(svn r27648) -Codechange: Remove remaining _saveload_mode usage.

This commit is contained in:
alberth 2016-09-04 12:56:56 +00:00
parent 75ad6d0100
commit 88bdf482c0
5 changed files with 123 additions and 128 deletions

View File

@ -97,16 +97,6 @@ enum FileSlots {
MAX_FILE_SLOTS = 64
};
/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
SLD_LOAD_GAME, ///< Load a game.
SLD_LOAD_SCENARIO, ///< Load a scenario.
SLD_SAVE_GAME, ///< Save a game.
SLD_SAVE_SCENARIO, ///< Save a scenario.
SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
};
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
@ -215,10 +205,9 @@ enum SortingBits {
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, FileOperation fop);
void FiosGetSavegameList(FileOperation fop, FileList &file_list);
void FiosGetScenarioList(FileOperation fop, FileList &file_list);

View File

@ -36,7 +36,6 @@
#include "safeguards.h"
SaveLoadDialogMode _saveload_mode;
LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
static bool _fios_path_changed;
@ -222,6 +221,8 @@ static void SortSaveGameList(FileList &file_list)
struct SaveLoadWindow : public Window {
private:
QueryString filename_editbox; ///< Filename editbox.
AbstractFileType abstract_filetype; /// Type of file to select.
FileOperation fop; ///< File operation to perform.
FileList fios_items; ///< Save game list.
FiosItem o_dir;
const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL.
@ -235,35 +236,56 @@ public:
this->filename_editbox.text.UpdateSize();
}
SaveLoadWindow(WindowDesc *desc, SaveLoadDialogMode mode) : Window(desc), filename_editbox(64)
SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, FileOperation fop)
: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop)
{
static const StringID saveload_captions[] = {
STR_SAVELOAD_LOAD_CAPTION,
STR_SAVELOAD_LOAD_SCENARIO,
STR_SAVELOAD_SAVE_CAPTION,
STR_SAVELOAD_SAVE_SCENARIO,
STR_SAVELOAD_LOAD_HEIGHTMAP,
STR_SAVELOAD_SAVE_HEIGHTMAP,
};
assert((uint)mode < lengthof(saveload_captions));
assert(this->fop == FOP_SAVE || this->fop == FOP_LOAD);
/* Use an array to define what will be the current file type being handled
* by current file mode */
switch (mode) {
case SLD_SAVE_GAME: this->GenerateFileName(); break;
case SLD_SAVE_HEIGHTMAP:
case SLD_SAVE_SCENARIO: this->filename_editbox.text.Assign("UNNAMED"); break;
default: break;
/* For saving, construct an initial file name. */
if (this->fop == FOP_SAVE) {
switch (this->abstract_filetype) {
case FT_SAVEGAME:
this->GenerateFileName();
break;
case FT_SCENARIO:
case FT_HEIGHTMAP:
this->filename_editbox.text.Assign("UNNAMED");
break;
default:
NOT_REACHED();
}
}
this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
this->CreateNestedTree(true);
if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = saveload_captions[mode];
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
if (this->fop == FOP_LOAD && this->abstract_filetype == FT_SAVEGAME) {
this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
}
/* Select caption string of the window. */
StringID caption_string;
switch (this->abstract_filetype) {
case FT_SAVEGAME:
caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
break;
case FT_SCENARIO:
caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
break;
case FT_HEIGHTMAP:
caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
break;
default:
NOT_REACHED();
}
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = caption_string;
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
this->FinishInitNested(0);
this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
@ -279,20 +301,18 @@ public:
ResetObjectToPlace();
/* Select the initial directory. */
o_dir.type = FIOS_TYPE_DIRECT;
switch (_saveload_mode) {
case SLD_SAVE_GAME:
case SLD_LOAD_GAME:
switch (this->abstract_filetype) {
case FT_SAVEGAME:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR);
break;
case SLD_SAVE_SCENARIO:
case SLD_LOAD_SCENARIO:
case FT_SCENARIO:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR);
break;
case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
case FT_HEIGHTMAP:
FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR);
break;
@ -301,9 +321,7 @@ public:
}
/* Focus the edit box by default in the save windows */
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
}
if (this->fop == FOP_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
}
virtual ~SaveLoadWindow()
@ -405,7 +423,7 @@ public:
if (y > y_max) break;
/* Hide current date for scenarios */
if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
if (this->abstract_filetype != FT_SCENARIO) {
/* Current date */
SetDParam(0, _load_check_data.current_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
@ -413,7 +431,7 @@ public:
}
/* Hide the NewGRF stuff when saving. We also hide the button. */
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
if (this->fop == FOP_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
y += WD_PAR_VSEP_NORMAL;
if (y > y_max) break;
@ -426,7 +444,7 @@ public:
if (y > y_max) break;
/* Hide the company stuff for scenarios */
if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
if (this->abstract_filetype != FT_SCENARIO) {
y += FONT_HEIGHT_NORMAL;
if (y > y_max) break;
@ -516,9 +534,10 @@ public:
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
if (this->abstract_filetype == FT_HEIGHTMAP) {
delete this;
ShowHeightmapLoad();
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
ClearErrorMessages();
@ -562,22 +581,25 @@ public:
this->InvalidateData(1);
}
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
if (this->fop == FOP_SAVE) {
/* Copy clicked name to editbox */
this->filename_editbox.text.Assign(file->title);
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
}
} else if (!_load_check_data.HasErrors()) {
this->selected = file;
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
_file_to_saveload.SetMode(file->type);
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
if (this->fop == FOP_LOAD) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
} else {
assert(this->abstract_filetype == FT_HEIGHTMAP);
_file_to_saveload.SetMode(file->type);
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
delete this;
ShowHeightmapLoad();
delete this;
ShowHeightmapLoad();
}
}
}
} else {
@ -592,10 +614,11 @@ public:
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
#if defined(ENABLE_NETWORK)
switch (_saveload_mode) {
assert(this->fop == FOP_LOAD);
switch (this->abstract_filetype) {
default: NOT_REACHED();
case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
}
#endif
}
@ -623,9 +646,8 @@ public:
virtual void OnTimeout()
{
/* This test protects against using widgets 11 and 12 which are only available
* in those saveload modes. */
if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return;
/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
if (this->fop != FOP_SAVE) return;
if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
if (!FiosDelete(this->filename_editbox.text.buf)) {
@ -633,10 +655,10 @@ public:
} else {
this->InvalidateData();
/* Reset file name to current date on successful delete */
if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
}
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
_switch_mode = SM_SAVE_GAME;
FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
} else {
@ -669,19 +691,7 @@ public:
if (!gui_scope) break;
_fios_path_changed = true;
AbstractFileType abstract_filetype;
FileOperation fop;
switch (_saveload_mode) {
case SLD_LOAD_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_LOAD; break;
case SLD_LOAD_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_LOAD; break;
case SLD_SAVE_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_SAVE; break;
case SLD_SAVE_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_SAVE; break;
case SLD_LOAD_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_LOAD; break;
case SLD_SAVE_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_SAVE; break;
default: NOT_REACHED();
}
this->fios_items.BuildFileList(abstract_filetype, fop);
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
this->vscroll->SetCount(this->fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();
@ -689,16 +699,29 @@ public:
case 1:
/* Selection changes */
if (!gui_scope) break;
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
}
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO,
!_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
if (this->fop != FOP_LOAD) break;
switch (this->abstract_filetype) {
case FT_HEIGHTMAP:
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
break;
case FT_SAVEGAME:
case FT_SCENARIO: {
bool disabled = this->selected == NULL || _load_check_data.HasErrors();
if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
}
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
break;
}
default:
NOT_REACHED();
}
break;
}
@ -729,41 +752,24 @@ static WindowDesc _save_dialog_desc(
_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
);
/**
* These values are used to convert the file/operations mode into a corresponding file type.
* So each entry, as expressed by the related comment, is based on the enum
*/
static const AbstractFileType _file_modetotype[] = {
FT_SAVEGAME, // used for SLD_LOAD_GAME
FT_SCENARIO, // used for SLD_LOAD_SCENARIO
FT_SAVEGAME, // used for SLD_SAVE_GAME
FT_SCENARIO, // used for SLD_SAVE_SCENARIO
FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP
FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP
};
/**
* Launch save/load dialog in the given mode.
* @param mode Save/load mode.
* @param abstract_filetype Kind of file to handle.
* @param fop File operation to perform (load or save).
*/
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, FileOperation fop)
{
DeleteWindowById(WC_SAVELOAD, 0);
WindowDesc *sld;
switch (mode) {
case SLD_SAVE_GAME:
case SLD_SAVE_SCENARIO:
case SLD_SAVE_HEIGHTMAP:
sld = &_save_dialog_desc; break;
case SLD_LOAD_HEIGHTMAP:
sld = &_load_heightmap_dialog_desc; break;
default:
sld = &_load_dialog_desc; break;
if (fop == FOP_SAVE) {
sld = &_save_dialog_desc;
} else {
/* Dialogue for loading a file. */
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc;
}
_saveload_mode = mode;
_file_to_saveload.filetype = _file_modetotype[mode];
_file_to_saveload.filetype = abstract_filetype;
new SaveLoadWindow(sld, mode);
new SaveLoadWindow(sld, abstract_filetype, fop);
}

View File

@ -111,9 +111,9 @@ struct SelectGameWindow : public Window {
}
break;
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); break;
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); break;
case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
case WID_SGI_PLAY_NETWORK:

View File

@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_LOAD_GAME:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_GAME);
ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD);
break;
}
}

View File

@ -427,17 +427,17 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_SAVE); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_SAVE); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_SAVE); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
@ -1712,7 +1712,7 @@ struct MainToolbarWindow : Window {
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTHK_SETTINGS: ShowGameOptions(); break;
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
case MTHK_SMALLMAP: ShowSmallMap(); break;
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;