(svn r16528) -Fix [FS#2959]: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead.

This commit is contained in:
frosch 2009-06-07 13:25:21 +00:00
parent 0c10006907
commit 8745a30971
4 changed files with 30 additions and 26 deletions

View File

@ -1792,7 +1792,8 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
TrackBits pbs = GetTrackReservation(ti->tile);
/* Get reservation, but mask track on halftile slope */
TrackBits pbs = GetTrackReservation(ti->tile) & track;
if (pbs & TRACK_BIT_X) {
if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
@ -1807,10 +1808,10 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
}
}
if (pbs & TRACK_BIT_UPPER) AddSortableSpriteToDraw(rti->base_sprites.single_n, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_N ? 8 : 0));
if (pbs & TRACK_BIT_LOWER) AddSortableSpriteToDraw(rti->base_sprites.single_s, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_S ? 8 : 0));
if (pbs & TRACK_BIT_LEFT) AddSortableSpriteToDraw(rti->base_sprites.single_w, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_W ? 8 : 0));
if (pbs & TRACK_BIT_RIGHT) AddSortableSpriteToDraw(rti->base_sprites.single_e, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_E ? 8 : 0));
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_N ? -TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_S ? -TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_W ? -TILE_HEIGHT : 0);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_E ? -TILE_HEIGHT : 0);
}
if (IsValidCorner(halftile_corner)) {
@ -1828,9 +1829,9 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
}
DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && IsSteepSlope(ti->tileh) && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
AddSortableSpriteToDraw(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 16);
DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, NULL, 0, -TILE_HEIGHT);
}
}
}

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@ -995,8 +995,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* draw ramp */
/* Draw Trambits as SpriteCombine */
if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
/* Draw Trambits and PBS Reservation as SpriteCombine */
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
* it doesn't disappear behind it
@ -1030,6 +1030,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
EndSpriteCombine();
} else if (transport_type == TRANSPORT_RAIL) {
EndSpriteCombine();
if (HasCatenaryDrawn(GetRailType(ti->tile))) {
DrawCatenary(ti);
}

View File

@ -60,9 +60,8 @@ struct TileSpriteToDraw {
SpriteID image;
SpriteID pal;
const SubSprite *sub; ///< only draw a rectangular part of the sprite
int32 x;
int32 y;
byte z;
int32 x; ///< screen X coordinate of sprite
int32 y; ///< screen Y coordinate of sprite
};
struct ChildScreenSpriteToDraw {
@ -456,13 +455,15 @@ void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte
*
* @param image the image to draw.
* @param pal the provided palette.
* @param x position x of the sprite.
* @param y position y of the sprite.
* @param z position z of the sprite.
* @param x position x (world coordinates) of the sprite.
* @param y position y (world coordinates) of the sprite.
* @param z position z (world coordinates) of the sprite.
* @param sub Only draw a part of the sprite.
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*
*/
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub)
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
{
assert((image & SPRITE_MASK) < MAX_SPRITES);
@ -470,9 +471,9 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
ts->image = image;
ts->pal = pal;
ts->sub = sub;
ts->x = x;
ts->y = y;
ts->z = z;
Point pt = RemapCoords(x, y, z);
ts->x = pt.x + extra_offs_x;
ts->y = pt.y + extra_offs_y;
}
/**
@ -510,16 +511,18 @@ static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSp
* @param image the image to draw.
* @param pal the provided palette.
* @param sub Only draw a part of the sprite.
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*/
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
{
/* Switch to first foundation part, if no foundation was drawn */
if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
if (_vd.foundation[_vd.foundation_part] != -1) {
AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, 0, 0);
AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, extra_offs_x, extra_offs_y);
} else {
DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub, extra_offs_x, extra_offs_y);
}
}
@ -1300,8 +1303,7 @@ static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
{
const TileSpriteToDraw *tsend = tstdv->End();
for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
Point pt = RemapCoords(ts->x, ts->y, ts->z);
DrawSprite(ts->image, ts->pal, pt.x, pt.y, ts->sub);
DrawSprite(ts->image, ts->pal, ts->x, ts->y, ts->sub);
}
}

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@ -33,8 +33,8 @@ static inline void MaxZoomInOut(int how, Window *w)
void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 colour = 0, uint16 width = 0);
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);