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Fix ab315d0: Don't show "insert order" errors in the console (#12245)
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e0e0d5f8fb
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82430a1086
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@ -403,15 +403,15 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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bool failed = false;
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if (v->HasFullLoadOrder()) {
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/* We don't allow unbunching if the vehicle has a full load order. */
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD, WL_ERROR);
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD, WL_INFO);
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failed = true;
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} else if (v->HasUnbunchingOrder()) {
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/* Don't allow a new unbunching order if we already have one. */
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED, WL_ERROR);
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED, WL_INFO);
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failed = true;
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} else if (v->HasConditionalOrder()) {
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/* We don't allow unbunching if the vehicle has a conditional order. */
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL, WL_ERROR);
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ShowErrorMessage(STR_ERROR_CAN_T_INSERT_NEW_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL, WL_INFO);
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failed = true;
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}
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