(svn r11488) -Codechange: Spilt the random functions out to seperate file

-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
This commit is contained in:
skidd13 2007-11-21 19:13:38 +00:00
parent d53bfd8f2f
commit 83601671c7
12 changed files with 1192 additions and 188 deletions

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@ -197,6 +197,9 @@
<File
RelativePath=".\..\src\console_cmds.cpp">
</File>
<File
RelativePath=".\..\src\core\random_func.cpp">
</File>
<File
RelativePath=".\..\src\currency.cpp">
</File>
@ -257,9 +260,6 @@
<File
RelativePath=".\..\src\md5.cpp">
</File>
<File
RelativePath=".\..\src\mersenne.cpp">
</File>
<File
RelativePath=".\..\src\minilzo.cpp">
</File>
@ -426,6 +426,9 @@
<File
RelativePath=".\..\src\console.h">
</File>
<File
RelativePath=".\..\src\core\random_func.hpp">
</File>
<File
RelativePath=".\..\src\currency.h">
</File>

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@ -495,6 +495,10 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
<File
RelativePath=".\..\src\core\random_func.cpp"
>
</File>
<File
RelativePath=".\..\src\currency.cpp"
>
@ -575,10 +579,6 @@
RelativePath=".\..\src\md5.cpp"
>
</File>
<File
RelativePath=".\..\src\mersenne.cpp"
>
</File>
<File
RelativePath=".\..\src\minilzo.cpp"
>
@ -799,6 +799,10 @@
RelativePath=".\..\src\console.h"
>
</File>
<File
RelativePath=".\..\src\core\random_func.hpp"
>
</File>
<File
RelativePath=".\..\src\currency.h"
>

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@ -492,6 +492,10 @@
RelativePath=".\..\src\console_cmds.cpp"
>
</File>
<File
RelativePath=".\..\src\core\random_func.cpp"
>
</File>
<File
RelativePath=".\..\src\currency.cpp"
>
@ -572,10 +576,6 @@
RelativePath=".\..\src\md5.cpp"
>
</File>
<File
RelativePath=".\..\src\mersenne.cpp"
>
</File>
<File
RelativePath=".\..\src\minilzo.cpp"
>
@ -796,6 +796,10 @@
RelativePath=".\..\src\console.h"
>
</File>
<File
RelativePath=".\..\src\core\random_func.hpp"
>
</File>
<File
RelativePath=".\..\src\currency.h"
>

View File

@ -10,6 +10,7 @@ cargotype.cpp
command.cpp
console.cpp
console_cmds.cpp
core/random_func.cpp
currency.cpp
date.cpp
debug.cpp
@ -30,7 +31,6 @@ helpers.cpp
landscape.cpp
map.cpp
md5.cpp
mersenne.cpp
minilzo.cpp
misc.cpp
mixer.cpp
@ -108,6 +108,7 @@ cargopacket.h
cargotype.h
command.h
console.h
core/random_func.hpp
currency.h
date.h
debug.h

930
src/core/random_func.cpp Normal file
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@ -0,0 +1,930 @@
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
/* $Id$ */
/** @file random_func.cpp */
#include "../stdafx.h"
#include "../macros.h"
#include "../variables.h"
#include "random_func.hpp"
uint32 InteractiveRandom()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SetRandomSeed(register uint32 seed)
{
register uint32 *s = _mt_state;
_mt_left = 0;
seed |= 1U;
seed &= 0xFFFFFFFFU;
*s = seed;
for (register uint i = N; i != 0; i--) {
seed *= 69069U;
*s++;
*s = seed & 0xFFFFFFFFU;
}
}
static uint32 ReloadRandom()
{
if (_mt_left < -1) SetRandomSeed(4357U);
_mt_left = N - 1;
_mt_next = _mt_state + 1;
register uint32 *p0 = _mt_state;
register uint32 *p2 = _mt_state + 2;
register uint32 *pM = _mt_state + M;
register uint32 s0 = _mt_state[0];
register uint32 s1 = _mt_state[1];
register uint i = 0;
for (i = (N - M + 1); i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
pM = _mt_state;
for (i = M; i != 0; i--) {
s0 = s1;
s1 = *p2;
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
*p0++;
*p2++;
*pM++;
}
s1 = _mt_state[0];
*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
s1 ^= (s1 >> 18);
return s1;
}
uint32 Random()
{
_mt_left--;
if (_mt_left < 0) return ReloadRandom();
uint32 y = *_mt_next;
*_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return y;
}
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
}
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */

234
src/core/random_func.hpp Normal file
View File

@ -0,0 +1,234 @@
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
/* $Id$ */
/** @file random_func.h */
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */

View File

@ -7,6 +7,7 @@
#include "gfx.h"
#include "viewport.h"
#include "core/random_func.hpp"
void UpdateTownMaxPass(Town *t);
@ -32,52 +33,9 @@ void ShowInfo(const char *str);
void CDECL ShowInfoF(const char *str, ...);
/* openttd.cpp */
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
//#define MERSENNE_TWISTER
// Mersenne twister functions
void SeedMT(uint32 seed);
uint32 RandomMT();
#ifdef MERSENNE_TWISTER
static inline uint32 Random() { return RandomMT(); }
uint RandomRange(uint max);
#else
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
#endif
#endif // MERSENNE_TWISTER
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
/* texteff.cpp */
void AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);

View File

@ -1,76 +0,0 @@
/* $Id$ */
/** @file mersenne.cpp */
#include "stdafx.h"
#include "openttd.h"
#ifdef MERSENNE_TWISTER
// Source code for Mersenne Twister.
// A Random number generator with much higher quality random numbers.
#define N (624) // length of _mt_state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
static uint32 *_mt_next; // _mt_next random value is computed from here
static int _mt_left = -1; // can *_mt_next++ this many times before reloading
void SeedMT(uint32 seed)
{
register uint32 x = (seed | 1U) & 0xFFFFFFFFU, *s = _mt_state;
register int j;
for (_mt_left=0, *s++=x, j=N; --j;
*s++ = (x*=69069U) & 0xFFFFFFFFU);
}
static uint32 ReloadMT()
{
register uint32 *p0=_mt_state, *p2=_mt_state+2, *pM=_mt_state+M, s0, s1;
register int j;
if (_mt_left < -1)
SeedMT(4357U);
_mt_left=N-1, _mt_next=_mt_state+1;
for (s0=_mt_state[0], s1=_mt_state[1], j=N-M+1; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
for (pM=_mt_state, j=M; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1=_mt_state[0], *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
return(s1 ^ (s1 >> 18));
}
uint32 RandomMT()
{
uint32 y;
if (--_mt_left < 0)
return ReloadMT();
y = *_mt_next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
return y ^ (y >> 18);
}
#else
void SeedMT(uint32 seed) {}
#endif /* MERSENNE_TWISTER */

View File

@ -27,57 +27,6 @@
char _name_array[512][32];
#ifndef MERSENNE_TWISTER
#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
#else // RANDOM_DEBUG
uint32 Random()
#endif // RANDOM_DEBUG
{
uint32 s;
uint32 t;
#ifdef RANDOM_DEBUG
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#endif
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif // MERSENNE_TWISTER
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif
uint32 InteractiveRandom()
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
void InitializeVehicles();
void InitializeWaypoints();
void InitializeDepots();

View File

@ -163,7 +163,7 @@ void ShowOSErrorBox(const char *buf)
int CDECL main(int argc, char* argv[])
{
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SetRandomSeed(time(NULL));
return ttd_main(argc, argv);
}

View File

@ -136,8 +136,7 @@ int CDECL main(int argc, char* argv[])
}
#endif
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SeedMT(_random_seeds[0][1]);
SetRandomSeed(time(NULL));
signal(SIGPIPE, SIG_IGN);

View File

@ -971,9 +971,7 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
#endif
/* setup random seed to something quite random */
_random_seeds[1][0] = _random_seeds[0][0] = GetTickCount();
_random_seeds[1][1] = _random_seeds[0][1] = _random_seeds[0][0] * 0x1234567;
SeedMT(_random_seeds[0][0]);
SetRandomSeed(GetTickCount());
argc = ParseCommandLine(cmdline, argv, lengthof(argv));