Fix: do not send chat to clients that have not authorized yet

This commit is contained in:
Rubidium 2024-03-25 21:00:28 +01:00 committed by rubidium42
parent f71ada4f30
commit 84bbe235e4
1 changed files with 6 additions and 6 deletions

View File

@ -1316,7 +1316,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
} else {
/* Else find the client to send the message to */
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == (ClientID)dest) {
if (cs->client_id == (ClientID)dest && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, from_id, false, msg, data);
break;
}
@ -1333,7 +1333,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
if (cs->client_id == from_id && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, (ClientID)dest, true, msg, data);
break;
}
@ -1348,7 +1348,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
ci_to = nullptr;
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
ci = cs->GetInfo();
if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
if (ci != nullptr && ci->client_playas == (CompanyID)dest && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, from_id, false, msg, data);
if (cs->client_id == from_id) show_local = false;
ci_to = ci; // Remember a client that is in the company for company-name
@ -1380,7 +1380,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
if (cs->client_id == from_id && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, ci_to->client_id, true, msg, data);
}
}
@ -1394,7 +1394,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
case DESTTYPE_BROADCAST:
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendChat(action, from_id, false, msg, data);
if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) cs->SendChat(action, from_id, false, msg, data);
}
NetworkAdminChat(action, desttype, from_id, msg, data, from_admin);
@ -1417,7 +1417,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
{
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendExternalChat(source, colour, user, msg);
if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) cs->SendExternalChat(source, colour, user, msg);
}
NetworkTextMessage(NETWORK_ACTION_EXTERNAL_CHAT, colour, false, user, msg, 0, source);
}