(svn r3727) - Fix some typos in the readme and known-bugs text files

This commit is contained in:
Darkvater 2006-03-02 02:30:15 +00:00
parent 42dec88a29
commit 841e6ab121
2 changed files with 4 additions and 4 deletions

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@ -12,7 +12,7 @@ Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365
or http://bugs.openttd.org.
If the the bug report is closed, it has been fixed, which then can be verified
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version.
Bugs for 0.4.5

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@ -191,10 +191,10 @@ information below might be of help.
---- -------------------
Here are some translation guidelines which you should follow closely.
* Please contact the development team before begining the translation
* Please contact the development team before beginning the translation
process! This avoids double work, as someone else may have already
started translating to the same language.
* Translators must use the charater set ISO 8859-15.
* Translators must use the character set ISO 8859-15.
Otherwise, some characters will not display correctly in the game.
* Currently it is not possible to translate into character sets other than
Latin.
@ -240,7 +240,7 @@ That's all! You should now be able to select the language in the game options.
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventorous you can try the
If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the