mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8151) -Feature: Automatically build semaphores before a configurable date, which can be set by each network player seperately.
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@ -1117,6 +1117,7 @@ STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}End gam
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STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes)
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STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies
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STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s)
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STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left
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STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre
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@ -7,6 +7,7 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "date.h"
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#include "map.h"
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#include "tile.h"
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#include "window.h"
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@ -181,7 +182,13 @@ static void GenericPlaceSignals(TileIndex tile)
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}
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if (!_remove_button_clicked) {
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DoCommandP(tile, i + (_ctrl_pressed ? 8 : 0), 0, CcPlaySound1E,
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uint32 p1 = _ctrl_pressed ? 8 : 0;
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if (!HasSignals(tile) && _cur_year < _patches.semaphore_build_before) {
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/* Reverse the logic, so semaphores are normally built, and light
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* signals can be built with ctrl held down. */
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p1 = _ctrl_pressed ? 0 : 8;
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}
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DoCommandP(tile, i + p1, 0, CcPlaySound1E,
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CMD_BUILD_SIGNALS | CMD_AUTO | CMD_MSG(STR_1010_CAN_T_BUILD_SIGNALS_HERE));
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} else {
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DoCommandP(tile, i, 0, CcPlaySound1E,
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@ -360,18 +367,25 @@ static void HandleAutoSignalPlacement(void)
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{
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TileHighlightData *thd = &_thd;
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byte trackstat = thd->drawstyle & 0xF; // 0..5
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byte semaphore = _ctrl_pressed ? 1 : 0;
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if (thd->drawstyle == HT_RECT) { // one tile case
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GenericPlaceSignals(TileVirtXY(thd->selend.x, thd->selend.y));
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return;
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}
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if (!HasSignals(TileVirtXY(thd->selstart.x, thd->selstart.y)) && _cur_year < _patches.semaphore_build_before) {
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/* Reverse the logic, so semaphores are normally built, and light
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* signals can be built with ctrl held down. */
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semaphore = _ctrl_pressed ? 0 : 1;
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}
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// _patches.drag_signals_density is given as a parameter such that each user in a network
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// game can specify his/her own signal density
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DoCommandP(
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TileVirtXY(thd->selstart.x, thd->selstart.y),
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TileVirtXY(thd->selend.x, thd->selend.y),
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(_ctrl_pressed ? 1 << 3 : 0) | (trackstat << 4) | (_patches.drag_signals_density << 24),
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(semaphore << 3) | (trackstat << 4) | (_patches.drag_signals_density << 24),
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CcPlaySound1E,
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_remove_button_clicked ?
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CMD_REMOVE_SIGNAL_TRACK | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1013_CAN_T_REMOVE_SIGNALS_FROM) :
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@ -1292,6 +1292,7 @@ const SettingDesc _patch_settings[] = {
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SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
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SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
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SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
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SDT_VAR(Patches, semaphore_build_before,SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, NULL),
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/***************************************************************************/
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/* Vehicle section of the GUI-configure patches window */
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@ -585,6 +585,7 @@ static const char *_patches_construction[] = {
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"always_small_airport",
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"drag_signals_density",
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"oil_refinery_limit",
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"semaphore_build_before",
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};
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static const char *_patches_stations[] = {
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@ -186,6 +186,7 @@ typedef struct Patches {
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uint8 map_y;
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byte drag_signals_density; // many signals density
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Year semaphore_build_before; // Build semaphore signals automatically before this year
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bool ainew_active; // Is the new AI active?
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bool ai_in_multiplayer; // Do we allow AIs in multiplayer
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