(svn r20153) -Fix (r20125): Make the snowchecks for clear land and trees consistent with the other tiletypes.

This commit is contained in:
frosch 2010-07-14 20:26:01 +00:00
parent 8439cf2f4c
commit 88dd0ac3af
1 changed files with 2 additions and 2 deletions

View File

@ -291,7 +291,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
bool has_snow;
switch (GetTileType(tile)) {
case MP_CLEAR:
has_snow = IsSnowTile(tile);
has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
break;
case MP_RAILWAY: {
@ -306,7 +306,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
case MP_TREES: {
TreeGround ground = GetTreeGround(tile);
has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW);
has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
break;
}