mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: visually also disable vsync when not using HW acceleration (#12066)
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@ -728,6 +728,7 @@ struct GameOptionsWindow : Window {
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this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
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this->SetWidgetDirty(WID_GO_VIDEO_ACCEL_BUTTON);
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#ifndef __APPLE__
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_hw_accel && _video_vsync);
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this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
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this->SetWidgetDirty(WID_GO_VIDEO_VSYNC_BUTTON);
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#endif
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@ -968,7 +969,7 @@ struct GameOptionsWindow : Window {
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this->SetWidgetDisabledState(WID_GO_REFRESH_RATE_DROPDOWN, _video_vsync);
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#ifndef __APPLE__
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_hw_accel && _video_vsync);
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this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
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#endif
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