mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r27648) -Codechange: Remove remaining _saveload_mode usage.
This commit is contained in:
parent
75ad6d0100
commit
88bdf482c0
13
src/fios.h
13
src/fios.h
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@ -97,16 +97,6 @@ enum FileSlots {
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MAX_FILE_SLOTS = 64
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};
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/** Mode of the file dialogue window. */
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enum SaveLoadDialogMode {
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SLD_LOAD_GAME, ///< Load a game.
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SLD_LOAD_SCENARIO, ///< Load a scenario.
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SLD_SAVE_GAME, ///< Save a game.
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SLD_SAVE_SCENARIO, ///< Save a scenario.
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SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
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SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
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};
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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@ -215,10 +205,9 @@ enum SortingBits {
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DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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void ShowSaveLoadDialog(AbstractFileType abstract_filetype, FileOperation fop);
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void FiosGetSavegameList(FileOperation fop, FileList &file_list);
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void FiosGetScenarioList(FileOperation fop, FileList &file_list);
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212
src/fios_gui.cpp
212
src/fios_gui.cpp
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@ -36,7 +36,6 @@
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#include "safeguards.h"
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SaveLoadDialogMode _saveload_mode;
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LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
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static bool _fios_path_changed;
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@ -222,6 +221,8 @@ static void SortSaveGameList(FileList &file_list)
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struct SaveLoadWindow : public Window {
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private:
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QueryString filename_editbox; ///< Filename editbox.
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AbstractFileType abstract_filetype; /// Type of file to select.
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FileOperation fop; ///< File operation to perform.
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FileList fios_items; ///< Save game list.
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FiosItem o_dir;
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const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL.
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@ -235,35 +236,56 @@ public:
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this->filename_editbox.text.UpdateSize();
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}
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SaveLoadWindow(WindowDesc *desc, SaveLoadDialogMode mode) : Window(desc), filename_editbox(64)
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SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, FileOperation fop)
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: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop)
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{
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static const StringID saveload_captions[] = {
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STR_SAVELOAD_LOAD_CAPTION,
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STR_SAVELOAD_LOAD_SCENARIO,
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STR_SAVELOAD_SAVE_CAPTION,
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STR_SAVELOAD_SAVE_SCENARIO,
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STR_SAVELOAD_LOAD_HEIGHTMAP,
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STR_SAVELOAD_SAVE_HEIGHTMAP,
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};
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assert((uint)mode < lengthof(saveload_captions));
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assert(this->fop == FOP_SAVE || this->fop == FOP_LOAD);
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/* Use an array to define what will be the current file type being handled
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* by current file mode */
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switch (mode) {
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case SLD_SAVE_GAME: this->GenerateFileName(); break;
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case SLD_SAVE_HEIGHTMAP:
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case SLD_SAVE_SCENARIO: this->filename_editbox.text.Assign("UNNAMED"); break;
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default: break;
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/* For saving, construct an initial file name. */
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if (this->fop == FOP_SAVE) {
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switch (this->abstract_filetype) {
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case FT_SAVEGAME:
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this->GenerateFileName();
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break;
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case FT_SCENARIO:
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case FT_HEIGHTMAP:
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this->filename_editbox.text.Assign("UNNAMED");
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break;
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default:
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NOT_REACHED();
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}
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}
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this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
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this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
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this->CreateNestedTree(true);
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if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = saveload_captions[mode];
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this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
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if (this->fop == FOP_LOAD && this->abstract_filetype == FT_SAVEGAME) {
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this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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/* Select caption string of the window. */
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StringID caption_string;
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switch (this->abstract_filetype) {
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case FT_SAVEGAME:
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caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
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break;
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case FT_SCENARIO:
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caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
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break;
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case FT_HEIGHTMAP:
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caption_string = (this->fop == FOP_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
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break;
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default:
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NOT_REACHED();
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}
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this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = caption_string;
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this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
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this->FinishInitNested(0);
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this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
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@ -279,20 +301,18 @@ public:
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ResetObjectToPlace();
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/* Select the initial directory. */
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o_dir.type = FIOS_TYPE_DIRECT;
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switch (_saveload_mode) {
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case SLD_SAVE_GAME:
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case SLD_LOAD_GAME:
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switch (this->abstract_filetype) {
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case FT_SAVEGAME:
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FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR);
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break;
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case SLD_SAVE_SCENARIO:
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case SLD_LOAD_SCENARIO:
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case FT_SCENARIO:
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FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR);
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break;
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case SLD_SAVE_HEIGHTMAP:
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case SLD_LOAD_HEIGHTMAP:
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case FT_HEIGHTMAP:
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FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR);
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break;
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@ -301,9 +321,7 @@ public:
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}
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/* Focus the edit box by default in the save windows */
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
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this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
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}
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if (this->fop == FOP_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
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}
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virtual ~SaveLoadWindow()
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@ -405,7 +423,7 @@ public:
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if (y > y_max) break;
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/* Hide current date for scenarios */
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if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
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if (this->abstract_filetype != FT_SCENARIO) {
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/* Current date */
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SetDParam(0, _load_check_data.current_date);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
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@ -413,7 +431,7 @@ public:
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}
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/* Hide the NewGRF stuff when saving. We also hide the button. */
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if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
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if (this->fop == FOP_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
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y += WD_PAR_VSEP_NORMAL;
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if (y > y_max) break;
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@ -426,7 +444,7 @@ public:
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if (y > y_max) break;
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/* Hide the company stuff for scenarios */
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if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
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if (this->abstract_filetype != FT_SCENARIO) {
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y += FONT_HEIGHT_NORMAL;
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if (y > y_max) break;
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@ -516,9 +534,10 @@ public:
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strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
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if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
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if (this->abstract_filetype == FT_HEIGHTMAP) {
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delete this;
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ShowHeightmapLoad();
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} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
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_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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ClearErrorMessages();
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@ -562,22 +581,25 @@ public:
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this->InvalidateData(1);
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}
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
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if (this->fop == FOP_SAVE) {
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/* Copy clicked name to editbox */
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this->filename_editbox.text.Assign(file->title);
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this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
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}
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} else if (!_load_check_data.HasErrors()) {
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this->selected = file;
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if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
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this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
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} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
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_file_to_saveload.SetMode(file->type);
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strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
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if (this->fop == FOP_LOAD) {
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if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
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this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
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} else {
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assert(this->abstract_filetype == FT_HEIGHTMAP);
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_file_to_saveload.SetMode(file->type);
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strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
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delete this;
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ShowHeightmapLoad();
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delete this;
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ShowHeightmapLoad();
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}
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}
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}
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} else {
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@ -592,10 +614,11 @@ public:
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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} else {
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#if defined(ENABLE_NETWORK)
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switch (_saveload_mode) {
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assert(this->fop == FOP_LOAD);
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switch (this->abstract_filetype) {
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default: NOT_REACHED();
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case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
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case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
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case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
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case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
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}
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#endif
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}
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@ -623,9 +646,8 @@ public:
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virtual void OnTimeout()
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{
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/* This test protects against using widgets 11 and 12 which are only available
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* in those saveload modes. */
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if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return;
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/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
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if (this->fop != FOP_SAVE) return;
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if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
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if (!FiosDelete(this->filename_editbox.text.buf)) {
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@ -633,10 +655,10 @@ public:
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} else {
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this->InvalidateData();
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/* Reset file name to current date on successful delete */
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if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
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if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
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}
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} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
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_switch_mode = SM_SAVE_GAME;
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FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
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} else {
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@ -669,19 +691,7 @@ public:
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if (!gui_scope) break;
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_fios_path_changed = true;
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AbstractFileType abstract_filetype;
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FileOperation fop;
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switch (_saveload_mode) {
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case SLD_LOAD_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_LOAD; break;
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case SLD_LOAD_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_LOAD; break;
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case SLD_SAVE_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_SAVE; break;
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case SLD_SAVE_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_SAVE; break;
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case SLD_LOAD_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_LOAD; break;
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case SLD_SAVE_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_SAVE; break;
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default: NOT_REACHED();
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}
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this->fios_items.BuildFileList(abstract_filetype, fop);
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this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
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this->vscroll->SetCount(this->fios_items.Length());
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this->selected = NULL;
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_load_check_data.Clear();
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@ -689,16 +699,29 @@ public:
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case 1:
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/* Selection changes */
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if (!gui_scope) break;
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if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
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this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
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}
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if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
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this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
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this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
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this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO,
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!_load_check_data.HasNewGrfs());
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this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
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!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
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if (this->fop != FOP_LOAD) break;
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switch (this->abstract_filetype) {
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case FT_HEIGHTMAP:
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this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
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break;
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case FT_SAVEGAME:
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case FT_SCENARIO: {
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bool disabled = this->selected == NULL || _load_check_data.HasErrors();
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if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
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disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
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}
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this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
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this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
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this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
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!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
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break;
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}
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default:
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NOT_REACHED();
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}
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break;
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}
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@ -729,41 +752,24 @@ static WindowDesc _save_dialog_desc(
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_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
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);
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/**
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* These values are used to convert the file/operations mode into a corresponding file type.
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* So each entry, as expressed by the related comment, is based on the enum
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*/
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static const AbstractFileType _file_modetotype[] = {
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FT_SAVEGAME, // used for SLD_LOAD_GAME
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FT_SCENARIO, // used for SLD_LOAD_SCENARIO
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FT_SAVEGAME, // used for SLD_SAVE_GAME
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FT_SCENARIO, // used for SLD_SAVE_SCENARIO
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FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP
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FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP
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};
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/**
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* Launch save/load dialog in the given mode.
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* @param mode Save/load mode.
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* @param abstract_filetype Kind of file to handle.
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* @param fop File operation to perform (load or save).
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*/
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void ShowSaveLoadDialog(SaveLoadDialogMode mode)
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void ShowSaveLoadDialog(AbstractFileType abstract_filetype, FileOperation fop)
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{
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DeleteWindowById(WC_SAVELOAD, 0);
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WindowDesc *sld;
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switch (mode) {
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case SLD_SAVE_GAME:
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case SLD_SAVE_SCENARIO:
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case SLD_SAVE_HEIGHTMAP:
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sld = &_save_dialog_desc; break;
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case SLD_LOAD_HEIGHTMAP:
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sld = &_load_heightmap_dialog_desc; break;
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default:
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sld = &_load_dialog_desc; break;
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if (fop == FOP_SAVE) {
|
||||
sld = &_save_dialog_desc;
|
||||
} else {
|
||||
/* Dialogue for loading a file. */
|
||||
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc;
|
||||
}
|
||||
|
||||
_saveload_mode = mode;
|
||||
_file_to_saveload.filetype = _file_modetotype[mode];
|
||||
_file_to_saveload.filetype = abstract_filetype;
|
||||
|
||||
new SaveLoadWindow(sld, mode);
|
||||
new SaveLoadWindow(sld, abstract_filetype, fop);
|
||||
}
|
||||
|
|
|
@ -111,9 +111,9 @@ struct SelectGameWindow : public Window {
|
|||
}
|
||||
break;
|
||||
|
||||
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
|
||||
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
|
||||
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
|
||||
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
|
||||
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); break;
|
||||
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); break;
|
||||
case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
|
||||
|
||||
case WID_SGI_PLAY_NETWORK:
|
||||
|
|
|
@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window {
|
|||
|
||||
case WID_NSS_LOAD_GAME:
|
||||
_is_network_server = true;
|
||||
ShowSaveLoadDialog(SLD_LOAD_GAME);
|
||||
ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD);
|
||||
break;
|
||||
|
||||
case WID_NSS_PLAY_SCENARIO:
|
||||
_is_network_server = true;
|
||||
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
|
||||
ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD);
|
||||
break;
|
||||
|
||||
case WID_NSS_PLAY_HEIGHTMAP:
|
||||
_is_network_server = true;
|
||||
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
|
||||
ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -427,17 +427,17 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
|
|||
{
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
switch (index) {
|
||||
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
|
||||
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
|
||||
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
|
||||
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
|
||||
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_SAVE); break;
|
||||
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); break;
|
||||
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_SAVE); break;
|
||||
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); break;
|
||||
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
|
||||
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
|
||||
}
|
||||
} else {
|
||||
switch (index) {
|
||||
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
|
||||
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
|
||||
case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_SAVE); break;
|
||||
case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
|
||||
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
|
||||
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
|
||||
}
|
||||
|
@ -1712,7 +1712,7 @@ struct MainToolbarWindow : Window {
|
|||
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
|
||||
case MTHK_SETTINGS: ShowGameOptions(); break;
|
||||
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
|
||||
case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
|
||||
case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); break;
|
||||
case MTHK_SMALLMAP: ShowSmallMap(); break;
|
||||
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
|
||||
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
|
||||
|
|
Loading…
Reference in New Issue