mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command.
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0cd8274658
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872e74c028
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@ -429,7 +429,7 @@ Money GetAvailableMoneyForCommand()
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/* toplevel network safe docommand function for the current player. must not be called recursively.
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* the callback is called when the command succeeded or failed. */
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
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{
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CommandCost res, res2;
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CommandProc *proc;
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@ -455,7 +455,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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/** Spectator has no rights except for the (dedicated) server which
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* is/can be a spectator but as the server it can do anything */
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if (_current_player == PLAYER_SPECTATOR && !_network_server) {
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ShowErrorMessage(_error_message, error_part1, x, y);
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if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
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_cmd_text = NULL;
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return false;
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}
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@ -572,7 +572,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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if (res2.GetCost() != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
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if (_additional_cash_required != 0) {
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SetDParam(0, _additional_cash_required);
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ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
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if (my_cmd) ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
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if (res2.GetCost() == 0) goto callb_err;
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}
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}
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@ -585,7 +585,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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show_error:
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/* show error message if the command fails? */
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if (IsLocalPlayer() && error_part1 != 0) {
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if (IsLocalPlayer() && error_part1 != 0 && my_cmd) {
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ShowErrorMessage(_error_message, error_part1, x, y);
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}
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@ -202,7 +202,7 @@ static const CommandCost CMD_ERROR = CommandCost((StringID)INVALID_STRING_ID);
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/* command.cpp */
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
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#ifdef ENABLE_NETWORK
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@ -68,6 +68,7 @@ struct CommandPacket {
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char text[80]; ///< possible text sent for name changes etc
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uint32 frame; ///< the frame in which this packet is executed
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byte callback; ///< any callback function executed upon successful completion of the command
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bool my_cmd; ///< did the command originate from "me"
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};
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/** Status of a client */
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@ -628,6 +628,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
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p->Recv_string(cp->text, sizeof(cp->text));
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cp->callback = p->Recv_uint8();
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cp->frame = p->Recv_uint32();
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cp->my_cmd = p->Recv_bool();
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cp->next = NULL;
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// The server did send us this command..
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@ -62,6 +62,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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CommandPacket *new_cp = MallocT<CommandPacket>(1);
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*new_cp = c;
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new_cp->my_cmd = true;
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if (_local_command_queue == NULL) {
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_local_command_queue = new_cp;
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} else {
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@ -102,7 +103,7 @@ void NetworkExecuteCommand(CommandPacket *cp)
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debug_dump_commands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
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#endif /* DUMP_COMMANDS */
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DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND);
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DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND, cp->my_cmd);
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}
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#endif /* ENABLE_NETWORK */
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@ -491,6 +491,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs
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p->Send_string(cp->text);
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p->Send_uint8 (cp->callback);
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p->Send_uint32(cp->frame);
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p->Send_bool (cp->my_cmd);
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cs->Send_Packet(p);
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}
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@ -915,11 +916,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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// Callbacks are only send back to the client who sent them in the
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// first place. This filters that out.
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cp->callback = (new_cs != cs) ? 0 : callback;
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cp->my_cmd = (new_cs == cs);
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NetworkAddCommandQueue(new_cs, cp);
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}
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}
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cp->callback = 0;
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cp->my_cmd = false;
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// Queue the command on the server
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if (_local_command_queue == NULL) {
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_local_command_queue = cp;
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