From 83ffb9c7fa2d935c23eb2d866ad8719a25516c82 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 17 Nov 2004 21:11:16 +0000 Subject: [PATCH] (svn r667) Fix bug in rendering stations from savegames Also don't pitch custom station sprites by railtype (pasky) --- station_cmd.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/station_cmd.c b/station_cmd.c index 020489ba20..cfaa2cd0e2 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -1941,13 +1941,13 @@ static void DrawTile_Station(TileInfo *ti) // station_land array has been increased from 82 elements to 114 // but this is something else. If AI builds station with 114 it looks all weird - image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1); + image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1); DrawGroundSprite(image); foreach_draw_tile_seq(dtss, t->seq) { image = dtss->image + relocation; - // XXX: Do we want to do this for custom stations? --pasky - image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1); + // For custom sprites, there's no railtype-based pitching. + image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 0); if (_display_opt & DO_TRANS_BUILDINGS) { if (image&0x8000) image |= image_or_modificator; } else {