(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types. (To be documented...)

This commit is contained in:
peter1138 2010-02-07 22:22:54 +00:00
parent 01474412fc
commit 898e879bd9
14 changed files with 608 additions and 55 deletions

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@ -206,6 +206,7 @@ newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_properties.h
newgrf_railtype.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
@ -745,6 +746,7 @@ newgrf_generic.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_railtype.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp

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@ -64,6 +64,8 @@
#include "elrail_func.h"
#include "engine_base.h"
#include "company_base.h"
#include "rail.h"
#include "newgrf_railtype.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
@ -165,7 +167,9 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
*/
static inline SpriteID GetWireBase(TileIndex tile)
{
return SPR_WIRE_BASE;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES);
return wires == 0 ? SPR_WIRE_BASE : wires;
}
/**
@ -173,7 +177,9 @@ static inline SpriteID GetWireBase(TileIndex tile)
*/
static inline SpriteID GetPylonBase(TileIndex tile)
{
return SPR_PYLON_BASE;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS);
return pylons == 0 ? SPR_PYLON_BASE : pylons;
}
/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.

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@ -3037,6 +3037,7 @@ static void NewSpriteGroup(ByteReader *buf)
case GSF_STATION:
case GSF_CANAL:
case GSF_CARGOS:
case GSF_RAILTYPES:
{
byte sprites = _cur_grffile->spriteset_numents;
byte num_loaded = type;
@ -3519,6 +3520,35 @@ static void CargoMapSpriteGroup(ByteReader *buf, uint8 idcount)
}
}
static void RailTypeMapSpriteGroup(ByteReader *buf, uint8 idcount)
{
uint8 *railtypes = AllocaM(uint8, idcount);
for (uint i = 0; i < idcount; i++) {
railtypes[i] = _cur_grffile->railtype_map[buf->ReadByte()];
}
uint8 cidcount = buf->ReadByte();
for (uint c = 0; c < cidcount; c++) {
uint8 ctype = buf->ReadByte();
uint16 groupid = buf->ReadWord();
if (!IsValidGroupID(groupid, "RailTypeMapSpriteGroup")) continue;
if (ctype >= RTSG_END) continue;
extern RailtypeInfo _railtypes[RAILTYPE_END];
for (uint i = 0; i < idcount; i++) {
if (railtypes[i] != INVALID_RAILTYPE) {
RailtypeInfo *rti = &_railtypes[railtypes[i]];
rti->group[ctype] = _cur_grffile->spritegroups[groupid];
}
}
}
/* Railtypes do not use the default group. */
buf->ReadWord();
}
/* Action 0x03 */
static void FeatureMapSpriteGroup(ByteReader *buf)
@ -3594,6 +3624,10 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
CargoMapSpriteGroup(buf, idcount);
return;
case GSF_RAILTYPES:
RailTypeMapSpriteGroup(buf, idcount);
break;
default:
grfmsg(1, "FeatureMapSpriteGroup: Unsupported feature %d, skipping", feature);
return;
@ -6446,6 +6480,9 @@ static void AfterLoadGRFs()
/* Load old shore sprites in new position, if they were replaced by ActionA */
ActivateOldShore();
/* Set up custom rail types */
InitRailTypes();
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (_gted[e->index].rv_max_speed != 0) {

112
src/newgrf_railtype.cpp Normal file
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@ -0,0 +1,112 @@
/* $Id$ */
/** @file newgrf_railtype.cpp NewGRF handling of rail types. */
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "debug.h"
#include "strings_type.h"
#include "rail.h"
#include "road_map.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_commons.h"
#include "newgrf_railtype.h"
#include "newgrf_spritegroup.h"
static uint32 RailTypeGetRandomBits(const ResolverObject *object)
{
return 0;
}
static uint32 RailTypeGetTriggers(const ResolverObject *object)
{
return 0;
}
static void RailTypeSetTriggers(const ResolverObject *object, int triggers)
{
}
static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
TileIndex tile = object->u.routes.tile;
if (tile == INVALID_TILE) {
switch (variable) {
case 0x40: return 0;
case 0x41: return 0;
case 0x42: return 0;
}
}
switch (variable) {
case 0x40: return GetTerrainType(tile);
case 0x41: return 0;
case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
}
DEBUG(grf, 1, "Unhandled rail type tile property 0x%X", variable);
*available = false;
return UINT_MAX;
}
static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile)
{
res->GetRandomBits = &RailTypeGetRandomBits;
res->GetTriggers = &RailTypeGetTriggers;
res->SetTriggers = &RailTypeSetTriggers;
res->GetVariable = &RailTypeGetVariable;
res->ResolveReal = &RailTypeResolveReal;
res->u.routes.tile = tile;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
res->count = 0;
}
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg)
{
assert(rtsg < RTSG_END);
if (rti->group[rtsg] == NULL) return 0;
const SpriteGroup *group;
ResolverObject object;
NewRailTypeResolver(&object, tile);
group = SpriteGroup::Resolve(rti->group[rtsg], &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult();
}
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile)
{
/* No rail type table present, return rail type as-is */
if (grffile->railtype_max == 0) return railtype;
/* Look for a matching rail type label in the table */
RailTypeLabel label = GetRailTypeInfo(railtype)->label;
for (uint i = 0; i < grffile->railtype_max; i++) {
if (label == grffile->railtype_list[i]) return i;
}
/* If not found, return as invalid */
return 0xFF;
}

12
src/newgrf_railtype.h Normal file
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@ -0,0 +1,12 @@
/* $Id$ */
#ifndef NEWGRF_RAILTYPE_H
#define NEWGRF_RAILTYPE_H
#include "rail.h"
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg);
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);
#endif /* NEWGRF_RAILTYPE_H */

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@ -339,6 +339,9 @@ struct ResolverObject {
uint8 count;
uint8 station_size;
} generic;
struct {
TileIndex tile;
} routes;
} u;
uint32 (*GetRandomBits)(const struct ResolverObject*);

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@ -20,6 +20,7 @@
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
#include "newgrf_sound.h"
#include "newgrf_railtype.h"
#include "town.h"
#include "newgrf_town.h"
#include "date_func.h"
@ -442,7 +443,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
if (!HasBit(_svc.valid, 1)) { _svc.v41 = GetPlatformInfoHelper(tile, true, false, false); SetBit(_svc.valid, 1); }
return _svc.v41;
case 0x42: return GetTerrainType(tile) | (GetRailType(tile) << 8);
case 0x42: return GetTerrainType(tile) | (GetReverseRailTypeTranslation(GetRailType(tile), object->u.station.statspec->grffile) << 8);
case 0x43: return st->owner; // Station owner
case 0x44: return HasStationReservation(tile) ? 7 : 4; // PBS status
case 0x45:

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@ -30,6 +30,54 @@ enum RailTypeFlags {
};
DECLARE_ENUM_AS_BIT_SET(RailTypeFlags);
struct SpriteGroup;
enum RailTypeSpriteGroup {
RTSG_CURSORS, ///< Cursor and toolbar icon images
RTSG_OVERLAY, ///< Images for overlaying track
RTSG_GROUND, ///< Main group of ground images
RTSG_TUNNEL, ///< Main group of ground images for snow or desert
RTSG_WIRES, ///< Catenary wires
RTSG_PYLONS, ///< Catenary pylons
RTSG_BRIDGE, ///< Bridge surface images
RTSG_CROSSING, ///< Level crossing overlay images
RTSG_DEPOT, ///< Depot images
RTSG_FENCES, ///< Fence images
RTSG_END,
};
/**
* Offsets for sprites within an overlay/underlay set.
* These are the same for overlay and underlay sprites.
*/
enum RailTrackOffset {
RTO_X, ///< Piece of rail in X direction
RTO_Y, ///< Piece of rail in Y direction
RTO_N, ///< Piece of rail in northern corner
RTO_S, ///< Piece of rail in southern corner
RTO_E, ///< Piece of rail in eastern corner
RTO_W, ///< Piece of rail in western corner
RTO_SLOPE_NE, ///< Piece of rail on slope with north-east raised
RTO_SLOPE_SE, ///< Piece of rail on slope with south-east raised
RTO_SLOPE_SW, ///< Piece of rail on slope with south-west raised
RTO_SLOPE_NW, ///< Piece of rail on slope with north-west raised
RTO_CROSSING_XY, ///< Crossing of X and Y rail, with ballast
RTO_JUNCTION_SW, ///< Ballast for junction 'pointing' SW
RTO_JUNCTION_NE, ///< Ballast for junction 'pointing' NE
RTO_JUNCTION_SE, ///< Ballast for junction 'pointing' SE
RTO_JUNCTION_NW, ///< Ballast for junction 'pointing' NW
RTO_JUNCTION_NSEW,///< Ballast for full junction
};
/**
* Offsets for spries within a bridge surface overlay set.
*/
enum RailTrackBridgeOffset {
RTBO_X, ///< Piece of rail in X direction
RTBO_Y, ///< Piece of rail in Y direction
RTBO_SLOPE, ///< Sloped rail pieces, in order NE, SE, SW, NW
};
/** Offsets from base sprite for fence sprites. These are in the order of
* the sprites in the original data files.
*/
@ -154,6 +202,16 @@ struct RailtypeInfo {
* Unique 32 bit rail type identifier
*/
RailTypeLabel label;
/**
* Sprite groups for resolving sprites
*/
const SpriteGroup *group[RTSG_END];
inline bool UsesOverlay() const
{
return this->group[RTSG_GROUND] != NULL;
}
};
@ -286,6 +344,11 @@ RailType GetRailTypeByLabel(RailTypeLabel label);
*/
void ResetRailTypes();
/**
* Resolve sprites of custom rail types
*/
void InitRailTypes();
/**
* Allocate a new rail type label
*/

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@ -19,6 +19,8 @@
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_engine.h"
#include "landscape_type.h"
#include "newgrf_railtype.h"
#include "newgrf_commons.h"
#include "train.h"
#include "variables.h"
#include "autoslope.h"
@ -52,6 +54,37 @@ void ResetRailTypes()
memcpy(_railtypes, _original_railtypes, sizeof(_original_railtypes));
}
void ResolveRailTypeGUISprites(RailtypeInfo *rti)
{
SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS);
if (cursors_base != 0) {
rti->gui_sprites.build_ns_rail = cursors_base + 0;
rti->gui_sprites.build_x_rail = cursors_base + 1;
rti->gui_sprites.build_ew_rail = cursors_base + 2;
rti->gui_sprites.build_y_rail = cursors_base + 3;
rti->gui_sprites.auto_rail = cursors_base + 4;
rti->gui_sprites.build_depot = cursors_base + 5;
rti->gui_sprites.build_tunnel = cursors_base + 6;
rti->gui_sprites.convert_rail = cursors_base + 7;
rti->cursor.rail_ns = cursors_base + 8;
rti->cursor.rail_swne = cursors_base + 9;
rti->cursor.rail_ew = cursors_base + 10;
rti->cursor.rail_nwse = cursors_base + 11;
rti->cursor.autorail = cursors_base + 12;
rti->cursor.depot = cursors_base + 13;
rti->cursor.tunnel = cursors_base + 14;
rti->cursor.convert = cursors_base + 15;
}
}
void InitRailTypes()
{
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
RailtypeInfo *rti = &_railtypes[rt];
ResolveRailTypeGUISprites(rti);
}
}
RailType AllocateRailType(RailTypeLabel label)
{
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
@ -1709,10 +1742,11 @@ static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
}
static void DrawTrackDetails(const TileInfo *ti)
static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
/* Base sprite for track fences. */
SpriteID base_image = SPR_TRACK_FENCE_FLAT_X;
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES);
if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
switch (GetRailGroundType(ti->tile)) {
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image); break;
@ -1747,6 +1781,162 @@ static void DrawTrackDetails(const TileInfo *ti)
}
}
/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
static const int INF = 1000; // big number compared to tilesprite size
static const SubSprite _halftile_sub_sprite[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
{ -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
{ -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
};
static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
{
DrawGroundSprite(sprite, pal, NULL, 0, (ti->tileh & s) ? -8 : 0);
}
static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
{
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
Corner halftile_corner = CORNER_INVALID;
if (IsNonContinuousFoundation(f)) {
/* Save halftile corner */
halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
/* Draw lower part first */
track &= ~CornerToTrackBits(halftile_corner);
f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
}
DrawFoundation(ti, f);
/* DrawFoundation modifies ti */
/* Draw ground */
if (track == TRACK_BIT_NONE && rgt == RAIL_GROUND_WATER) {
if (IsSteepSlope(ti->tileh)) {
DrawShoreTile(ti->tileh);
} else {
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
}
} else {
SpriteID image;
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[ti->tileh];
DrawGroundSprite(image, PAL_NONE);
}
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE;
if (track == TRACK_BIT_NONE) {
/* Half-tile foundation, no track here? */
} else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 9, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 6, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 7, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 8, PALETTE_CRASH);
} else {
switch (track) {
/* Draw single ground sprite when not overlapping. No track overlay
* is necessary for these sprites. */
case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
default:
/* We're drawing a junction tile */
if ((track & TRACK_BIT_3WAY_NE) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_SW) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_NW) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
} else if ((track & TRACK_BIT_3WAY_SE) == 0) {
DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
} else {
DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
}
/* Mask out PBS bits as we shall draw them afterwards anyway. */
track &= ~pbs;
/* Draw regular track bits */
if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
}
/* Draw reserved track bits */
if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
}
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
SpriteID image;
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT:
case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[fake_slope];
DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
track = CornerToTrackBits(halftile_corner);
int offset;
switch (track) {
default: NOT_REACHED();
case TRACK_BIT_UPPER: offset = RTO_N; break;
case TRACK_BIT_LOWER: offset = RTO_S; break;
case TRACK_BIT_RIGHT: offset = RTO_E; break;
case TRACK_BIT_LEFT: offset = RTO_W; break;
}
DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
if (HasReservedTracks(ti->tile, track)) {
DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
}
}
}
/**
* Draw ground sprite and track bits
@ -1755,16 +1945,13 @@ static void DrawTrackDetails(const TileInfo *ti)
*/
static void DrawTrackBits(TileInfo *ti, TrackBits track)
{
/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
static const int INF = 1000; // big number compared to tilesprite size
static const SubSprite _halftile_sub_sprite[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
{ -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
{ -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
};
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
DrawTrackBitsOverlay(ti, track, rti);
return;
}
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
Corner halftile_corner = CORNER_INVALID;
@ -1960,7 +2147,7 @@ static void DrawTile_Track(TileInfo *ti)
DrawTrackBits(ti, rails);
if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti);
if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti);
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
@ -1969,6 +2156,7 @@ static void DrawTile_Track(TileInfo *ti)
/* draw depot */
const DrawTileSprites *dts;
PaletteID pal = PAL_NONE;
SpriteID relocation;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
@ -1979,8 +2167,12 @@ static void DrawTile_Track(TileInfo *ti)
dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
}
image = dts->ground.sprite;
if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
if (rti->UsesOverlay()) {
image = SPR_FLAT_GRASS_TILE;
} else {
image = dts->ground.sprite;
if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
}
/* adjust ground tile for desert
* don't adjust for snow, because snow in depots looks weird */
@ -1994,19 +2186,43 @@ static void DrawTile_Track(TileInfo *ti)
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
if (rti->UsesOverlay()) {
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
default: break;
}
if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break;
case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break;
default: break;
}
}
relocation = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
relocation -= SPR_RAIL_DEPOT_SE_1;
} else {
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
switch (GetRailDepotDirection(ti->tile)) {
case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
default: break;
}
}
relocation = rti->total_offset;
}
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
/* No NewGRF depots, so no relocation */
DrawRailTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
}
DrawBridgeMiddle(ti);
}

View File

@ -35,6 +35,7 @@
#include "town.h"
#include "company_base.h"
#include "core/random_func.hpp"
#include "newgrf_railtype.h"
#include "table/strings.h"
@ -1164,7 +1165,36 @@ static void DrawTile_Road(TileInfo *ti)
case ROAD_TILE_CROSSING: {
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
SpriteID image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
Axis axis = GetCrossingRailAxis(ti->tile);
SpriteID road = SPR_ROAD_Y + axis;
PaletteID pal = PAL_NONE;
Roadside roadside = GetRoadside(ti->tile);
if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
road += 19;
} else {
switch (roadside) {
case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case ROADSIDE_GRASS: break;
default: road -= 19; break; // Paved
}
}
DrawGroundSprite(road, pal);
SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
DrawGroundSprite(rail, PAL_NONE);
DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
break;
}
SpriteID image = rti->base_sprites.crossing;
PaletteID pal = PAL_NONE;
if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;

View File

@ -39,6 +39,7 @@
#include "elrail_func.h"
#include "station_base.h"
#include "roadstop_base.h"
#include "newgrf_railtype.h"
#include "waypoint_base.h"
#include "waypoint_func.h"
#include "pbs.h"
@ -2303,12 +2304,13 @@ static void DrawTile_Station(TileInfo *ti)
RoadTypes roadtypes;
int32 total_offset;
int32 custom_ground_offset;
const RailtypeInfo *rti = NULL;
uint32 relocation = 0;
const BaseStation *st = NULL;
const StationSpec *statspec = NULL;
if (HasStationRail(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
rti = GetRailTypeInfo(GetRailType(ti->tile));
roadtypes = ROADTYPES_NONE;
total_offset = rti->total_offset;
custom_ground_offset = rti->custom_ground_offset;
@ -2446,18 +2448,29 @@ static void DrawTile_Station(TileInfo *ti)
} else {
SpriteID image = t->ground.sprite;
PaletteID pal = t->ground.pal;
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
if (rti != NULL && rti->UsesOverlay() && (image == SPR_RAIL_TRACK_X || image == SPR_RAIL_TRACK_Y)) {
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
DrawGroundSprite(SPR_FLAT_GRASS_TILE, PAL_NONE);
DrawGroundSprite(ground + (image == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PAL_NONE);
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
DrawGroundSprite(overlay + (image == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PALETTE_CRASH);
}
} else {
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
}
}
}
@ -2482,14 +2495,21 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
int32 total_offset = 0;
PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
const DrawTileSprites *t = &_station_display_datas[st][image];
const RailtypeInfo *rti = NULL;
if (railtype != INVALID_RAILTYPE) {
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
rti = GetRailTypeInfo(railtype);
total_offset = rti->total_offset;
}
SpriteID img = t->ground.sprite;
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
if ((img == SPR_RAIL_TRACK_X || img == SPR_RAIL_TRACK_Y) && rti->UsesOverlay()) {
SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
DrawSprite(SPR_FLAT_GRASS_TILE, PAL_NONE, x, y);
DrawSprite(ground + (img == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PAL_NONE, x, y);
} else {
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
}
if (roadtype == ROADTYPE_TRAM) {
DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);

View File

@ -89,6 +89,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'RAIL',
{ NULL },
},
/** Electrified railway */
@ -167,6 +169,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'ELRL',
{ NULL },
},
/** Monorail */
@ -241,6 +245,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'MONO',
{ NULL },
},
/** Maglev */
@ -315,6 +321,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'MGLV',
{ NULL },
},
};

View File

@ -70,6 +70,20 @@ static const DrawTileSprites _tram_depot[] = {
{ {0xA4A, PAL_NONE}, _tram_depot_NW }
};
/* Sprite layout for level crossings. The SpriteIDs are actually offsets
* from the base SpriteID returned from the NewGRF sprite resolver. */
static const DrawTileSeqStruct _crossing_layout_ALL[] = {
TILE_SEQ_LINE(2, PAL_NONE, 0, 0, 3, 3)
TILE_SEQ_LINE(4, PAL_NONE, 0, 13, 3, 3)
TILE_SEQ_LINE(6, PAL_NONE, 13, 0, 3, 3)
TILE_SEQ_LINE(8, PAL_NONE, 13, 13, 3, 3)
TILE_SEQ_END()
};
static const DrawTileSprites _crossing_layout = {
{0, PAL_NONE}, _crossing_layout_ALL
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END

View File

@ -40,6 +40,7 @@
#include "pbs.h"
#include "company_base.h"
#include "engine_base.h"
#include "newgrf_railtype.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -930,14 +931,22 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
}
}
} else if (HasCatenaryDrawn(GetRailType(ti->tile))) {
/* Maybe draw pylons on the entry side */
DrawCatenary(ti);
} else {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL);
if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
}
catenary = true;
StartSpriteCombine();
/* Draw wire above the ramp */
DrawCatenaryOnTunnel(ti);
if (HasCatenaryDrawn(GetRailType(ti->tile))) {
/* Maybe draw pylons on the entry side */
DrawCatenary(ti);
catenary = true;
StartSpriteCombine();
/* Draw wire above the ramp */
DrawCatenaryOnTunnel(ti);
}
}
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
@ -995,15 +1004,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
} else {
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
}
}
if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
@ -1021,6 +1021,26 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
EndSpriteCombine();
} else if (transport_type == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
if (surface != 0) {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
} else {
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
}
}
/* Don't fallback to non-overlay sprite -- the spec states that
* if an overlay is present then the bridge surface must be
* present. */
} else if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
} else {
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
}
}
EndSpriteCombine();
if (HasCatenaryDrawn(GetRailType(ti->tile))) {
DrawCatenary(ti);
@ -1128,7 +1148,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
/* Draw Trambits as SpriteCombine */
if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
/* Draw floor and far part of bridge*/
if (!IsInvisibilitySet(TO_BRIDGES)) {
@ -1152,6 +1172,15 @@ void DrawBridgeMiddle(const TileInfo *ti)
StartSpriteCombine();
}
} else if (transport_type == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
if (rti->UsesOverlay()) {
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
if (surface != 0) {
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
}
}
EndSpriteCombine();
if (HasCatenaryDrawn(GetRailType(rampsouth))) {
DrawCatenaryOnBridge(ti);
}