mirror of https://github.com/OpenTTD/OpenTTD.git
Change: Expose ObjectSpec vector to simplify iteration.
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@ -31,6 +31,11 @@ extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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std::vector<ObjectSpec> _object_specs;
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const std::vector<ObjectSpec> &ObjectSpec::Specs()
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{
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return _object_specs;
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}
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size_t ObjectSpec::Count()
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{
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return _object_specs.size();
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@ -99,6 +99,7 @@ struct ObjectSpec {
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bool IsAvailable() const;
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uint Index() const;
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static const std::vector<ObjectSpec> &Specs();
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static size_t Count();
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static const ObjectSpec *Get(ObjectType index);
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static const ObjectSpec *GetByTile(TileIndex tile);
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@ -808,21 +808,20 @@ void GenerateObjects()
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}
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/* Iterate over all possible object types */
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for (uint i = 0; i < ObjectSpec::Count(); i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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for (const auto &spec : ObjectSpec::Specs()) {
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/* Continue, if the object was never available till now or shall not be placed */
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if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
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if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
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uint16 amount = spec->generate_amount;
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uint16 amount = spec.generate_amount;
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/* Scale by map size */
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if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
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if ((spec.flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
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/* Scale the amount of lighthouses with the amount of land at the borders.
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* The -6 is because the top borders are MP_VOID (-2) and all corners
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* are counted twice (-4). */
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amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
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} else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
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} else if (spec.flags & OBJECT_FLAG_SCALE_BY_WATER) {
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amount = Map::ScaleBySize1D(amount);
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} else {
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amount = Map::ScaleBySize(amount);
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@ -830,7 +829,7 @@ void GenerateObjects()
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/* Now try to place the requested amount of this object */
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for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
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switch (i) {
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switch (spec.Index()) {
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case OBJECT_TRANSMITTER:
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if (TryBuildTransmitter()) amount--;
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break;
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@ -840,8 +839,8 @@ void GenerateObjects()
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break;
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default:
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uint8 view = RandomRange(spec->views);
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if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view).Succeeded()) amount--;
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uint8 view = RandomRange(spec.views);
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if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), spec.Index(), view).Succeeded()) amount--;
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break;
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}
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}
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@ -275,11 +275,10 @@ public:
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uint height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
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/* Get the height and view information. */
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for (int i = 0; i < ObjectSpec::Count(); i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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if (!spec->IsEverAvailable()) continue;
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two_wide |= spec->views >= 2;
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height[spec->views / 4] = std::max<int>(spec->height, height[spec->views / 4]);
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for (const auto &spec : ObjectSpec::Specs()) {
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if (!spec.IsEverAvailable()) continue;
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two_wide |= spec.views >= 2;
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height[spec.views / 4] = std::max<int>(spec.height, height[spec.views / 4]);
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}
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/* Determine the pixel heights. */
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@ -15,9 +15,8 @@
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ScriptObjectTypeList::ScriptObjectTypeList()
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{
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for (int i = 0; i < ObjectSpec::Count(); i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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if (!spec->IsEverAvailable()) continue;
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this->AddItem(i);
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for (const auto &spec : ObjectSpec::Specs()) {
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if (!spec.IsEverAvailable()) continue;
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this->AddItem(spec.Index());
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}
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}
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