(svn r5229) Remove a write-only variable

This commit is contained in:
glx 2006-06-11 21:38:35 +00:00
parent 8316020ff3
commit 84f553b47f
1 changed files with 2 additions and 7 deletions

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@ -1464,7 +1464,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
uint version;
/* An instance of saving is already active, so don't go saving again */
if (_ts.saveinprogress && mode == SL_SAVE) {
@ -1515,10 +1514,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_ERROR;
}
/* We first initialize here to avoid: "warning: variable `version' might
* be clobbered by `longjmp' or `vfork'" */
version = 0;
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { /* SAVE game */
@ -1557,7 +1552,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (fmt == endof(_saveload_formats)) {
DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
rewind(_sl.fh);
_sl_version = version = 0;
_sl_version = 0;
_sl_minor_version = 0;
fmt = _saveload_formats + 1; // LZO
break;
@ -1565,7 +1560,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (fmt->tag == hdr[0]) {
// check version number
_sl_version = version = TO_BE32(hdr[1]) >> 16;
_sl_version = TO_BE32(hdr[1]) >> 16;
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).