(svn r10751) -Codechange: make the group struct use the pool item class as super class.

This commit is contained in:
rubidium 2007-08-02 12:51:57 +00:00
parent dd666a80d5
commit 87ad3df284
3 changed files with 43 additions and 57 deletions

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@ -13,40 +13,31 @@ enum {
INVALID_GROUP = 0xFFFF, INVALID_GROUP = 0xFFFF,
}; };
struct Group { struct Group;
DECLARE_OLD_POOL(Group, Group, 5, 2047)
struct Group : PoolItem<Group, GroupID, &_Group_pool> {
StringID string_id; ///< Group Name StringID string_id; ///< Group Name
uint16 num_vehicle; ///< Number of vehicles wich belong to the group uint16 num_vehicle; ///< Number of vehicles wich belong to the group
PlayerID owner; ///< Group Owner PlayerID owner; ///< Group Owner
GroupID index; ///< Array index
VehicleTypeByte vehicle_type; ///< Vehicle type of the group VehicleTypeByte vehicle_type; ///< Vehicle type of the group
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(StringID str = STR_NULL);
virtual ~Group();
void QuickFree();
bool IsValid() const;
}; };
DECLARE_OLD_POOL(Group, Group, 5, 2047)
static inline bool IsValidGroup(const Group *g)
{
return g->string_id != STR_NULL;
}
static inline void DestroyGroup(Group *g)
{
DeleteName(g->string_id);
}
static inline void DeleteGroup(Group *g)
{
DestroyGroup(g);
g->string_id = STR_NULL;
}
static inline bool IsValidGroupID(GroupID index) static inline bool IsValidGroupID(GroupID index)
{ {
return index < GetGroupPoolSize() && IsValidGroup(GetGroup(index)); return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
} }
static inline bool IsDefaultGroupID(GroupID index) static inline bool IsDefaultGroupID(GroupID index)
@ -64,7 +55,7 @@ static inline bool IsAllGroupID(GroupID id_g)
return id_g == ALL_GROUP; return id_g == ALL_GROUP;
} }
#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (IsValidGroup(g)) #define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0) #define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
/** /**

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@ -19,6 +19,7 @@
#include "window.h" #include "window.h"
#include "vehicle_gui.h" #include "vehicle_gui.h"
#include "strings.h" #include "strings.h"
#include "misc/autoptr.hpp"
/** /**
* Update the num engines of a groupID. Decrease the old one and increase the new one * Update the num engines of a groupID. Decrease the old one and increase the new one
@ -39,41 +40,34 @@ static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g
} }
/** DEFINE_OLD_POOL_GENERIC(Group, Group)
* Called if a new block is added to the group-pool
*/
static void GroupPoolNewBlock(uint start_item) Group::Group(StringID str)
{ {
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. this->string_id = str;
* TODO - This is just a temporary stage, this will be removed. */
for (Group *g = GetGroup(start_item); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) g->index = start_item++;
} }
DEFINE_OLD_POOL(Group, Group, GroupPoolNewBlock, NULL) Group::~Group()
static Group *AllocateGroup(void)
{ {
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. this->QuickFree();
* TODO - This is just a temporary stage, this will be removed. */ this->string_id = STR_NULL;
for (Group *g = GetGroup(0); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) { }
if (!IsValidGroup(g)) {
const GroupID index = g->index;
memset(g, 0, sizeof(*g)); void Group::QuickFree()
g->index = index; {
DeleteName(this->string_id);
}
return g; bool Group::IsValid() const
} {
} return this->string_id != STR_NULL;
/* Check if we can add a block to the pool */
return (AddBlockToPool(&_Group_pool)) ? AllocateGroup() : NULL;
} }
void InitializeGroup(void) void InitializeGroup(void)
{ {
CleanPool(&_Group_pool); _Group_pool.CleanPool();
AddBlockToPool(&_Group_pool); _Group_pool.AddBlockToPool();
} }
@ -100,16 +94,21 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
VehicleType vt = (VehicleType)p1; VehicleType vt = (VehicleType)p1;
if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR; if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
Group *g = AllocateGroup(); AutoPtrT<Group> g_auto_delete;
Group *g = new Group(STR_EMPTY);
if (g == NULL) return CMD_ERROR; if (g == NULL) return CMD_ERROR;
g_auto_delete = g;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
g->owner = _current_player; g->owner = _current_player;
g->string_id = STR_EMPTY;
g->replace_protection = false; g->replace_protection = false;
g->vehicle_type = vt; g->vehicle_type = vt;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
g_auto_delete.Detach();
} }
return CommandCost(); return CommandCost();
@ -153,7 +152,7 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Delete the Replace Vehicle Windows */ /* Delete the Replace Vehicle Windows */
DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type); DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
DeleteGroup(g); delete g;
InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
} }
@ -416,7 +415,7 @@ void RemoveAllGroupsForPlayer(const Player *p)
Group *g; Group *g;
FOR_ALL_GROUPS(g) { FOR_ALL_GROUPS(g) {
if (p->index == g->owner) DeleteGroup(g); if (p->index == g->owner) delete g;
} }
} }
@ -447,11 +446,7 @@ static void Load_GROUP(void)
int index; int index;
while ((index = SlIterateArray()) != -1) { while ((index = SlIterateArray()) != -1) {
if (!AddBlockIfNeeded(&_Group_pool, index)) { Group *g = new (index) Group();
error("Groups: failed loading savegame: too many groups");
}
Group *g = GetGroup(index);
SlObject(g, _group_desc); SlObject(g, _group_desc);
} }
} }

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@ -849,7 +849,7 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
const Group *g = GetGroup(GetInt32(&argv)); const Group *g = GetGroup(GetInt32(&argv));
int64 args[1]; int64 args[1];
assert(IsValidGroup(g)); assert(g->IsValid());
args[0] = g->index; args[0] = g->index;
buff = GetStringWithArgs(buff, IsCustomName(g->string_id) ? g->string_id : (StringID)STR_GROUP_NAME_FORMAT, args, last); buff = GetStringWithArgs(buff, IsCustomName(g->string_id) ? g->string_id : (StringID)STR_GROUP_NAME_FORMAT, args, last);