(svn r12419) -Cleanup: of the internal road-piece building and removing.

This commit is contained in:
skidd13 2008-03-25 18:59:25 +00:00
parent 2023f59541
commit 82eebc20c0
3 changed files with 45 additions and 26 deletions

View File

@ -47,8 +47,6 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
{
RoadBits present;
RoadBits n;
*edge_road = true;
if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
@ -66,8 +64,8 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
if (_cheats.magic_bulldozer.value) return true;
/* Get a bitmask of which neighbouring roads has a tile */
n = ROAD_NONE;
present = GetAnyRoadBits(tile, rt);
RoadBits n = ROAD_NONE;
RoadBits present = GetAnyRoadBits(tile, rt);
if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
@ -75,13 +73,12 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
* then allow it */
if ((n & (n - 1)) != 0 && (n & remove) != 0) {
Town *t;
if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
*edge_road = false;
/* you can remove all kind of roads with extra dynamite */
if (_patches.extra_dynamite) return true;
t = ClosestTownFromTile(tile, (uint)-1);
const Town *t = ClosestTownFromTile(tile, (uint)-1);
SetDParam(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
@ -179,23 +176,20 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits present = GetRoadBits(tile, rt);
RoadBits c = pieces;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
c |= (RoadBits)((c & 0xC) >> 2);
c |= (RoadBits)((c & 0x3) << 2);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT && IsStraightRoad(present)) {
pieces |= MirrorRoadBits(pieces);
}
/* limit the bits to delete to the existing bits. */
c &= present;
if (c == ROAD_NONE) return CMD_ERROR;
pieces &= present;
if (pieces == ROAD_NONE) return CMD_ERROR;
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
if (flags & DC_EXEC) {
present ^= c;
present ^= pieces;
if (present == ROAD_NONE) {
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
@ -215,7 +209,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
MarkTileDirtyByTile(tile);
}
}
return CommandCost(EXPENSES_CONSTRUCTION, CountBits(c) * _price.remove_road);
return CommandCost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price.remove_road);
}
case ROAD_TILE_CROSSING: {
@ -350,6 +344,7 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
*/
static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
/* Proceed steep Slopes first to reduce lookup table size */
if (IsSteepSlope(tileh)) {
/* Force straight roads. */
*pieces |= MirrorRoadBits(*pieces);
@ -406,7 +401,6 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost ret;
RoadBits existing = ROAD_NONE;
RoadBits all_bits = ROAD_NONE;
Slope tileh;
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
@ -422,7 +416,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DisallowedRoadDirections toggle_drd = (DisallowedRoadDirections)GB(p1, 6, 2);
tileh = GetTileSlope(tile, NULL);
Slope tileh = GetTileSlope(tile, NULL);
switch (GetTileType(tile)) {
case MP_ROAD:
@ -434,8 +428,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!HasTileRoadType(tile, rt)) break;
existing = GetRoadBits(tile, rt);
RoadBits merged = existing | pieces;
bool crossing = (merged != ROAD_X && merged != ROAD_Y);
bool crossing = !IsStraightRoad(existing | pieces);
if (rt != ROADTYPE_TRAM && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
/* Junctions cannot be one-way */
return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
@ -448,7 +441,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* Ignore half built tiles */
if (flags & DC_EXEC && rt != ROADTYPE_TRAM && (existing == ROAD_X || existing == ROAD_Y)) {
if (flags & DC_EXEC && rt != ROADTYPE_TRAM && IsStraightRoad(existing)) {
SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
MarkTileDirtyByTile(tile);
}
@ -608,7 +601,7 @@ do_clear:;
if (rt != ROADTYPE_TRAM && IsNormalRoadTile(tile)) {
existing |= pieces;
SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
SetDisallowedRoadDirections(tile, IsStraightRoad(existing) ?
GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
}
@ -900,19 +893,28 @@ struct DrawRoadTileStruct {
#include "table/road_land.h"
/**
* Get the foundationtype of a RoadBits Slope combination
*
* @param tileh The Slope part
* @param bits The RoadBits part
* @return The resulting Foundation
*/
Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
{
/* Flat land and land without a road doesn't require a foundation */
if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
if (!IsSteepSlope(tileh)) {
if ((~_valid_tileh_slopes_road[0][tileh] & bits) == 0) {
if ((~_valid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) {
/* As one can remove a single road piece when in a corner on a foundation as
* it is on a sloped piece of landscape, one creates a state that cannot be
* created directly, but the state itself is still perfectly drawable.
* However, as we do not want this to be build directly, we need to check
* for that situation in here. */
return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
return (CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
}
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
}
return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);

View File

@ -100,6 +100,17 @@ static inline RoadBits RotateRoadBits(RoadBits r, DiagDirDiff rot)
return r;
}
/**
* Check if we've got a straight road
*
* @param r The given RoadBits
* @return true if we've got a straight road
*/
static inline bool IsStraightRoad(RoadBits r)
{
return (r == ROAD_X || r == ROAD_Y);
}
/**
* Create the road-part which belongs to the given DiagDirection
*

View File

@ -65,6 +65,12 @@ static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
}
}
/**
* Get all set RoadBits on the given tile
*
* @param tile The tile from which we want to get the RoadBits
* @return all set RoadBits of the tile
*/
static inline RoadBits GetAllRoadBits(TileIndex tile)
{
return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM) | GetRoadBits(tile, ROADTYPE_HWAY);