diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 61d86edf5d..e919890cf0 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -142,117 +142,118 @@ static int GetNthSetBit(uint32 bits, int n) static void TownAuthorityWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: { - const Town *t = GetTown(w->window_number); - int numact; - uint buttons = GetMaskOfTownActions(&numact, _local_player, t); + case WE_PAINT: { + const Town *t = GetTown(w->window_number); + int numact; + uint buttons = GetMaskOfTownActions(&numact, _local_player, t); - SetVScrollCount(w, numact + 1); + SetVScrollCount(w, numact + 1); - if (WP(w, def_d).data_1 != -1 && !HasBit(buttons, WP(w,def_d).data_1)) - WP(w, def_d).data_1 = -1; + if (WP(w, def_d).data_1 != -1 && !HasBit(buttons, WP(w,def_d).data_1)) + WP(w, def_d).data_1 = -1; - w->SetWidgetDisabledState(6, WP(w, def_d).data_1 == -1); + w->SetWidgetDisabledState(6, WP(w, def_d).data_1 == -1); - { - int y; - const Player *p; - int r; - StringID str; + { + int y; + const Player *p; + int r; + StringID str; - SetDParam(0, w->window_number); - DrawWindowWidgets(w); + SetDParam(0, w->window_number); + DrawWindowWidgets(w); - DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING); + DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING); - /* Draw list of players */ - y = 25; - FOR_ALL_PLAYERS(p) { - if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) { - DrawPlayerIcon(p->index, 2, y); + /* Draw list of players */ + y = 25; + FOR_ALL_PLAYERS(p) { + if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) { + DrawPlayerIcon(p->index, 2, y); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, p->index); + SetDParam(1, p->index); - r = t->ratings[p->index]; - (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling - (str++, r <= RATING_VERYPOOR) || // Very Poor - (str++, r <= RATING_POOR) || // Poor - (str++, r <= RATING_MEDIOCRE) || // Mediocore - (str++, r <= RATING_GOOD) || // Good - (str++, r <= RATING_VERYGOOD) || // Very Good - (str++, r <= RATING_EXCELLENT) || // Excellent - (str++, true); // Outstanding + r = t->ratings[p->index]; + (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling + (str++, r <= RATING_VERYPOOR) || // Very Poor + (str++, r <= RATING_POOR) || // Poor + (str++, r <= RATING_MEDIOCRE) || // Mediocore + (str++, r <= RATING_GOOD) || // Good + (str++, r <= RATING_VERYGOOD) || // Very Good + (str++, r <= RATING_EXCELLENT) || // Excellent + (str++, true); // Outstanding - SetDParam(2, str); - if (t->exclusivity == p->index) { // red icon for player with exclusive rights - DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); + SetDParam(2, str); + if (t->exclusivity == p->index) { // red icon for player with exclusive rights + DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); + } + + DrawString(28, y, STR_2024, TC_FROMSTRING); + y += 10; } + } + } - DrawString(28, y, STR_2024, TC_FROMSTRING); + /* Draw actions list */ + { + int y = 107, i; + int pos = w->vscroll.pos; + + if (--pos < 0) { + DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING); y += 10; } - } - } - /* Draw actions list */ - { - int y = 107, i; - int pos = w->vscroll.pos; + for (i = 0; buttons; i++, buttons >>= 1) { + if (pos <= -5) break; ///< Draw only the 5 fitting lines - if (--pos < 0) { - DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING); - y += 10; - } - for (i = 0; buttons; i++, buttons >>= 1) { - if (pos <= -5) break; ///< Draw only the 5 fitting lines - - if ((buttons & 1) && --pos < 0) { - DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE); - y += 10; + if ((buttons & 1) && --pos < 0) { + DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE); + y += 10; + } } } - } - { - int i = WP(w, def_d).data_1; + { + int i = WP(w, def_d).data_1; - if (i != -1) { - SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); - SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); - DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); - } - } - - } break; - - case WE_DOUBLE_CLICK: - case WE_CLICK: - switch (e->we.click.widget) { - case TWA_COMMAND_LIST: { - const Town *t = GetTown(w->window_number); - int y = (e->we.click.pt.y - 0x6B) / 10; - - if (!IsInsideMM(y, 0, 5)) return; - - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); - if (y >= 0) { - WP(w, def_d).data_1 = y; - SetWindowDirty(w); + if (i != -1) { + SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); + SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); + DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); } - /* Fall through to clicking in case we are double-clicked */ - if (e->event != WE_DOUBLE_CLICK || y < 0) break; } - case TWA_EXECUTE: - DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); - break; - } - break; + } break; - case WE_4: - SetWindowDirty(w); - break; + case WE_DOUBLE_CLICK: + case WE_CLICK: + switch (e->we.click.widget) { + case TWA_COMMAND_LIST: { + const Town *t = GetTown(w->window_number); + int y = (e->we.click.pt.y - 0x6B) / 10; + + if (!IsInsideMM(y, 0, 5)) return; + + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); + if (y >= 0) { + WP(w, def_d).data_1 = y; + SetWindowDirty(w); + } + /* Fall through to clicking in case we are double-clicked */ + if (e->event != WE_DOUBLE_CLICK || y < 0) break; + } + + case TWA_EXECUTE: + DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + break; + } + break; + + case WE_4: + SetWindowDirty(w); + break; } } @@ -279,63 +280,63 @@ static void TownViewWndProc(Window *w, WindowEvent *e) Town *t = GetTown(w->window_number); switch (e->event) { - case WE_CREATE: - if (t->larger_town) w->widget[1].data = STR_CITY; - break; + case WE_CREATE: + if (t->larger_town) w->widget[1].data = STR_CITY; + break; - case WE_PAINT: - /* disable renaming town in network games if you are not the server */ - w->SetWidgetDisabledState(8, _networking && !_network_server); + case WE_PAINT: + /* disable renaming town in network games if you are not the server */ + w->SetWidgetDisabledState(8, _networking && !_network_server); - SetDParam(0, t->index); - DrawWindowWidgets(w); + SetDParam(0, t->index); + DrawWindowWidgets(w); - SetDParam(0, t->population); - SetDParam(1, t->num_houses); - DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING); + SetDParam(0, t->population); + SetDParam(1, t->num_houses); + DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING); - SetDParam(0, t->act_pass); - SetDParam(1, t->max_pass); - DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING); + SetDParam(0, t->act_pass); + SetDParam(1, t->max_pass); + DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING); - SetDParam(0, t->act_mail); - SetDParam(1, t->max_mail); - DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING); + SetDParam(0, t->act_mail); + SetDParam(1, t->max_mail); + DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING); - DrawWindowViewport(w); - break; + DrawWindowViewport(w); + break; - case WE_CLICK: - switch (e->we.click.widget) { - case 6: /* scroll to location */ - ScrollMainWindowToTile(t->xy); - break; + case WE_CLICK: + switch (e->we.click.widget) { + case 6: /* scroll to location */ + ScrollMainWindowToTile(t->xy); + break; - case 7: /* town authority */ - ShowTownAuthorityWindow(w->window_number); - break; + case 7: /* town authority */ + ShowTownAuthorityWindow(w->window_number); + break; - case 8: /* rename */ - SetDParam(0, w->window_number); - ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL); - break; + case 8: /* rename */ + SetDParam(0, w->window_number); + ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL); + break; - case 9: /* expand town */ - ExpandTown(t); - break; + case 9: /* expand town */ + ExpandTown(t); + break; - case 10: /* delete town */ - delete t; - break; - } break; + case 10: /* delete town */ + delete t; + break; + } break; - case WE_ON_EDIT_TEXT: - if (e->we.edittext.str[0] != '\0') { - _cmd_text = e->we.edittext.str; - DoCommandP(0, w->window_number, 0, NULL, - CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); - } - break; + case WE_ON_EDIT_TEXT: + if (e->we.edittext.str[0] != '\0') { + _cmd_text = e->we.edittext.str; + DoCommandP(0, w->window_number, 0, NULL, + CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); + } + break; } } @@ -480,79 +481,79 @@ static void MakeSortedTownList() static void TownDirectoryWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: { - if (_town_sort_dirty) { - _town_sort_dirty = false; - MakeSortedTownList(); - } - - SetVScrollCount(w, _num_town_sort); - - DrawWindowWidgets(w); - DrawSortButtonState(w, (_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP); - - { - int n = 0; - uint16 i = w->vscroll.pos; - int y = 28; - - while (i < _num_town_sort) { - const Town* t = _town_sort[i]; - - assert(t->xy); - - SetDParam(0, t->index); - SetDParam(1, t->population); - DrawString(2, y, STR_2057, TC_FROMSTRING); - - y += 10; - i++; - if (++n == w->vscroll.cap) break; // max number of towns in 1 window + case WE_PAINT: { + if (_town_sort_dirty) { + _town_sort_dirty = false; + MakeSortedTownList(); } - SetDParam(0, GetWorldPopulation()); - DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING); - } - } break; - case WE_CLICK: - switch (e->we.click.widget) { - case TDW_SORTNAME: { /* Sort by Name ascending/descending */ - _town_sort_order = (_town_sort_order == 0) ? 1 : 0; - _town_sort_dirty = true; - SetWindowDirty(w); - } break; + SetVScrollCount(w, _num_town_sort); - case TDW_SORTPOPULATION: { /* Sort by Population ascending/descending */ - _town_sort_order = (_town_sort_order == 2) ? 3 : 2; - _town_sort_dirty = true; - SetWindowDirty(w); - } break; + DrawWindowWidgets(w); + DrawSortButtonState(w, (_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP); - case TDW_CENTERTOWN: { /* Click on Town Matrix */ - const Town* t; + { + int n = 0; + uint16 i = w->vscroll.pos; + int y = 28; - uint16 id_v = (e->we.click.pt.y - 28) / 10; + while (i < _num_town_sort) { + const Town* t = _town_sort[i]; - if (id_v >= w->vscroll.cap) return; // click out of bounds + assert(t->xy); - id_v += w->vscroll.pos; + SetDParam(0, t->index); + SetDParam(1, t->population); + DrawString(2, y, STR_2057, TC_FROMSTRING); - if (id_v >= _num_town_sort) return; // click out of town bounds + y += 10; + i++; + if (++n == w->vscroll.cap) break; // max number of towns in 1 window + } + SetDParam(0, GetWorldPopulation()); + DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING); + } + } break; - t = _town_sort[id_v]; - assert(t->xy); - ScrollMainWindowToTile(t->xy); - } break; - } - break; + case WE_CLICK: + switch (e->we.click.widget) { + case TDW_SORTNAME: /* Sort by Name ascending/descending */ + _town_sort_order = (_town_sort_order == 0) ? 1 : 0; + _town_sort_dirty = true; + SetWindowDirty(w); + break; - case WE_4: - SetWindowDirty(w); - break; + case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */ + _town_sort_order = (_town_sort_order == 2) ? 3 : 2; + _town_sort_dirty = true; + SetWindowDirty(w); + break; - case WE_RESIZE: - w->vscroll.cap += e->we.sizing.diff.y / 10; - break; + case TDW_CENTERTOWN: { /* Click on Town Matrix */ + const Town* t; + + uint16 id_v = (e->we.click.pt.y - 28) / 10; + + if (id_v >= w->vscroll.cap) return; // click out of bounds + + id_v += w->vscroll.pos; + + if (id_v >= _num_town_sort) return; // click out of town bounds + + t = _town_sort[id_v]; + assert(t->xy); + ScrollMainWindowToTile(t->xy); + } break; + } + break; + + case WE_4: + SetWindowDirty(w); + break; + + case WE_RESIZE: + w->vscroll.cap += e->we.sizing.diff.y / 10; + break; } } @@ -610,68 +611,68 @@ static const Widget _scen_edit_town_gen_widgets[] = { static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); - break; - - case WE_CREATE: - w->LowerWidget(_scengen_town_size + 7); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: // new town - HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); + case WE_PAINT: + DrawWindowWidgets(w); break; - case 5: {// random town - Town *t; - uint size = min(_scengen_town_size, (int)TSM_CITY); - TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; - - w->HandleButtonClick(5); - _generating_world = true; - t = CreateRandomTown(20, mode, size); - _generating_world = false; - - if (t == NULL) { - ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - } else { - ScrollMainWindowToTile(t->xy); - } + case WE_CREATE: + w->LowerWidget(_scengen_town_size + 7); break; - } - case 6: {// many random towns - w->HandleButtonClick(6); - _generating_world = true; - if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - _generating_world = false; + case WE_CLICK: + switch (e->we.click.widget) { + case 4: // new town + HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); + break; + + case 5: {// random town + Town *t; + uint size = min(_scengen_town_size, (int)TSM_CITY); + TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; + + w->HandleButtonClick(5); + _generating_world = true; + t = CreateRandomTown(20, mode, size); + _generating_world = false; + + if (t == NULL) { + ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + } else { + ScrollMainWindowToTile(t->xy); + } + } break; + + case 6: // many random towns + w->HandleButtonClick(6); + + _generating_world = true; + if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + _generating_world = false; + break; + + case 7: case 8: case 9: case 10: + w->RaiseWidget(_scengen_town_size + 7); + _scengen_town_size = e->we.click.widget - 7; + w->LowerWidget(_scengen_town_size + 7); + SetWindowDirty(w); + break; + } break; + + case WE_TIMEOUT: + w->RaiseWidget(5); + w->RaiseWidget(6); + SetWindowDirty(w); break; - } - case 7: case 8: case 9: case 10: - w->RaiseWidget(_scengen_town_size + 7); - _scengen_town_size = e->we.click.widget - 7; + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + + case WE_ABORT_PLACE_OBJ: + w->RaiseButtons(); w->LowerWidget(_scengen_town_size + 7); SetWindowDirty(w); break; - } - break; - - case WE_TIMEOUT: - w->RaiseWidget(5); - w->RaiseWidget(6); - SetWindowDirty(w); - break; - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; - case WE_ABORT_PLACE_OBJ: - w->RaiseButtons(); - w->LowerWidget(_scengen_town_size + 7); - SetWindowDirty(w); - break; } }