mirror of https://github.com/OpenTTD/OpenTTD.git
Feature: Remove all industries button in scenario editor (#8550)
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@ -37,6 +37,7 @@
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#include "smallmap_gui.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/industry_widget.h"
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#include "clear_map.h"
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#include "table/strings.h"
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@ -244,6 +245,14 @@ static const NWidgetPart _nested_build_industry_widgets[] = {
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NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_DPI_SCENARIO_EDITOR_PANE),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
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SetDataTip(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
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SetDataTip(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_DPI_MATRIX_WIDGET), SetMatrixDataTip(1, 0, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_DPI_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_DPI_SCROLLBAR),
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@ -289,11 +298,6 @@ class BuildIndustryWindow : public Window {
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this->enabled[i] = false;
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}
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if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
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this->index[this->count] = INVALID_INDUSTRYTYPE;
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this->enabled[this->count] = true;
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this->count++;
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}
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/* Fill the arrays with industries.
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* The tests performed after the enabled allow to load the industries
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* In the same way they are inserted by grf (if any)
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@ -392,6 +396,13 @@ public:
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this->FinishInitNested(0);
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this->SetButtons();
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/* Show scenario editor tools in editor. */
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if (_game_mode != GM_EDITOR) {
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auto *se_tools = this->GetWidget<NWidgetStacked>(WID_DPI_SCENARIO_EDITOR_PANE);
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se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->ReInit();
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}
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}
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void OnInit() override
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@ -578,9 +589,53 @@ public:
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}
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}
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static void AskManyRandomIndustriesCallback(Window *w, bool confirmed)
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{
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if (!confirmed) return;
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if (Town::GetNumItems() == 0) {
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
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} else {
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extern void GenerateIndustries();
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_generating_world = true;
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GenerateIndustries();
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_generating_world = false;
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}
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}
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static void AskRemoveAllIndustriesCallback(Window *w, bool confirmed)
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{
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if (!confirmed) return;
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for (Industry* industry : Industry::Iterate()) delete industry;
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/* Clear farmland. */
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for (TileIndex tile = 0; tile < MapSize(); tile++) {
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if (IsTileType(tile, MP_CLEAR) && GetRawClearGround(tile) == CLEAR_FIELDS) {
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MakeClear(tile, CLEAR_GRASS, 3);
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}
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}
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MarkWholeScreenDirty();
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}
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET: {
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assert(_game_mode == GM_EDITOR);
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this->HandleButtonClick(WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET);
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ShowQuery(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY, nullptr, AskManyRandomIndustriesCallback);
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break;
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}
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case WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET: {
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assert(_game_mode == GM_EDITOR);
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this->HandleButtonClick(WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET);
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ShowQuery(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY, nullptr, AskRemoveAllIndustriesCallback);
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break;
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}
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case WID_DPI_MATRIX_WIDGET: {
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int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_DPI_MATRIX_WIDGET);
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if (y < this->count) { // Is it within the boundaries of available data?
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@ -610,22 +665,14 @@ public:
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break;
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case WID_DPI_FUND_WIDGET: {
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if (this->selected_type == INVALID_INDUSTRYTYPE) {
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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if (Town::GetNumItems() == 0) {
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
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if (this->selected_type != INVALID_INDUSTRYTYPE)
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{
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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} else {
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extern void GenerateIndustries();
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_generating_world = true;
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GenerateIndustries();
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_generating_world = false;
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HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
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}
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} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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} else {
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HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
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}
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break;
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}
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@ -2605,12 +2605,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
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# Fund new industry window
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STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
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STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
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STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
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STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
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STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
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STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
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STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
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STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
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STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
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STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
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STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
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# Industry cargoes window
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STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
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@ -12,11 +12,14 @@
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/** Widgets of the #BuildIndustryWindow class. */
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enum DynamicPlaceIndustriesWidgets {
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WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
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WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
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WID_DPI_INFOPANEL, ///< Info panel about the industry.
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WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
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WID_DPI_FUND_WIDGET, ///< Fund button.
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WID_DPI_SCENARIO_EDITOR_PANE, ///< Pane containing SE-only widgets.
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WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET, ///< Remove all industries button.
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WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET, ///< Create random industries button.
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WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
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WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
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WID_DPI_INFOPANEL, ///< Info panel about the industry.
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WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
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WID_DPI_FUND_WIDGET, ///< Fund button.
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};
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/** Widgets of the #IndustryViewWindow class. */
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