mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r760) Replace some bit-juggling with bit fields
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@ -1,4 +1,4 @@
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#define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p}
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#define M(s1, s2, sx, sy, w, h, dz, p) {s1, s2, sx, sy, w - 1, h - 1, dz, p}
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static const DrawTownTileStruct _town_draw_tile_data[] = {
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M( 0xf54, 0x58d, 0, 0, 14, 14, 8, 0),
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14
town_cmd.c
14
town_cmd.c
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@ -24,8 +24,10 @@ typedef struct DrawTownTileStruct {
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uint32 sprite_1;
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uint32 sprite_2;
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byte subtile_xy;
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byte width_height;
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byte subtile_x:4;
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byte subtile_y:4;
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byte width:4;
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byte height:4;
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byte dz;
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byte proc;
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} DrawTownTileStruct;
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@ -82,10 +84,10 @@ static void DrawTile_Town(TileInfo *ti)
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image = (image & 0x3FFF) | 0x3224000;
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AddSortableSpriteToDraw(image,
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ti->x | (dcts->subtile_xy>>4),
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ti->y | (dcts->subtile_xy&0xF),
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(dcts->width_height>>4)+1,
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(dcts->width_height&0xF)+1,
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ti->x + dcts->subtile_x,
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ti->y + dcts->subtile_y,
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dcts->width + 1,
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dcts->height + 1,
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dcts->dz,
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z);
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