(svn r8755) -Fix

Abbreviate GetAirport(st->airport_type) to st->Airport()
This commit is contained in:
tron 2007-02-16 09:38:43 +00:00
parent 6c17cd4c46
commit 87e03c7aa8
7 changed files with 24 additions and 25 deletions

View File

@ -3267,7 +3267,7 @@ static void AiStateAirportStuff(Player *p)
// Do we own the airport? (Oilrigs aren't owned, though.)
if (st->owner != OWNER_NONE && st->owner != _current_player) continue;
AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
AirportFTAClass::Flags flags = st->Airport()->flags;
if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
continue;
@ -3469,7 +3469,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
* and offset to the FIRST depot because the AI picks the st->xy tile */
tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]);
if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
loco_id = _new_vehicle_id;

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@ -76,7 +76,7 @@ static StationID FindNearestHangar(const Vehicle *v)
FOR_ALL_STATIONS(st) {
if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT)) continue;
const AirportFTAClass *afc = GetAirport(st->airport_type);
const AirportFTAClass *afc = st->Airport();
if (afc->nof_depots == 0 || (
/* don't crash the plane if we know it can't land at the airport */
afc->flags & AirportFTAClass::SHORT_STRIP &&
@ -106,7 +106,7 @@ static bool HaveHangarInOrderList(Vehicle *v)
const Station *st = GetStation(order->station);
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
// If an airport doesn't have a hangar, skip it
if (GetAirport(st->airport_type)->nof_depots != 0)
if (st->Airport()->nof_depots != 0)
return true;
}
}
@ -250,7 +250,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// Prevent building aircraft types at places which can't handle them
const Station* st = GetStationByTile(tile);
const AirportFTAClass* apc = GetAirport(st->airport_type);
const AirportFTAClass* apc = st->Airport();
if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
return CMD_ERROR;
}
@ -559,7 +559,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
StationID next_airport_index = v->u.air.targetairport;
const Station *st = GetStation(next_airport_index);
/* If the station is not a valid airport or if it has no hangars */
if (!st->IsValid() || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
StationID station;
// the aircraft has to search for a hangar on its own
@ -696,7 +696,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
st = GetStation(v->current_order.dest);
// only goto depot if the target airport has terminals (eg. it is airport)
if (st->IsValid() && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
// v->u.air.targetairport = st->index;
v->current_order.type = OT_GOTO_DEPOT;
@ -970,7 +970,7 @@ static bool AircraftController(Vehicle *v)
}
// get airport moving data
const AirportFTAClass *afc = GetAirport(st->airport_type);
const AirportFTAClass *afc = st->Airport();
const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
// Helicopter raise
@ -1369,7 +1369,7 @@ static void MaybeCrashAirplane(Vehicle *v)
//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
prob = 0x10000 / 1500;
if (GetAirport(st->airport_type)->flags & AirportFTAClass::SHORT_STRIP &&
if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
!_cheats.no_jetcrash.value) {
prob = 0x10000 / 20;
@ -1446,15 +1446,11 @@ static void AircraftLandAirplane(Vehicle *v)
// set the right pos when heading to other airports after takeoff
static void AircraftNextAirportPos_and_Order(Vehicle *v)
{
const Station* st;
const AirportFTAClass *apc;
if (v->current_order.type == OT_GOTO_STATION ||
v->current_order.type == OT_GOTO_DEPOT)
v->u.air.targetairport = v->current_order.dest;
st = GetStation(v->u.air.targetairport);
apc = GetAirport(st->airport_type);
const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
v->u.air.pos = v->u.air.previous_pos = apc->entry_point;
}
@ -2048,10 +2044,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
if (v->current_order.type >= OT_LOADING) return;
// pass the right airport structure to the functions
// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
// that returns the correct layout depending on type
AirportGoToNextPosition(v, GetAirport(GetStation(v->u.air.targetairport)->airport_type));
AirportGoToNextPosition(v, GetStation(v->u.air.targetairport)->Airport());
}
void Aircraft_Tick(Vehicle *v)
@ -2117,7 +2110,7 @@ void UpdateAirplanesOnNewStation(Station *st)
byte takeofftype;
uint16 cnt;
// only 1 station is updated per function call, so it is enough to get entry_point once
const AirportFTAClass *ap = GetAirport(st->airport_type);
const AirportFTAClass *ap = st->Airport();
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
if (v->u.air.targetairport == st->index) { // if heading to this airport

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@ -985,7 +985,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
break;
case VEH_Aircraft:
bv->filter.flags =
tile == 0 ? AirportFTAClass::ALL : GetAirport(GetStationByTile(tile)->airport_type)->flags;
tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
ResizeWindow(w, 12, 0);
break;
}

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@ -288,7 +288,7 @@ enum {
static byte MapAircraftMovementState(const Vehicle *v)
{
const Station *st = GetStation(v->u.air.targetairport);
const AirportFTAClass *afc = GetAirport(st->airport_type);
const AirportFTAClass *afc = st->Airport();
byte amdflag = afc->MovingData(v->u.air.pos)->flag;
switch (v->u.air.state) {

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@ -261,7 +261,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!CheckOwnership(st->owner) ||
!(st->facilities & FACIL_AIRPORT) ||
GetAirport(st->airport_type)->nof_depots == 0) {
st->Airport()->nof_depots == 0) {
return CMD_ERROR;
}
} else {

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@ -3,6 +3,7 @@
#ifndef STATION_H
#define STATION_H
#include "airport.h"
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
@ -112,6 +113,12 @@ struct Station {
return type == RoadStop::BUS ? bus_stops : truck_stops;
}
const AirportFTAClass *Airport() const
{
assert(airport_tile != 0);
return GetAirport(airport_type);
}
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;

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@ -557,7 +557,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg)
}
if (st->airport_tile != 0) {
const AirportFTAClass* afc = GetAirport(st->airport_type);
const AirportFTAClass* afc = st->Airport();
MergePoint(&rect, st->airport_tile);
MergePoint(&rect,
@ -1679,14 +1679,13 @@ static int32 RemoveAirport(Station *st, uint32 flags)
TileIndex tile;
int w,h;
int32 cost;
const AirportFTAClass* afc;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->airport_tile;
afc = GetAirport(st->airport_type);
const AirportFTAClass *afc = st->Airport();
w = afc->size_x;
h = afc->size_y;