Fix #5713: FindClosestShipDepot only considers depots that are actually reachable (#11768)

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Kuhnovic 2024-01-27 15:06:14 +01:00 committed by GitHub
parent 89520f5665
commit 8a4a99b7e8
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4 changed files with 62 additions and 18 deletions

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@ -25,6 +25,7 @@ constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1;
constexpr TWaterRegionPatchLabel INVALID_WATER_REGION_PATCH = 0;
static_assert(sizeof(TWaterRegionTraversabilityBits) * 8 == WATER_REGION_EDGE_LENGTH);
static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(byte)); // Important for the hash calculation.
static inline TrackBits GetWaterTracks(TileIndex tile) { return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); }
static inline bool IsAqueductTile(TileIndex tile) { return IsBridgeTile(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER; }
@ -225,14 +226,23 @@ WaterRegion &GetUpdatedWaterRegion(TileIndex tile)
}
/**
* Returns the index of the water region
* @param water_region The Water region to return the index for
* Returns the index of the water region.
* @param water_region The water region to return the index for.
*/
TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region)
{
return GetWaterRegionIndex(water_region.x, water_region.y);
}
/**
* Calculates a number that uniquely identifies the provided water region patch.
* @param water_region_patch The Water region to calculate the hash for.
*/
int CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch)
{
return water_region_patch.label | GetWaterRegionIndex(water_region_patch) << 8;
}
/**
* Returns the center tile of a particular water region.
* @param water_region The water region to find the center tile for.

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@ -50,6 +50,8 @@ struct WaterRegionDesc
TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region);
int CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch);
TileIndex GetWaterRegionCenterTile(const WaterRegionDesc &water_region);
WaterRegionDesc GetWaterRegionInfo(TileIndex tile);

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@ -24,14 +24,12 @@ constexpr int MAX_NUMBER_OF_NODES = 65536;
struct CYapfRegionPatchNodeKey {
WaterRegionPatchDesc m_water_region_patch;
static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(byte)); // Important for the hash calculation.
inline void Set(const WaterRegionPatchDesc &water_region_patch)
{
m_water_region_patch = water_region_patch;
}
inline int CalcHash() const { return m_water_region_patch.label | GetWaterRegionIndex(m_water_region_patch) << 8; }
inline int CalcHash() const { return CalculateWaterRegionPatchHash(m_water_region_patch); }
inline bool operator==(const CYapfRegionPatchNodeKey &other) const { return CalcHash() == other.CalcHash(); }
};

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@ -18,6 +18,7 @@
#include "station_base.h"
#include "newgrf_engine.h"
#include "pathfinder/yapf/yapf.h"
#include "pathfinder/yapf/yapf_ship_regions.h"
#include "newgrf_sound.h"
#include "spritecache.h"
#include "strings_func.h"
@ -39,8 +40,13 @@
#include "table/strings.h"
#include <unordered_set>
#include "safeguards.h"
/** Max distance in tiles (as the crow flies) to search for depots when user clicks "go to depot". */
constexpr int MAX_SHIP_DEPOT_SEARCH_DISTANCE = 80;
/**
* Determine the effective #WaterClass for a ship travelling on a tile.
* @param tile Tile of interest
@ -145,21 +151,49 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
{
/* Find the closest depot */
const Depot *best_depot = nullptr;
/* If we don't have a maximum distance, i.e. distance = 0,
* we want to find any depot so the best distance of no
* depot must be more than any correct distance. On the
* other hand if we have set a maximum distance, any depot
* further away than max_distance can safely be ignored. */
uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
const int max_region_distance = (max_distance / WATER_REGION_EDGE_LENGTH) + 1;
static std::unordered_set<int> visited_patch_hashes;
static std::deque<WaterRegionPatchDesc> patches_to_search;
visited_patch_hashes.clear();
patches_to_search.clear();
/* Step 1: find a set of reachable Water Region Patches using BFS. */
const WaterRegionPatchDesc start_patch = GetWaterRegionPatchInfo(v->tile);
patches_to_search.push_back(start_patch);
visited_patch_hashes.insert(CalculateWaterRegionPatchHash(start_patch));
while (!patches_to_search.empty()) {
/* Remove first patch from the queue and make it the current patch. */
const WaterRegionPatchDesc current_node = patches_to_search.front();
patches_to_search.pop_front();
/* Add neighbors of the current patch to the search queue. */
TVisitWaterRegionPatchCallBack visitFunc = [&](const WaterRegionPatchDesc &water_region_patch) {
/* Note that we check the max distance per axis, not the total distance. */
if (std::abs(water_region_patch.x - start_patch.x) > max_region_distance ||
std::abs(water_region_patch.y - start_patch.y) > max_region_distance) return;
const int hash = CalculateWaterRegionPatchHash(water_region_patch);
if (visited_patch_hashes.count(hash) == 0) {
visited_patch_hashes.insert(hash);
patches_to_search.push_back(water_region_patch);
}
};
VisitWaterRegionPatchNeighbors(current_node, visitFunc);
}
/* Step 2: Find the closest depot within the reachable Water Region Patches. */
const Depot *best_depot = nullptr;
uint best_dist_sq = std::numeric_limits<uint>::max();
for (const Depot *depot : Depot::Iterate()) {
TileIndex tile = depot->xy;
const TileIndex tile = depot->xy;
if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
uint dist = DistanceManhattan(tile, v->tile);
if (dist < best_dist) {
best_dist = dist;
const uint dist_sq = DistanceSquare(tile, v->tile);
if (dist_sq < best_dist_sq && dist_sq <= max_distance * max_distance &&
visited_patch_hashes.count(CalculateWaterRegionPatchHash(GetWaterRegionPatchInfo(tile))) > 0) {
best_dist_sq = dist_sq;
best_depot = depot;
}
}
@ -934,7 +968,7 @@ CommandCost CmdBuildShip(DoCommandFlag flags, TileIndex tile, const Engine *e, V
ClosestDepot Ship::FindClosestDepot()
{
const Depot *depot = FindClosestShipDepot(this, 0);
const Depot *depot = FindClosestShipDepot(this, MAX_SHIP_DEPOT_SEARCH_DISTANCE);
if (depot == nullptr) return ClosestDepot();
return ClosestDepot(depot->xy, depot->index);