(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.

This commit is contained in:
rubidium 2008-05-17 13:01:30 +00:00
parent 8b54212900
commit 87015f5b63
16 changed files with 61 additions and 30 deletions

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@ -1407,6 +1407,10 @@
RelativePath=".\..\src\slope_type.h"
>
</File>
<File
RelativePath=".\..\src\sortlist_type.h"
>
</File>
<File
RelativePath=".\..\src\sound_func.h"
>

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@ -1404,6 +1404,10 @@
RelativePath=".\..\src\slope_type.h"
>
</File>
<File
RelativePath=".\..\src\sortlist_type.h"
>
</File>
<File
RelativePath=".\..\src\sound_func.h"
>

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@ -277,6 +277,7 @@ signs_func.h
signs_type.h
slope_func.h
slope_type.h
sortlist_type.h
sound_func.h
sound_type.h
sprite.h

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@ -13,6 +13,7 @@
#include "vehicle_func.h"
#include "gfx_func.h"
#include "order_func.h"
#include "window_gui.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -21,6 +21,7 @@
#include "widgets/dropdown_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "window_gui.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -28,6 +28,7 @@
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "string_func.h"
#include "window_gui.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -25,6 +25,7 @@
#include "order_func.h"
#include "depot_base.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "table/strings.h"
#include "table/sprites.h"

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@ -46,6 +46,7 @@
#include "gfx_func.h"
#include "autoreplace_func.h"
#include "player_gui.h"
#include "window_gui.h"
#include "table/strings.h"
#include "table/sprites.h"

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@ -30,6 +30,7 @@
#include "../settings_type.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "table/strings.h"
#include "../table/sprites.h"

31
src/sortlist_type.h Normal file
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@ -0,0 +1,31 @@
/* $Id$ */
/** @file sortlist_type.h Base types for having sorted lists in GUIs. */
#ifndef SORTLIST_TYPE_H
#define SORTLIST_TYPE_H
enum SortListFlags {
VL_NONE = 0, ///< no sort
VL_DESC = 1 << 0, ///< sort descending or ascending
VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop
VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
VL_END = 1 << 3,
};
DECLARE_ENUM_AS_BIT_SET(SortListFlags);
struct Listing {
bool order; ///< Ascending/descending
byte criteria; ///< Sorting criteria
};
template <typename T>
struct GUIList {
T* sort_list; ///< The items to sort.
SortListFlags flags; ///< used to control sorting/resorting/etc.
uint16 list_length; ///< length of the list being sorted
uint16 resort_timer; ///< resort list after a given amount of ticks if set
byte sort_type; ///< what criteria to sort on
};
#endif /* SORTLIST_TYPE_H */

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@ -1350,7 +1350,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
if (v == first && IsFrontEngine(first)) {
delete FindWindowById(WC_VEHICLE_VIEW, first->index);
DeleteWindowById(WC_VEHICLE_VIEW, first->index);
}
InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
RebuildVehicleLists();

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@ -590,11 +590,8 @@ void Vehicle::PreDestructor()
delete this->Next();
}
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL && w->viewport->follow_vehicle == this->index) {
ScrollMainWindowTo(this->x_pos, this->y_pos, true); // lock the main view on the vehicle's last position
w->viewport->follow_vehicle = INVALID_VEHICLE;
}
extern void StopGlobalFollowVehicle(const Vehicle *v);
StopGlobalFollowVehicle(this);
}
Vehicle::~Vehicle()

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@ -2171,3 +2171,12 @@ void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int c
default: NOT_REACHED();
}
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL && w->viewport->follow_vehicle == v->index) {
ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position
w->viewport->follow_vehicle = INVALID_VEHICLE;
}
}

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@ -5,7 +5,8 @@
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window_gui.h"
#include "sortlist_type.h"
#include "window_type.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"

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@ -47,6 +47,7 @@
#include "misc/smallvec.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -514,29 +514,6 @@ public:
virtual ~PickerWindowBase();
};
enum SortListFlags {
VL_NONE = 0, ///< no sort
VL_DESC = 1 << 0, ///< sort descending or ascending
VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop
VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
VL_END = 1 << 3,
};
DECLARE_ENUM_AS_BIT_SET(SortListFlags);
struct Listing {
bool order; ///< Ascending/descending
byte criteria; ///< Sorting criteria
};
template <typename T>
struct GUIList {
T* sort_list; ///< The items to sort.
SortListFlags flags; ///< used to control sorting/resorting/etc.
uint16 list_length; ///< length of the list being sorted
uint16 resort_timer; ///< resort list after a given amount of ticks if set
byte sort_type; ///< what criteria to sort on
};
/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
enum WindowWidgetBehaviours {
WWB_PUSHBUTTON = 1 << 5,