(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid global variable in script_controller

This commit is contained in:
truebrain 2011-11-29 23:27:01 +00:00
parent 3e6d026129
commit 880f377fa6
5 changed files with 17 additions and 4 deletions

View File

@ -235,6 +235,11 @@ void AIInstance::LoadDummyScript()
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const char *name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
/**
* DoCommand callback function for all commands executed by AIs.
* @param result The result of the command.

View File

@ -26,6 +26,8 @@ public:
*/
void Initialize(class AIInfo *info);
/* virtual */ int GetSetting(const char *name);
private:
const char *versionAPI; ///< Current API used by this script.

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@ -11,14 +11,11 @@
#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../script/squirrel.hpp"
#include "../../rev.h"
#include "script_controller.hpp"
#include "../../ai/ai_instance.hpp"
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
#include "../script_info.hpp"
@ -78,7 +75,7 @@ ScriptController::~ScriptController()
/* static */ int ScriptController::GetSetting(const char *name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
return ScriptObject::GetActiveInstance()->GetSetting(name);
}
/* static */ uint ScriptController::GetVersion()

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@ -12,10 +12,12 @@
#include "../../stdafx.h"
#include "../../script/squirrel.hpp"
#include "../../command_func.h"
#include "../../company_func.h"
#include "../../network/network.h"
#include "../../tunnelbridge.h"
#include "../script_storage.hpp"
#include "../../ai/ai_config.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
#include "../script_suspend.hpp"

View File

@ -36,6 +36,13 @@ public:
*/
void Initialize(const char *main_script, const char *instance_name);
/**
* Get the value of a setting of the current instance.
* @param name The name of the setting.
* @return the value for the setting, or -1 if the setting is not known.
*/
virtual int GetSetting(const char *name) = 0;
/**
* A script in multiplayer waits for the server to handle his DoCommand.
* It keeps waiting for this until this function is called.