(svn r2909) Game would hang where the autosave_on_exit was activated.

- Updated VS.NET and VS6 project files changed AI files
This commit is contained in:
Darkvater 2005-09-03 11:33:55 +00:00
parent 92270500e9
commit 828e7ed3e7
3 changed files with 27 additions and 22 deletions

View File

@ -553,6 +553,7 @@ static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}
* It will stall as long as the mutex is not freed (handled) by the game */
void OTTD_SendThreadMessage(ThreadMsg msg)
{
if (_exit_game) return;
while (_message != 0) CSleep(10);
_message = msg;

View File

@ -91,23 +91,23 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ai_build.c
SOURCE=.\ai\trolly\build.c
# End Source File
# Begin Source File
SOURCE=.\ai_new.c
SOURCE=.\ai\trolly\trolly.c.c
# End Source File
# Begin Source File
SOURCE=.\ai_old.c
SOURCE=.\ai\default.c
# End Source File
# Begin Source File
SOURCE=.\ai_pathfinder.c
SOURCE=.\ai\trolly\pathfinder.c
# End Source File
# Begin Source File
SOURCE=.\ai_shared.c
SOURCE=.\ai\trolly\shared.c
# End Source File
# Begin Source File
@ -494,7 +494,7 @@ SOURCE=.\window.c
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ai_new.h
SOURCE=.\ai\trolly\trolly.h
# End Source File
# Begin Source File

View File

@ -161,9 +161,6 @@
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="ai_old.c">
</File>
<File
RelativePath=".\airport.c">
</File>
@ -890,20 +887,27 @@
Name="AI Files"
Filter="">
<File
RelativePath=".\ai_build.c">
</File>
<File
RelativePath=".\ai_new.c">
</File>
<File
RelativePath=".\ai_new.h">
</File>
<File
RelativePath=".\ai_pathfinder.c">
</File>
<File
RelativePath=".\ai_shared.c">
RelativePath=".\ai\default\default.c">
</File>
<Filter
Name="trolly"
Filter="">
<File
RelativePath=".\ai\trolly\build.c">
</File>
<File
RelativePath=".\ai\trolly\pathfinder.c">
</File>
<File
RelativePath=".\ai\trolly\shared.c">
</File>
<File
RelativePath=".\ai\trolly\trolly.c">
</File>
<File
RelativePath=".\ai\trolly\trolly.h">
</File>
</Filter>
</Filter>
<File
RelativePath="icon1.ico">