Codechange: Replace GroupStatistics' num_engines with std::map. (#11849)

This removes manual memory management with calloc/free calls, and prevents potentially large arrays being allocated for each group.
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Peter Nelson 2024-01-21 14:09:44 +00:00 committed by GitHub
parent c0ab436077
commit 8797cc7ef2
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3 changed files with 19 additions and 19 deletions

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@ -24,15 +24,12 @@ extern GroupPool _group_pool; ///< Pool of groups.
struct GroupStatistics {
Money profit_last_year; ///< Sum of profits for all vehicles.
Money profit_last_year_min_age; ///< Sum of profits for vehicles considered for profit statistics.
uint16_t *num_engines; ///< Caches the number of engines of each type the company owns.
std::map<EngineID, uint16_t> num_engines; ///< Caches the number of engines of each type the company owns.
uint16_t num_vehicle; ///< Number of vehicles.
uint16_t num_vehicle_min_age; ///< Number of vehicles considered for profit statistics;
bool autoreplace_defined; ///< Are any autoreplace rules set?
bool autoreplace_finished; ///< Have all autoreplacement finished?
GroupStatistics();
~GroupStatistics();
void Clear();
void ClearProfits()
@ -49,6 +46,8 @@ struct GroupStatistics {
this->autoreplace_finished = false;
}
uint16_t GetNumEngines(EngineID engine) const;
static GroupStatistics &Get(CompanyID company, GroupID id_g, VehicleType type);
static GroupStatistics &Get(const Vehicle *v);
static GroupStatistics &GetAllGroup(const Vehicle *v);

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@ -27,16 +27,6 @@
GroupPool _group_pool("Group");
INSTANTIATE_POOL_METHODS(Group)
GroupStatistics::GroupStatistics()
{
this->num_engines = CallocT<uint16_t>(Engine::GetPoolSize());
}
GroupStatistics::~GroupStatistics()
{
free(this->num_engines);
}
/**
* Clear all caches.
*/
@ -47,9 +37,20 @@ void GroupStatistics::Clear()
this->num_vehicle_min_age = 0;
this->profit_last_year_min_age = 0;
/* This is also called when NewGRF change. So the number of engines might have changed. Reallocate. */
free(this->num_engines);
this->num_engines = CallocT<uint16_t>(Engine::GetPoolSize());
/* This is also called when NewGRF change. So the number of engines might have changed. Reset. */
this->num_engines.clear();
}
/**
* Get number of vehicles of a specific engine ID.
* @param engine Engine ID.
* @returns number of vehicles of this engine ID.
*/
uint16_t GroupStatistics::GetNumEngines(EngineID engine) const
{
auto found = this->num_engines.find(engine);
if (found != std::end(this->num_engines)) return found->second;
return 0;
}
/**
@ -800,7 +801,7 @@ uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
for (const Group *g : Group::Iterate()) {
if (g->parent == id_g) count += GetGroupNumEngines(company, g->index, id_e);
}
return count + GroupStatistics::Get(company, id_g, e->type).num_engines[id_e];
return count + GroupStatistics::Get(company, id_g, e->type).GetNumEngines(id_e);
}
/**

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@ -32,7 +32,7 @@
/* AIs have only access to engines they can purchase or still have in use.
* Deity has access to all engined that will be or were available ever. */
CompanyID company = ScriptObject::GetCompany();
return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].GetNumEngines(engine_id) > 0;
}
/* static */ bool ScriptEngine::IsBuildable(EngineID engine_id)