From 88d5472fe897edf77ea08be7488e06d342fedd3a Mon Sep 17 00:00:00 2001 From: peter1138 Date: Fri, 15 Sep 2006 12:27:00 +0000 Subject: [PATCH] (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. --- lang/english.txt | 18 ++++ livery.h | 57 +++++++++++ misc_cmd.c | 65 ++++++++++-- openttd.c | 2 + player.h | 9 ++ player_gui.c | 253 +++++++++++++++++++++++++++++++++++++---------- players.c | 24 +++++ saveload.c | 2 +- vehicle.c | 87 ++++++++++++++-- 9 files changed, 450 insertions(+), 67 deletions(-) create mode 100644 livery.h diff --git a/lang/english.txt b/lang/english.txt index 0c2cc29a18..82ae2330ce 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -2166,6 +2166,24 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA} STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} has been taken over by {COMPANY}! STR_7080_PROTECTED :{WHITE}This company is not old enough to trade shares yet... +STR_LIVERY_DEFAULT :Standard Livery +STR_LIVERY_STEAM :Steam Engine +STR_LIVERY_DIESEL :Diesel Engine +STR_LIVERY_ELECTRIC :Electric Engine +STR_LIVERY_MONORAIL :Monorail Engine +STR_LIVERY_MAGLEV :Maglev Engine +STR_LIVERY_DMU :DMU +STR_LIVERY_EMU :EMU +STR_LIVERY_PASSENGER_WAGON :Passenger Coach +STR_LIVERY_FREIGHT_WAGON :Freight Wagon +STR_LIVERY_BUS :Bus +STR_LIVERY_TRUCK :Lorry +STR_LIVERY_PASSENGER_SHIP :Passenger Ferry +STR_LIVERY_FREIGHT_SHIP :Freight Ship +STR_LIVERY_HELICOPTER :Helicopter +STR_LIVERY_SMALL_PLANE :Small Aeroplane +STR_LIVERY_LARGE_PLANE :Large Aeroplane + ##id 0x8000 STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) diff --git a/livery.h b/livery.h new file mode 100644 index 0000000000..1834f9c758 --- /dev/null +++ b/livery.h @@ -0,0 +1,57 @@ +/* $Id$ */ + +#ifndef LIVERY_H +#define LIVERY_H + + +/* List of different livery schemes. */ +typedef enum LiverySchemes { + LS_DEFAULT, + + /* Rail vehicles */ + LS_STEAM, + LS_DIESEL, + LS_ELECTRIC, + LS_MONORAIL, + LS_MAGLEV, + LS_DMU, + LS_EMU, + LS_PASSENGER_WAGON, + LS_FREIGHT_WAGON, + + /* Road vehicles */ + LS_BUS, + LS_TRUCK, + + /* Ships */ + LS_PASSENGER_SHIP, + LS_FREIGHT_SHIP, + + /* Aircraft */ + LS_HELICOPTER, + LS_SMALL_PLANE, + LS_LARGE_PLANE, + + LS_END +} LiveryScheme; + + +/* List of different livery classes, used only by the livery GUI. */ +typedef enum LiveryClasses { + LC_OTHER, + LC_RAIL, + LC_ROAD, + LC_SHIP, + LC_AIRCRAFT, + LC_END +} LiveryClass; + + +typedef struct Livery { + bool in_use; ///< Set if this livery should be used instead of the default livery. + byte colour1; ///< First colour, for all vehicles. + byte colour2; ///< Second colour, for vehicles with 2CC support. +} Livery; + +#endif /* LIVERY_H */ + diff --git a/misc_cmd.c b/misc_cmd.c index 38e8801b82..d96572bb6e 100644 --- a/misc_cmd.c +++ b/misc_cmd.c @@ -13,6 +13,7 @@ #include "economy.h" #include "network.h" #include "variables.h" +#include "livery.h" /** Change the player's face. * @param tile unused @@ -30,28 +31,78 @@ int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Change the player's company-colour * @param tile unused - * @param p1 unused + * @param p1 bitstuffed: + * p1 bits 0-7 scheme to set + * p1 bits 8-9 set in use state or first/second colour * @param p2 new colour for vehicles, property, etc. */ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Player *p, *pp; byte colour; + LiveryScheme scheme = GB(p1, 0, 8); + byte state = GB(p1, 8, 2); if (p2 >= 16) return CMD_ERROR; // max 16 colours colour = p2; + if (scheme >= LS_END || state >= 3) return CMD_ERROR; + p = GetPlayer(_current_player); - /* Ensure no two companies have the same colour */ - FOR_ALL_PLAYERS(pp) { - if (pp->is_active && pp != p && pp->player_color == colour) - return CMD_ERROR; + /* Ensure no two companies have the same primary colour */ + if (scheme == LS_DEFAULT && state == 0) { + FOR_ALL_PLAYERS(pp) { + if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR; + } } if (flags & DC_EXEC) { - _player_colors[_current_player] = colour; - p->player_color = colour; + switch (state) { + case 0: + p->livery[scheme].colour1 = colour; + + /* If setting the first colour of the default scheme, adjust the + * original and cached player colours too. */ + if (scheme == LS_DEFAULT) { + _player_colors[_current_player] = colour; + p->player_color = colour; + } + break; + + case 1: + p->livery[scheme].colour2 = colour; + break; + + case 2: + p->livery[scheme].in_use = colour != 0; + + /* Now handle setting the default scheme's in_use flag. + * This is different to the other schemes, as it signifies if any + * scheme is active at all. If this flag is not set, then no + * processing of vehicle types occurs at all, and only the default + * colours will be used. */ + + /* If enabling a scheme, set the default scheme to be in use too */ + if (colour != 0) { + p->livery[LS_DEFAULT].in_use = true; + break; + } + + /* Else loop through all schemes to see if any are left enabled. + * If not, disable the default scheme too. */ + p->livery[LS_DEFAULT].in_use = false; + for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (p->livery[scheme].in_use) { + p->livery[LS_DEFAULT].in_use = true; + break; + } + } + break; + + default: + break; + } MarkWholeScreenDirty(); } return 0; diff --git a/openttd.c b/openttd.c index c891105f89..e48da751f4 100644 --- a/openttd.c +++ b/openttd.c @@ -1452,6 +1452,8 @@ bool AfterLoadGame(void) YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); + if (CheckSavegameVersion(34)) FOR_ALL_PLAYERS(p) ResetPlayerLivery(p); + FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); if (!CheckSavegameVersion(27)) AfterLoadStations(); diff --git a/player.h b/player.h index 55c13abce6..55aec0ce98 100644 --- a/player.h +++ b/player.h @@ -7,6 +7,7 @@ #include "aystar.h" #include "rail.h" #include "engine.h" +#include "livery.h" typedef struct PlayerEconomyEntry { int32 income; @@ -161,6 +162,7 @@ typedef struct Player { int64 money64; // internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion byte player_color; + Livery livery[LS_END]; byte player_money_fraction; byte avail_railtypes; byte block_preview; @@ -312,4 +314,11 @@ static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine */ static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, flags); } +/** + * Reset the livery schemes to the player's primary colour. + * This is used on loading games without livery information and on new player start up. + * @param p Player to reset. + */ +void ResetPlayerLivery(Player *p); + #endif /* PLAYER_H */ diff --git a/player_gui.c b/player_gui.c index a0a4f0927c..3041dc016d 100644 --- a/player_gui.c +++ b/player_gui.c @@ -245,78 +245,223 @@ void ShowPlayerFinances(PlayerID player) DoShowPlayerFinances(player, false, false); } -static void SelectPlayerColorWndProc(Window *w, WindowEvent *e) +/* List of colours for the livery window */ +static const StringID _colour_dropdown[] = { + STR_00D1_DARK_BLUE, + STR_00D2_PALE_GREEN, + STR_00D3_PINK, + STR_00D4_YELLOW, + STR_00D5_RED, + STR_00D6_LIGHT_BLUE, + STR_00D7_GREEN, + STR_00D8_DARK_GREEN, + STR_00D9_BLUE, + STR_00DA_CREAM, + STR_00DB_MAUVE, + STR_00DC_PURPLE, + STR_00DD_ORANGE, + STR_00DE_BROWN, + STR_00DF_GREY, + STR_00E0_WHITE, + INVALID_STRING_ID +}; + +/* Association of liveries to livery classes */ +static const LiveryClass livery_class[LS_END] = { + LC_OTHER, + LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, + LC_ROAD, LC_ROAD, + LC_SHIP, LC_SHIP, + LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT, +}; + +/* Number of liveries in each class, used to determine the height of the livery window */ +static const byte livery_height[] = { + 1, + 9, + 2, + 2, + 3, +}; + +typedef struct livery_d { + uint32 sel; + LiveryClass livery_class; +} livery_d; +assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(livery_d)); + +static void ShowColourDropDownMenu(Window *w, uint32 widget) +{ + uint32 used_colours = 0; + const Livery *livery; + LiveryScheme scheme; + + /* Disallow other player colours for the primary colour */ + if (HASBIT(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) { + const Player *p; + FOR_ALL_PLAYERS(p) { + if (p->is_active && p->index != _local_player) SETBIT(used_colours, p->player_color); + } + } + + /* Get the first selected livery to use as the default dropdown item */ + for (scheme = 0; scheme < LS_END; scheme++) { + if (HASBIT(WP(w, livery_d).sel, scheme)) break; + } + if (scheme == LS_END) scheme = LS_DEFAULT; + livery = &GetPlayer(w->window_number)->livery[scheme]; + + ShowDropDownMenu(w, _colour_dropdown, widget == 10 ? livery->colour1 : livery->colour2, widget, used_colours, 0); +} + +static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_PAINT: { - const Player *p; - uint used_colors = 0; - int num_free = 16; - int x,y,pos; - int i; + case WE_PAINT: { + const Player *p = GetPlayer(w->window_number); + LiveryScheme scheme = LS_DEFAULT; + int y = 51; - FOR_ALL_PLAYERS(p) { - if (p->is_active) { - SETBIT(used_colors, p->player_color); - num_free--; + if ((WP(w, livery_d).sel == 0)) { + /* Disable dropdown controls if no scheme is selected */ + w->disabled_state = 1 << 9 | 1 << 10 | 1 << 11 | 1 << 12; + } else { + w->disabled_state = 0; + for (scheme = 0; scheme < LS_END; scheme++) { + if (HASBIT(WP(w, livery_d).sel, scheme)) break; + } + if (scheme == LS_END) scheme = LS_DEFAULT; } - } - WP(w,def_d).data_1 = used_colors; - SetVScrollCount(w, num_free); - DrawWindowWidgets(w); - x = 2; - y = 17; - pos = w->vscroll.pos; + SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); + SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); - for (i = 0; i != 16; i++) { - if (!(used_colors & 1) && --pos < 0 && pos >= -8) { - DrawString(x + 30, y, STR_00D1_DARK_BLUE + i, 2); - DrawSprite(GENERAL_SPRITE_COLOR(i) | PALETTE_MODIFIER_COLOR | SPR_VEH_BUS_SIDE_VIEW, x + 14, y + 4); - y += 14; + DrawWindowWidgets(w); + + for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (livery_class[scheme] == WP(w, livery_d).livery_class) { + bool sel = HASBIT(WP(w, livery_d).sel, scheme) != 0; + + if (scheme != LS_DEFAULT) { + DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, 2, y); + } + + DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? 0xC : 0x10); + + DrawSprite(SPR_SQUARE | GENERAL_SPRITE_COLOR(p->livery[scheme].colour1) | PALETTE_MODIFIER_COLOR, 152, y); + DrawSprite(SPR_SQUARE | GENERAL_SPRITE_COLOR(p->livery[scheme].colour2) | PALETTE_MODIFIER_COLOR, 277, y); + + DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? 0xC : 2); + DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? 0xC : 2); + + y += 14; + } } - used_colors >>= 1; + break; } - } break; - case WE_CLICK: - if (e->click.widget == 2) { - int item = (e->click.pt.y - 13) / 14; - uint used_colors; - int i; + case WE_CLICK: { + switch (e->click.widget) { + /* Livery Class buttons */ + case 2: + case 3: + case 4: + case 5: + case 6: { + LiveryScheme scheme; - if ((uint)item >= 8) - return; - item += w->vscroll.pos; - used_colors = WP(w,def_d).data_1; + WP(w, livery_d).livery_class = e->click.widget - 2; + WP(w, livery_d).sel = 0; - for (i = 0; i != 16; i++) { - if (!(used_colors & 1) && --item < 0) { - DoCommandP(0, 0, i, NULL, CMD_SET_PLAYER_COLOR); - DeleteWindow(w); + /* Select the first item in the list */ + for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (livery_class[scheme] == WP(w, livery_d).livery_class) { + WP(w, livery_d).sel = 1 << scheme; + break; + } + } + w->click_state = 1 << e->click.widget; + w->height = 49 + livery_height[WP(w, livery_d).livery_class] * 14; + w->widget[13].bottom = w->height - 1; + w->widget[13].data = livery_height[WP(w, livery_d).livery_class] << 8 | 1; + MarkWholeScreenDirty(); + break; + } + + case 9: + case 10: // First colour dropdown + ShowColourDropDownMenu(w, 10); + break; + + case 11: + case 12: // Second colour dropdown + ShowColourDropDownMenu(w, 12); + break; + + case 13: { + LiveryScheme scheme; + LiveryScheme j = (e->click.pt.y - 48) / 14; + + for (scheme = 0; scheme <= j; scheme++) { + if (livery_class[scheme] != WP(w, livery_d).livery_class) j++; + if (scheme >= LS_END) return; + } + if (j >= LS_END) return; + + /* If clicking on the left edge, toggle using the livery */ + if (e->click.pt.x < 10) { + DoCommandP(0, j | (2 << 8), !GetPlayer(w->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); + } + + if (_ctrl_pressed) { + TOGGLEBIT(WP(w, livery_d).sel, j); + } else { + WP(w, livery_d).sel = 1 << j; + } + SetWindowDirty(w); break; } - used_colors >>= 1; } + break; + } + + case WE_DROPDOWN_SELECT: { + LiveryScheme scheme; + + for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { + if (HASBIT(WP(w, livery_d).sel, scheme)) { + DoCommandP(0, scheme | (e->dropdown.button == 10 ? 0 : 256), e->dropdown.index, NULL, CMD_SET_PLAYER_COLOR); + } + } + break; } - break; } } -static const Widget _select_player_color_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 14, 11, 149, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 137, 14, 127, 0x0, STR_7034_CLICK_ON_SELECTED_NEW_COLOR}, -{ WWT_SCROLLBAR, RESIZE_NONE, 14, 138, 149, 14, 127, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WIDGETS_END}, +static const Widget _select_player_livery_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_NULL }, +{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_NULL }, +{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_NULL }, +{ WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_NULL }, +{ WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_NULL }, +{ WWT_PANEL, RESIZE_NONE, 14, 110, 399, 14, 35, 0x0, STR_NULL }, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL }, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 150, 262, 36, 47, STR_02BD, STR_7007_NEW_COLOR_SCHEME }, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 263, 274, 36, 47, STR_0225, STR_7007_NEW_COLOR_SCHEME }, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 275, 387, 36, 47, STR_02E1, STR_7007_NEW_COLOR_SCHEME }, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 388, 399, 36, 47, STR_0225, STR_7007_NEW_COLOR_SCHEME }, +{ WWT_MATRIX, RESIZE_NONE, 14, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_NULL }, +{ WIDGETS_END }, }; -static const WindowDesc _select_player_color_desc = { - -1,-1, 150, 128, - WC_PLAYER_COLOR,0, +static const WindowDesc _select_player_livery_desc = { + -1,-1, 400, 49 + 1 * 14, + WC_PLAYER_COLOR, 0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _select_player_color_widgets, - SelectPlayerColorWndProc + _select_player_livery_widgets, + SelectPlayerLiveryWndProc }; static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e) @@ -570,10 +715,12 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) } break; case 4: {/* change color */ - Window *wf = AllocateWindowDescFront(&_select_player_color_desc,w->window_number); + Window *wf = AllocateWindowDescFront(&_select_player_livery_desc, w->window_number); if (wf != NULL) { wf->caption_color = wf->window_number; - wf->vscroll.cap = 8; + WP(wf,livery_d).livery_class = LC_OTHER; + WP(wf,livery_d).sel = 1; + wf->click_state = 1 << 2; } } break; diff --git a/players.c b/players.c index 9e7aa85159..308eb71bd3 100644 --- a/players.c +++ b/players.c @@ -481,6 +481,17 @@ static Player *AllocatePlayer(void) return NULL; } +void ResetPlayerLivery(Player *p) +{ + LiveryScheme scheme; + + for (scheme = 0; scheme < LS_END; scheme++) { + p->livery[scheme].in_use = false; + p->livery[scheme].colour1 = p->player_color; + p->livery[scheme].colour2 = p->player_color; + } +} + Player *DoStartupNewPlayer(bool is_ai) { Player *p; @@ -490,6 +501,7 @@ Player *DoStartupNewPlayer(bool is_ai) // Make a color p->player_color = GeneratePlayerColor(); + ResetPlayerLivery(p); _player_colors[p->index] = p->player_color; p->name_1 = STR_SV_UNNAMED; p->is_active = true; @@ -1253,6 +1265,13 @@ static const SaveLoad _player_ai_build_rec_desc[] = { SLE_END() }; +static const SaveLoad _player_livery_desc[] = { + SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), + SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), + SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), + SLE_END() +}; + static void SaveLoad_PLYR(Player* p) { int i; @@ -1274,6 +1293,11 @@ static void SaveLoad_PLYR(Player* p) for (i = 0; i < p->num_valid_stat_ent; i++) { SlObject(&p->old_economy[i], _player_economy_desc); } + + // Write each livery entry. + for (i = 0; i < LS_END; i++) { + SlObject(&p->livery[i], _player_livery_desc); + } } static void Save_PLYR(void) diff --git a/saveload.c b/saveload.c index 31d372695f..d3ab95018d 100644 --- a/saveload.c +++ b/saveload.c @@ -30,7 +30,7 @@ #include "variables.h" #include -const uint16 SAVEGAME_VERSION = 33; +const uint16 SAVEGAME_VERSION = 34; uint16 _sl_version; /// the major savegame version identifier byte _sl_minor_version; /// the minor savegame version, DO NOT USE! diff --git a/vehicle.c b/vehicle.c index c43e393d88..38875a76a0 100644 --- a/vehicle.c +++ b/vehicle.c @@ -32,6 +32,7 @@ #include "network.h" #include "yapf/yapf.h" #include "date.h" +#include "newgrf_engine.h" #define INVALID_COORD (-0x8000) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) @@ -2301,26 +2302,100 @@ UnitID GetFreeUnitNumber(byte type) return unit; } -static PalSpriteID GetEngineColourMap(EngineID engine_type, PlayerID player) +static PalSpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, CargoID cargo_type) { SpriteID map; - byte colour = _player_colors[player]; + const Player *p = GetPlayer(player); + LiveryScheme scheme = LS_DEFAULT; + + /* The default livery is always available for use, but its in_use flag determines + * whether any _other_ liveries are in use. */ + if (p->livery[LS_DEFAULT].in_use) { + /* Determine the livery scheme to use */ + switch (GetEngine(engine_type)->type) { + case VEH_Train: { + switch (_engine_info[engine_type].railtype) { + case RAILTYPE_RAIL: + case RAILTYPE_ELECTRIC: + { + const RailVehicleInfo *rvi = RailVehInfo(engine_type); + + if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type; + if (rvi->flags & RVI_WAGON) { + scheme = (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL || cargo_type == CT_VALUABLES) ? + LS_PASSENGER_WAGON : LS_FREIGHT_WAGON; + } else { + bool is_mu = HASBIT(_engine_info[engine_type].misc_flags, EF_RAIL_IS_MU); + + switch (rvi->engclass) { + case 0: scheme = LS_STEAM; break; + case 1: scheme = is_mu ? LS_DMU : LS_DIESEL; break; + case 2: scheme = is_mu ? LS_EMU : LS_ELECTRIC; break; + } + } + break; + } + + case RAILTYPE_MONO: scheme = LS_MONORAIL; break; + case RAILTYPE_MAGLEV: scheme = LS_MAGLEV; break; + } + break; + } + + case VEH_Road: { + const RoadVehicleInfo *rvi = RoadVehInfo(engine_type); + if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type; + scheme = (cargo_type == CT_PASSENGERS) ? LS_BUS : LS_TRUCK; + break; + } + + case VEH_Ship: { + const ShipVehicleInfo *svi = ShipVehInfo(engine_type); + if (cargo_type == CT_INVALID) cargo_type = svi->cargo_type; + scheme = (cargo_type == CT_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP; + break; + } + + case VEH_Aircraft: { + const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type); + if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS; + switch (avi->subtype) { + case 0: scheme = LS_HELICOPTER; break; + case 1: scheme = LS_SMALL_PLANE; break; + case 3: scheme = LS_LARGE_PLANE; break; + } + break; + } + } + + /* Switch back to the default scheme if the resolved scheme is not in use */ + if (!p->livery[scheme].in_use) scheme = LS_DEFAULT; + } - /* XXX Magic 0x307 is the first company colour remap sprite */ map = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC) ? - (SPR_2CCMAP_BASE + colour + colour * 16) : (PALETTE_RECOLOR_START + colour); + (SPR_2CCMAP_BASE + p->livery[scheme].colour1 + p->livery[scheme].colour2 * 16) : + (PALETTE_RECOLOR_START + p->livery[scheme].colour1); return SPRITE_PALETTE(map << PALETTE_SPRITE_START); } PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player) { - return GetEngineColourMap(engine_type, player); + return GetEngineColourMap(engine_type, player, INVALID_ENGINE, CT_INVALID); } PalSpriteID GetVehiclePalette(const Vehicle *v) { - return GetEngineColourMap(v->engine_type, v->owner); + if (v->type == VEH_Train) { + return GetEngineColourMap( + (v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? + v->u.rail.first_engine : v->engine_type, + v->owner, + v->u.rail.first_engine, + v->cargo_type); + } + + return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v->cargo_type); } // Save and load of vehicles