(svn r23009) -Change: Improve appearance of antialiased text with shadow.

This commit is contained in:
peter1138 2011-10-07 07:48:59 +00:00
parent ca1df3ddab
commit 8a41530585
3 changed files with 21 additions and 2 deletions

View File

@ -1045,7 +1045,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
sprite.y_offs = _ascender[size] - slot->bitmap_top;
/* Draw shadow for medium size */
if (size == FS_NORMAL) {
if (size == FS_NORMAL && !aa) {
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
@ -1074,6 +1074,12 @@ const Sprite *GetGlyph(FontSize size, WChar key)
}
bool GetDrawGlyphShadow()
{
return GetFontFace(FS_NORMAL) != NULL && GetFontAAState(FS_NORMAL);
}
uint GetGlyphWidth(FontSize size, WChar key)
{
FT_Face face = GetFontFace(size);

View File

@ -45,6 +45,7 @@ void InitFreeType();
void UninitFreeType();
const Sprite *GetGlyph(FontSize size, uint32 key);
uint GetGlyphWidth(FontSize size, uint32 key);
bool GetDrawGlyphShadow();
typedef bool (SetFallbackFontCallback)(const char **);
/**
@ -82,6 +83,11 @@ static inline uint GetGlyphWidth(FontSize size, uint32 key)
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
}
static inline bool GetDrawGlyphShadow()
{
return false;
}
#endif /* WITH_FREETYPE */
#endif /* FONTCACHE_H */

View File

@ -1057,6 +1057,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams &params, bool parse_string_also_when_clipped)
{
DrawPixelInfo *dpi = _cur_dpi;
bool draw_shadow = GetDrawGlyphShadow();
UChar c;
int xo = x;
@ -1087,7 +1088,13 @@ skip_cont:;
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + _max_char_width >= dpi->left) {
GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
const Sprite *glyph = GetGlyph(params.fontsize, c);
if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) {
SetColourRemap(TC_BLACK);
GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP);
SetColourRemap(params.cur_colour);
}
GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP);
}
x += GetCharacterWidth(params.fontsize, c);
} else if (c == '\n') { // newline = {}