Change: Expose ObjectSpec vector to simplify iteration.

This commit is contained in:
Peter Nelson 2023-01-15 00:04:53 +00:00 committed by PeterN
parent 1f46f080f0
commit 82c70ed3b8
5 changed files with 21 additions and 18 deletions

View File

@ -31,6 +31,11 @@ extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
/** All the object specifications. */
std::vector<ObjectSpec> _object_specs;
const std::vector<ObjectSpec> &ObjectSpec::Specs()
{
return _object_specs;
}
size_t ObjectSpec::Count()
{
return _object_specs.size();

View File

@ -99,6 +99,7 @@ struct ObjectSpec {
bool IsAvailable() const;
uint Index() const;
static const std::vector<ObjectSpec> &Specs();
static size_t Count();
static const ObjectSpec *Get(ObjectType index);
static const ObjectSpec *GetByTile(TileIndex tile);

View File

@ -808,21 +808,20 @@ void GenerateObjects()
}
/* Iterate over all possible object types */
for (uint i = 0; i < ObjectSpec::Count(); i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
for (const auto &spec : ObjectSpec::Specs()) {
/* Continue, if the object was never available till now or shall not be placed */
if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
uint16 amount = spec->generate_amount;
uint16 amount = spec.generate_amount;
/* Scale by map size */
if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
if ((spec.flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
/* Scale the amount of lighthouses with the amount of land at the borders.
* The -6 is because the top borders are MP_VOID (-2) and all corners
* are counted twice (-4). */
amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
} else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
} else if (spec.flags & OBJECT_FLAG_SCALE_BY_WATER) {
amount = Map::ScaleBySize1D(amount);
} else {
amount = Map::ScaleBySize(amount);
@ -830,7 +829,7 @@ void GenerateObjects()
/* Now try to place the requested amount of this object */
for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
switch (i) {
switch (spec.Index()) {
case OBJECT_TRANSMITTER:
if (TryBuildTransmitter()) amount--;
break;
@ -840,8 +839,8 @@ void GenerateObjects()
break;
default:
uint8 view = RandomRange(spec->views);
if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view).Succeeded()) amount--;
uint8 view = RandomRange(spec.views);
if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), spec.Index(), view).Succeeded()) amount--;
break;
}
}

View File

@ -275,11 +275,10 @@ public:
uint height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
/* Get the height and view information. */
for (int i = 0; i < ObjectSpec::Count(); i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
if (!spec->IsEverAvailable()) continue;
two_wide |= spec->views >= 2;
height[spec->views / 4] = std::max<int>(spec->height, height[spec->views / 4]);
for (const auto &spec : ObjectSpec::Specs()) {
if (!spec.IsEverAvailable()) continue;
two_wide |= spec.views >= 2;
height[spec.views / 4] = std::max<int>(spec.height, height[spec.views / 4]);
}
/* Determine the pixel heights. */

View File

@ -15,9 +15,8 @@
ScriptObjectTypeList::ScriptObjectTypeList()
{
for (int i = 0; i < ObjectSpec::Count(); i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
if (!spec->IsEverAvailable()) continue;
this->AddItem(i);
for (const auto &spec : ObjectSpec::Specs()) {
if (!spec.IsEverAvailable()) continue;
this->AddItem(spec.Index());
}
}