diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 69e2302990..1d9767efed 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -553,7 +553,7 @@ class SmallMapWindow : public Window { if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; /* Remap into flat coordinates. */ - Point pt = RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); + Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); int y = pt.y - dpi->top; if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. @@ -589,7 +589,7 @@ class SmallMapWindow : public Window { const Town *t; FOR_ALL_TOWNS(t) { /* Remap the town coordinate */ - Point pt = RemapTile(TileX(t->xy), TileY(t->xy)); + Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy)); int x = pt.x - this->subscroll - (t->sign.width_small >> 1); int y = pt.y; @@ -696,7 +696,7 @@ class SmallMapWindow : public Window { /* Which tile is displayed at (dpi->left, dpi->top)? */ int dx; - Point tile = PixelToTile(dpi->left, dpi->top, &dx); + Point tile = this->PixelToTile(dpi->left, dpi->top, &dx); int tile_x = this->scroll_x / TILE_SIZE + tile.x; int tile_y = this->scroll_y / TILE_SIZE + tile.y; @@ -1032,7 +1032,7 @@ public: /* While tile is at (delta.x, delta.y)? */ int sub; - Point pt = PixelToTile(delta.x, delta.y, &sub); + Point pt = this->PixelToTile(delta.x, delta.y, &sub); int x = this->scroll_x + pt.x * TILE_SIZE; int y = this->scroll_y + pt.y * TILE_SIZE;