(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.

This commit is contained in:
rubidium 2007-08-05 21:20:55 +00:00
parent ab5fa3add2
commit 83e1fdcb01
15 changed files with 48 additions and 67 deletions

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@ -37,6 +37,8 @@ Depot *GetDepotByTile(TileIndex tile)
*/ */
Depot::~Depot() Depot::~Depot()
{ {
if (CleaningPool()) return;
/* Clear the depot from all order-lists */ /* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index); RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);

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@ -29,8 +29,6 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
Group(StringID str = STR_NULL); Group(StringID str = STR_NULL);
virtual ~Group(); virtual ~Group();
void QuickFree();
bool IsValid() const; bool IsValid() const;
}; };

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@ -49,14 +49,9 @@ Group::Group(StringID str)
} }
Group::~Group() Group::~Group()
{
this->QuickFree();
this->string_id = STR_NULL;
}
void Group::QuickFree()
{ {
DeleteName(this->string_id); DeleteName(this->string_id);
this->string_id = STR_NULL;
} }
bool Group::IsValid() const bool Group::IsValid() const

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@ -18,6 +18,7 @@ void OldMemoryPoolBase::CleanPool()
DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name); DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name);
this->cleaning_pool = true;
/* Free all blocks */ /* Free all blocks */
for (i = 0; i < this->current_blocks; i++) { for (i = 0; i < this->current_blocks; i++) {
if (this->clean_block_proc != NULL) { if (this->clean_block_proc != NULL) {
@ -25,6 +26,7 @@ void OldMemoryPoolBase::CleanPool()
} }
free(this->blocks[i]); free(this->blocks[i]);
} }
this->cleaning_pool = false;
/* Free the block itself */ /* Free the block itself */
free(this->blocks); free(this->blocks);

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@ -25,7 +25,7 @@ protected:
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) : OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
name(name), max_blocks(max_blocks), block_size_bits(block_size_bits), name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0), new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
total_items(0), item_size(item_size), first_free_index(0), blocks(NULL) {} total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}
const char* name; ///< Name of the pool (just for debugging) const char* name; ///< Name of the pool (just for debugging)
@ -40,6 +40,7 @@ protected:
uint current_blocks; ///< How many blocks we have in our pool uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool uint total_items; ///< How many items we now have in this pool
bool cleaning_pool; ///< Are we currently cleaning the pool?
public: public:
const uint item_size; ///< How many bytes one block is const uint item_size; ///< How many bytes one block is
uint first_free_index; ///< The index of the first free pool item in this pool uint first_free_index; ///< The index of the first free pool item in this pool
@ -84,6 +85,15 @@ public:
{ {
return this->name; return this->name;
} }
/**
* Is the pool in the cleaning phase?
* @return true if it is
*/
inline bool CleaningPool() const
{
return this->cleaning_pool;
}
}; };
template <typename T> template <typename T>
@ -121,7 +131,6 @@ static void PoolNewBlock(uint start_item)
/** /**
* Generic function to free a new block in a pool. * Generic function to free a new block in a pool.
* This function uses QuickFree that is intended to only free memory that would be lost if the pool is freed.
* @param start_item the first item that needs to be cleaned * @param start_item the first item that needs to be cleaned
* @param end_item the last item that needs to be cleaned * @param end_item the last item that needs to be cleaned
*/ */
@ -130,9 +139,7 @@ static void PoolCleanBlock(uint start_item, uint end_item)
{ {
for (uint i = start_item; i <= end_item; i++) { for (uint i = start_item; i <= end_item; i++) {
T *t = Tpool->Get(i); T *t = Tpool->Get(i);
if (t->IsValid()) { delete t;
t->QuickFree();
}
} }
} }
@ -156,15 +163,6 @@ struct PoolItem {
if (this->index < Tpool->first_free_index) Tpool->first_free_index = this->index; if (this->index < Tpool->first_free_index) Tpool->first_free_index = this->index;
} }
/**
* Called on each object when the pool is being destroyed, so one
* can free allocated memory without the need for freeing for
* example orders.
*/
virtual void QuickFree()
{
}
/** /**
* An overriden version of new that allocates memory on the pool. * An overriden version of new that allocates memory on the pool.
* @param size the size of the variable (unused) * @param size the size of the variable (unused)
@ -241,7 +239,7 @@ protected:
* Allocate a pool item; possibly allocate a new block in the pool. * Allocate a pool item; possibly allocate a new block in the pool.
* @return the allocated pool item (or NULL when the pool is full). * @return the allocated pool item (or NULL when the pool is full).
*/ */
static T *AllocateRaw() static inline T *AllocateRaw()
{ {
return AllocateRaw(Tpool->first_free_index); return AllocateRaw(Tpool->first_free_index);
} }
@ -251,7 +249,7 @@ protected:
* @param first the first pool item to start searching * @param first the first pool item to start searching
* @return the allocated pool item (or NULL when the pool is full). * @return the allocated pool item (or NULL when the pool is full).
*/ */
static T *AllocateRaw(uint &first) static inline T *AllocateRaw(uint &first)
{ {
uint last_minus_one = Tpool->GetSize() - 1; uint last_minus_one = Tpool->GetSize() - 1;
@ -271,6 +269,15 @@ protected:
return NULL; return NULL;
} }
/**
* Are we cleaning this pool?
* @return true if we are
*/
static inline bool CleaningPool()
{
return Tpool->CleaningPool();
}
}; };

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@ -27,14 +27,9 @@ Sign::Sign(StringID string)
} }
Sign::~Sign() Sign::~Sign()
{
this->QuickFree();
this->str = STR_NULL;
}
void Sign::QuickFree()
{ {
DeleteName(this->str); DeleteName(this->str);
this->str = STR_NULL;
} }
/** /**

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@ -27,8 +27,6 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
~Sign(); ~Sign();
bool IsValid() const { return this->str != STR_NULL; } bool IsValid() const { return this->str != STR_NULL; }
void QuickFree();
}; };
enum { enum {

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@ -64,6 +64,11 @@ Station::~Station()
{ {
DEBUG(station, cDebugCtorLevel, "I-%3d", index); DEBUG(station, cDebugCtorLevel, "I-%3d", index);
DeleteName(this->string_id);
free(this->speclist);
if (CleaningPool()) return;
MarkDirty(); MarkDirty();
RebuildStationLists(); RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST); InvalidateWindowClasses(WC_STATION_LIST);
@ -81,14 +86,6 @@ Station::~Station()
for (CargoID c = 0; c < NUM_CARGO; c++) { for (CargoID c = 0; c < NUM_CARGO; c++) {
goods[c].cargo.Truncate(0); goods[c].cargo.Truncate(0);
} }
this->QuickFree();
}
void Station::QuickFree()
{
DeleteName(this->string_id);
free(this->speclist);
} }
/** Called when new facility is built on the station. If it is the first facility /** Called when new facility is built on the station. If it is the first facility

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@ -159,8 +159,6 @@ struct Station : PoolItem<Station, StationID, &_Station_pool> {
Station(TileIndex tile = 0); Station(TileIndex tile = 0);
virtual ~Station(); virtual ~Station();
void QuickFree();
void AddFacility(byte new_facility_bit, TileIndex facil_xy); void AddFacility(byte new_facility_bit, TileIndex facil_xy);
void MarkDirty() const; void MarkDirty() const;
void MarkTilesDirty(bool cargo_change) const; void MarkTilesDirty(bool cargo_change) const;

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@ -160,8 +160,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
~Town(); ~Town();
bool IsValid() const { return this->xy != 0; } bool IsValid() const { return this->xy != 0; }
void QuickFree();
}; };
struct HouseSpec { struct HouseSpec {

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@ -53,6 +53,10 @@ Town::Town(TileIndex tile)
Town::~Town() Town::~Town()
{ {
DeleteName(this->townnametype);
if (CleaningPool()) return;
Industry *i; Industry *i;
/* Delete town authority window /* Delete town authority window
@ -87,15 +91,9 @@ Town::~Town()
MarkWholeScreenDirty(); MarkWholeScreenDirty();
this->QuickFree();
this->xy = 0; this->xy = 0;
} }
void Town::QuickFree()
{
DeleteName(this->townnametype);
}
// Local // Local
static int _grow_town_result; static int _grow_town_result;

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@ -564,6 +564,8 @@ bool IsEngineCountable(const Vehicle *v)
void Vehicle::PreDestructor() void Vehicle::PreDestructor()
{ {
if (CleaningPool()) return;
if (IsValidStationID(this->last_station_visited)) { if (IsValidStationID(this->last_station_visited)) {
GetStation(this->last_station_visited)->loading_vehicles.remove(this); GetStation(this->last_station_visited)->loading_vehicles.remove(this);
@ -579,7 +581,6 @@ void Vehicle::PreDestructor()
if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id); if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
} }
this->QuickFree();
if (this->type == VEH_ROAD) ClearSlot(this); if (this->type == VEH_ROAD) ClearSlot(this);
if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (IsFrontEngine(this) || IsFreeWagon(this)))) { if (this->type != VEH_TRAIN || (this->type == VEH_TRAIN && (IsFrontEngine(this) || IsFreeWagon(this)))) {
@ -599,6 +600,10 @@ void Vehicle::PreDestructor()
Vehicle::~Vehicle() Vehicle::~Vehicle()
{ {
DeleteName(this->string_id);
if (CleaningPool()) return;
UpdateVehiclePosHash(this, INVALID_COORD, 0); UpdateVehiclePosHash(this, INVALID_COORD, 0);
this->next_hash = NULL; this->next_hash = NULL;
this->next_new_hash = NULL; this->next_new_hash = NULL;
@ -608,11 +613,6 @@ Vehicle::~Vehicle()
new (this) InvalidVehicle(); new (this) InvalidVehicle();
} }
void Vehicle::QuickFree()
{
DeleteName(this->string_id);
}
/** /**
* Deletes all vehicles in a chain. * Deletes all vehicles in a chain.
* @param v The first vehicle in the chain. * @param v The first vehicle in the chain.

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@ -352,8 +352,6 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
/** We want to 'destruct' the right class. */ /** We want to 'destruct' the right class. */
virtual ~Vehicle(); virtual ~Vehicle();
void QuickFree();
void BeginLoading(); void BeginLoading();
void LeaveStation(); void LeaveStation();

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@ -404,17 +404,14 @@ Waypoint::Waypoint(TileIndex tile)
Waypoint::~Waypoint() Waypoint::~Waypoint()
{ {
if (this->string != STR_NULL) DeleteName(this->string);
if (CleaningPool()) return;
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index); RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
RedrawWaypointSign(this); RedrawWaypointSign(this);
this->xy = 0; this->xy = 0;
this->QuickFree();
}
void Waypoint::QuickFree()
{
if (this->string != STR_NULL) DeleteName(this->string);
} }
bool Waypoint::IsValid() const bool Waypoint::IsValid() const

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@ -30,8 +30,6 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
Waypoint(TileIndex tile = 0); Waypoint(TileIndex tile = 0);
~Waypoint(); ~Waypoint();
void QuickFree();
bool IsValid() const; bool IsValid() const;
}; };