Change: [Script] replace easy/medium/hard values with default value (#11959)

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Patric Stout 2024-02-03 10:15:03 +01:00 committed by GitHub
parent 27a920c4a8
commit 849fd5ae03
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11 changed files with 43 additions and 63 deletions

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@ -1812,13 +1812,6 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this s
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING2}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
###length 3
STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games

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@ -2862,12 +2862,6 @@ bool AfterLoadGame()
}
}
if (IsSavegameVersionBefore(SLV_178)) {
extern uint8_t _old_diff_level;
/* Initialise script settings profile */
_settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
}
{
/* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
* version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */

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@ -162,7 +162,7 @@ const SaveLoadCompat _settings_sl_compat[] = {
SLC_VAR("economy.initial_city_size"),
SLC_VAR("economy.mod_road_rebuild"),
SLC_NULL(1, SL_MIN_VERSION, SLV_107),
SLC_VAR("script.settings_profile"),
SLC_NULL(1, SLV_178, SLV_TABLE_CHUNKS),
SLC_VAR("ai.ai_in_multiplayer"),
SLC_VAR("ai.ai_disable_veh_train"),
SLC_VAR("ai.ai_disable_veh_roadveh"),

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@ -33,6 +33,7 @@
* \li AISubsidyList accepts an optional filter function
* \li AITownList accepts an optional filter function
* \li AIVehicleList accepts an optional filter function
* \li AIInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
*
* \b 13.0
*

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@ -99,6 +99,7 @@
* \li GSSubsidyList accepts an optional filter function
* \li GSTownList accepts an optional filter function
* \li GSVehicleList accepts an optional filter function
* \li GSInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
*
* \b 13.0
*

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@ -222,18 +222,8 @@ public:
* - max_value The maximum value of this setting. Required for integer
* settings and not allowed for boolean settings. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - easy_value The default value if the easy difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - medium_value The default value if the medium difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - hard_value The default value if the hard difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - custom_value The default value if the custom difficulty level
* is selected. Required. The value will be clamped in the range
* [MIN(int32_t), MAX(int32_t)] (inclusive).
* - default_value The default value. Required. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be randomised in the range
* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).

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@ -34,10 +34,7 @@ struct ScriptConfigItem {
std::string description; ///< The description of the configuration setting.
int min_value = 0; ///< The minimal value this configuration setting can have.
int max_value = 1; ///< The maximal value this configuration setting can have.
int custom_value = 0; ///< The default value on custom difficulty setting.
int easy_value = 0; ///< The default value on easy difficulty setting.
int medium_value = 0; ///< The default value on medium difficulty setting.
int hard_value = 0; ///< The default value on hard difficulty setting.
int default_value = 0; ///< The default value of this configuration setting.
int random_deviation = 0; ///< The maximum random deviation from the default value.
int step_size = 1; ///< The step size in the gui.
ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.

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@ -87,6 +87,10 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
ScriptConfigItem config;
uint items = 0;
int easy_value = INT32_MIN;
int medium_value = INT32_MIN;
int hard_value = INT32_MIN;
/* Read the table, and find all properties we care about */
sq_pushnull(vm);
while (SQ_SUCCEEDED(sq_next(vm, -2))) {
@ -122,28 +126,30 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
} else if (key == "easy_value") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.easy_value = ClampTo<int32_t>(res);
easy_value = ClampTo<int32_t>(res);
items |= 0x010;
} else if (key == "medium_value") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.medium_value = ClampTo<int32_t>(res);
medium_value = ClampTo<int32_t>(res);
items |= 0x020;
} else if (key == "hard_value") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.hard_value = ClampTo<int32_t>(res);
hard_value = ClampTo<int32_t>(res);
items |= 0x040;
} else if (key == "custom_value") {
// No longer parsed.
} else if (key == "default_value") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.default_value = ClampTo<int32_t>(res);
items |= 0x080;
} else if (key == "random_deviation") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.random_deviation = ClampTo<int32_t>(abs(res));
items |= 0x200;
} else if (key == "custom_value") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.custom_value = ClampTo<int32_t>(res);
items |= 0x080;
} else if (key == "step_size") {
SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
@ -162,6 +168,28 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
}
sq_pop(vm, 1);
/* Check if default_value is set. Although required, this was changed with
* 14.0, and as such, older AIs don't use it yet. So we convert the older
* values into a default_value. */
if ((items & 0x080) == 0) {
/* Easy/medium/hard should all three be defined. */
if ((items & 0x010) == 0 || (items & 0x020) == 0 || (items & 0x040) == 0) {
this->engine->ThrowError("please define all properties of a setting (min/max not allowed for booleans)");
return SQ_ERROR;
}
config.default_value = medium_value;
/* If not boolean and no random deviation set, calculate it based on easy/hard difference. */
if ((config.flags & SCRIPTCONFIG_BOOLEAN) == 0 && (items & 0x200) == 0) {
config.random_deviation = abs(hard_value - easy_value) / 2;
items |= 0x200;
}
items |= 0x080;
} else {
/* For compatibility, also act like the default sets the easy/medium/hard. */
items |= 0x010 | 0x020 | 0x040;
}
/* Don't allow both random_deviation and SCRIPTCONFIG_BOOLEAN to
* be set for the same config item. */
if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
@ -252,14 +280,7 @@ int ScriptInfo::GetSettingDefaultValue(const std::string &name) const
{
for (const auto &item : this->config_list) {
if (item.name != name) continue;
/* The default value depends on the difficulty level */
switch (GetGameSettings().script.settings_profile) {
case SP_EASY: return item.easy_value;
case SP_MEDIUM: return item.medium_value;
case SP_HARD: return item.hard_value;
case SP_CUSTOM: return item.custom_value;
default: NOT_REACHED();
}
return item.default_value;
}
/* There is no such setting */

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@ -2249,7 +2249,6 @@ static SettingsContainer &GetSettingsTree()
{
SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
{
npc->Add(new SettingEntry("script.settings_profile"));
npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
npc->Add(new SettingEntry("script.script_max_memory_megabytes"));
npc->Add(new SettingEntry("difficulty.competitor_speed"));

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@ -405,7 +405,6 @@ struct AISettings {
/** Settings related to scripts. */
struct ScriptSettings {
uint8_t settings_profile; ///< difficulty profile to set initial settings of scripts, esp. random AIs
uint32_t script_max_opcode_till_suspend; ///< max opcode calls till scripts will suspend
uint32_t script_max_memory_megabytes; ///< limit on memory a single script instance may have allocated
};

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@ -8,7 +8,6 @@
; and in the savegame PATS chunk.
[pre-amble]
static constexpr std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
static const SettingVariant _script_settings_table[] = {
[post-amble]
@ -41,20 +40,6 @@ extra = 0
startup = false
[SDT_OMANY]
var = script.settings_profile
type = SLE_UINT8
from = SLV_178
flags = SF_GUI_DROPDOWN
def = SP_EASY
min = SP_EASY
max = SP_HARD
full = _settings_profiles
str = STR_CONFIG_SETTING_AI_PROFILE
strhelp = STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT
strval = STR_CONFIG_SETTING_AI_PROFILE_EASY
cat = SC_BASIC
[SDT_VAR]
var = script.script_max_opcode_till_suspend
type = SLE_UINT32