(svn r3232) -Add: implemented the event-system for AIs

-Add: added several hooks (event-callbacks) for road-related-stuff
This commit is contained in:
truelight 2005-11-23 15:08:29 +00:00
parent b8f8f3869d
commit 8733f49e88
6 changed files with 81 additions and 0 deletions

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@ -9,6 +9,11 @@
#include "ai.h"
#include "default/default.h"
/* Here we define the events */
#define DEF_EVENTS
#include "ai_event.h"
#undef DEF_EVENTS
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
*/

58
ai/ai_event.h Normal file
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@ -0,0 +1,58 @@
#ifndef AI_EVENT
#define AI_EVENT
/* Make the ai_event macro set correctly */
#ifdef GPMI
# include <gpmi.h>
# include "ai.h"
/* This is how we call events (with safety-check) to GPMI */
/* XXX -- This macro (vararg macro) isn't supported on old GCCs, but GPMI
* is using them too, so it isn't a real problem, yet */
# define ai_event(player, params...) \
if (player < MAX_PLAYERS && _ai_player[player].module != NULL) \
gpmi_event(_ai_player[player].module, params)
#else
/* If GPMI isn't loaded, don't do a thing with the events (for now at least)
* Because old GCCs don't support vararg macros, and OTTD does support those
* GCCs, we need something tricky to ignore the events... and this is the solution :)
* Ugly, I know, but it works! */
# ifdef DEF_EVENTS
void empty_function(PlayerID player, int event, ...) {}
# else
extern void empty_function(PlayerID player, int event, ...);
# endif
# define ai_event empty_function
#endif /* GPMI */
/* To make our life a bit easier; you now only have to define new
* events here, and automaticly they work in OpenTTD without including
* the ottd_event package. Just because of some lovely macro-shit ;) */
#ifdef DEF_EVENTS
# define DEF_EVENTS
# define INITIAL_SET = -1
#else
# define DEF_EVENTS extern
# define INITIAL_SET
#endif /* DEF_EVENTS */
/* ------------ All available events -------------- */
DEF_EVENTS int ottd_Event_BuildStation INITIAL_SET; // (station_index, station_tile)
DEF_EVENTS int ottd_Event_BuildRoadStation INITIAL_SET; // (station_index, station_tile)
DEF_EVENTS int ottd_Event_BuildDepot INITIAL_SET; // (depot_index, depot_tile)
DEF_EVENTS int ottd_Event_BuildRoadDepot INITIAL_SET; // (depot_index, depot_tile)
DEF_EVENTS int ottd_Event_BuildVehicle INITIAL_SET; // (vehicle_index, depot_tile)
DEF_EVENTS int ottd_Event_BuildRoadVehicle INITIAL_SET; // (vehicle_index, depot_tile)
DEF_EVENTS int ottd_Event_VehicleEnterDepot INITIAL_SET; // (vehicle_index, depot_tile)
DEF_EVENTS int ottd_Event_RoadVehicleEnterDepot INITIAL_SET; // (vehicle_index, depot_tile)
DEF_EVENTS int ottd_Event_GiveOrder INITIAL_SET; // (vehicle_index)
/* ----------------- End of list ------------------ */
#endif /* AI_EVENT */

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@ -15,6 +15,7 @@
#include "news.h"
#include "saveload.h"
#include "vehicle_gui.h"
#include "ai/ai_event.h"
enum {
/* Max orders: 64000 (64 * 1000) */
@ -393,6 +394,8 @@ int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Make sure to rebuild the whole list */
RebuildVehicleLists();
ai_event(_current_player, ottd_Event_GiveOrder, v->index);
}
return 0;

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@ -17,6 +17,7 @@
#include "depot.h"
#include "pbs.h"
#include "debug.h"
#include "ai/ai_event.h"
/* When true, GetTrackStatus for roads will treat roads under reconstruction
* as normal roads instead of impassable. This is used when detecting whether
@ -671,6 +672,8 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(p1 | 0x20) /* map5 */
);
ai_event(_current_player, ottd_Event_BuildDepot, dep->index, tile);
ai_event(_current_player, ottd_Event_BuildRoadDepot, dep->index, tile);
}
return cost + _price.build_road_depot;
}
@ -1156,6 +1159,10 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
if (v->type == VEH_Road && v->u.road.frame == 11) {
if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) {
RoadVehEnterDepot(v);
ai_event(v->owner, ottd_Event_VehicleEnterDepot, v->index, tile);
ai_event(v->owner, ottd_Event_RoadVehicleEnterDepot, v->index, tile);
return 4;
}
}

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@ -18,6 +18,7 @@
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "ai/ai_event.h"
void ShowRoadVehViewWindow(Vehicle *v);
@ -195,6 +196,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
ai_event(_current_player, ottd_Event_BuildVehicle, v->index, tile);
ai_event(_current_player, ottd_Event_BuildRoadVehicle, v->index, tile);
}
return cost;

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@ -27,6 +27,7 @@
#include "depot.h"
#include "pbs.h"
#include "train.h"
#include "ai/ai_event.h"
enum {
/* Max stations: 64000 (64 * 1000) */
@ -1463,6 +1464,9 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
ai_event(_current_player, ottd_Event_BuildStation, st->index, tile);
ai_event(_current_player, ottd_Event_BuildRoadStation, st->index, tile);
}
return cost;
}