From 8313879b3cd923c5458a5ae3cb827c6e6b4e9a6c Mon Sep 17 00:00:00 2001 From: bjarni Date: Sat, 22 Jan 2005 23:11:25 +0000 Subject: [PATCH] (svn r1597) fix: autoreplace vehicle lists are now redrawn when a new vehicle becomes available (thanks LordOfThePigs for pointing this one out) --- engine.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engine.c b/engine.c index eb171ae867..c6cc4bf4c4 100644 --- a/engine.c +++ b/engine.c @@ -651,6 +651,7 @@ void AcceptEnginePreview(Engine *e, int player) e->preview_player = 0xFF; InvalidateWindowClasses(WC_BUILD_VEHICLE); + InvalidateWindowClasses(WC_REPLACE_VEHICLE); } void EnginesDailyLoop(void) @@ -756,6 +757,7 @@ static void NewVehicleAvailable(Engine *e) e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; InvalidateWindowClasses(WC_BUILD_VEHICLE); + InvalidateWindowClasses(WC_REPLACE_VEHICLE); // Now available for all players e->player_avail = (byte)-1;