(svn r20038) -Change: move SafeSaveOrLoad a bit

This commit is contained in:
rubidium 2010-06-30 20:20:15 +00:00
parent cd3bc08071
commit 827a97a5ce
1 changed files with 32 additions and 31 deletions

View File

@ -853,6 +853,38 @@ void StartupCompanies();
void StartupDisasters();
extern void StartupEconomy();
/**
* Load the specified savegame but on error do different things.
* If loading fails due to corrupt savegame, bad version, etc. go back to
* a previous correct state. In the menu for example load the intro game again.
* @param filename file to be loaded
* @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
* @param newgm switch to this mode of loading fails due to some unknown error
* @param subdir default directory to look for filename, set to 0 if not needed
*/
bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
{
GameMode ogm = _game_mode;
_game_mode = newgm;
assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
switch (SaveOrLoad(filename, mode, subdir)) {
case SL_OK: return true;
case SL_REINIT:
switch (ogm) {
default:
case GM_MENU: LoadIntroGame(); break;
case GM_EDITOR: MakeNewEditorWorld(); break;
}
return false;
default:
_game_mode = ogm;
return false;
}
}
/**
* Start Scenario starts a new game based on a scenario.
* Eg 'New Game' --> select a preset scenario
@ -900,37 +932,6 @@ static void StartScenario()
MarkWholeScreenDirty();
}
/** Load the specified savegame but on error do different things.
* If loading fails due to corrupt savegame, bad version, etc. go back to
* a previous correct state. In the menu for example load the intro game again.
* @param filename file to be loaded
* @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
* @param newgm switch to this mode of loading fails due to some unknown error
* @param subdir default directory to look for filename, set to 0 if not needed
*/
bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
{
GameMode ogm = _game_mode;
_game_mode = newgm;
assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
switch (SaveOrLoad(filename, mode, subdir)) {
case SL_OK: return true;
case SL_REINIT:
switch (ogm) {
default:
case GM_MENU: LoadIntroGame(); break;
case GM_EDITOR: MakeNewEditorWorld(); break;
}
return false;
default:
_game_mode = ogm;
return false;
}
}
void SwitchToMode(SwitchMode new_mode)
{
#ifdef ENABLE_NETWORK