files with 8 additions and 0 deletions

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@ -31,6 +31,7 @@
#include "ship.h"
#include "newgrf.h"
#include "company_base.h"
#include "core/random_func.hpp"
#include "table/strings.h"
@ -131,6 +132,11 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
DoCommandFlag subflags = flags;
if (refitting) subflags |= DC_EXEC;
/* Vehicle construction needs random bits, so we have to save the random
* seeds to prevent desyncs. */
SavedRandomSeeds saved_seeds;
if (flags != subflags) SaveRandomSeeds(&saved_seeds);
Vehicle *v = NULL;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
@ -179,6 +185,8 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
}
if (flags != subflags) RestoreRandomSeeds(saved_seeds);
return value;
}