(svn r1402) Trim trailing whitespace

This commit is contained in:
tron 2005-01-06 18:45:28 +00:00
parent 2c9cd8f68c
commit 8b7c1e94e1
21 changed files with 61 additions and 61 deletions

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@ -32,7 +32,7 @@
# define STDIN 0 /* file descriptor for standard input */
#endif
#ifdef __MORPHOS__
/* voids the fork, option will be disabled for morphos build anyway, because MorphOS
/* voids the fork, option will be disabled for morphos build anyway, because MorphOS
* doesn't support forking (could only implemented with lots of code changes here).
*/
int morphos_dummy_fork() { return -1; }

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@ -119,7 +119,7 @@ void AddTypeToEngines()
{
Engine *e;
uint32 counter = 0;
for(e=_engines; e != endof(_engines); e++, counter++) {
e->type = VEH_Train;
@ -187,7 +187,7 @@ void StartupEngines()
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}
/* This sets up type for the engine
It is needed if you want to ask the engine what type it is
It should hopefully be the same as when you ask a vehicle what it is

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@ -110,7 +110,7 @@ void FioOpenFile(int slot, const char *filename)
for(s=buf + strlen(_path.data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
#if defined SECOND_DATA_DIR
// tries in the 2nd data directory
if (f == NULL) {

4
gfx.c
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@ -1507,7 +1507,7 @@ void DoPaletteAnimations()
/* Amount of colors to be rotated.
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
int c = _use_dos_palette?38:28;
int c = _use_dos_palette?38:28;
int j;
int i;
const ExtraPaletteValues *ev = &_extra_palette_values;
@ -1594,7 +1594,7 @@ void DoPaletteAnimations()
j+=3;
if (j == 15) j = 0;
}
// Glittery water DOS
s = ev->b;
if (_opt.landscape == LT_CANDY) s = ev->bc;

2
md5.h
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@ -71,7 +71,7 @@ typedef struct md5_state_s {
} md5_state_t;
#ifdef __cplusplus
extern "C"
extern "C"
{
#endif

2
misc.c
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@ -189,7 +189,7 @@ void InitializeGame()
_autoreplace_array[i] = i;
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(1, 0, 0, 0);
_pause = 0;

14
os2.c
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@ -56,7 +56,7 @@ static DIR *my_opendir(char *path, char *file)
{
char paths[MAX_PATH];
append_path(paths, path, file);
append_path(paths, path, file);
return opendir(paths);
}
@ -179,7 +179,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
{
_dos_setdrive(disk, &total);
_dos_getdrive(&disk2);
if (disk == disk2)
{
fios = FiosAlloc();
@ -299,7 +299,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
{
_dos_setdrive(disk, &total);
_dos_getdrive(&disk2);
if (disk == disk2)
{
fios = FiosAlloc();
@ -384,7 +384,7 @@ StringID FiosGetDescText(const char **path)
{
struct diskfree_t free;
char drive;
*path = _fios_path;
drive = *path[0] - 'A'+1;
@ -486,7 +486,7 @@ void ShowInfo(const char *str)
HAB hab;
HMQ hmq;
ULONG rc;
// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
@ -503,7 +503,7 @@ void ShowOSErrorBox(const char *buf)
HAB hab;
HMQ hmq;
ULONG rc;
// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
@ -579,7 +579,7 @@ void DeterminePaths()
_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );

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@ -68,7 +68,7 @@ static int GetCurRes()
static inline bool RoadVehiclesAreBuilt(void)
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road) return true;
}
return false;

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@ -996,7 +996,7 @@ int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
cost = 0;
if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) {
cost = _price.ship_base >> 7;
@ -1006,7 +1006,7 @@ int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
//autorefitted ships wants to keep the cargo
//it will be checked if the cargo is valid in CmdRenewVehicle
if (!(SkipStoppedInDepotCheck))
v->cargo_count = 0;
v->cargo_count = 0;
v->cargo_type = (byte)p2;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}

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@ -73,7 +73,7 @@ struct DeterministicSpriteGroup {
} operation;
byte add_val;
byte divmod_val;
// And apply it to this:
byte num_ranges;
struct DeterministicSpriteGroupRange *ranges; // Dynamically allocated

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@ -82,9 +82,9 @@ enum {
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
};
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);

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@ -37,7 +37,7 @@
#endif
#ifdef __MORPHOS__
// morphos defines certain amiga defines per default, we undefine them
// morphos defines certain amiga defines per default, we undefine them
// here to make the rest of source less messy and more clear what is
// required for morphos and what for amigaos
# ifdef amigaos

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@ -37,14 +37,14 @@ static const char *name_original_english_2[] = {
"W"
};
static const char *name_original_english_3[] = {
"ar",
"a",
"e",
"in",
static const char *name_original_english_3[] = {
"ar",
"a",
"e",
"in",
"on",
"u",
"un",
"un",
"en"
};
@ -107,7 +107,7 @@ static const char *name_additional_english_prefix[] = {
static const char *name_additional_english_1a[] = {
"Pen",
"Lough",
"Lough",
"Stam",
"Aber",
"Acc",
@ -180,18 +180,18 @@ static const char *name_additional_english_1b1[] = {
"W"
};
static const char *name_additional_english_1b2[] = {
"ar",
"a",
"e",
"in",
static const char *name_additional_english_1b2[] = {
"ar",
"a",
"e",
"in",
"on",
"u",
"o",
"ee",
"es",
"ea",
"un",
"un",
"en"
};
@ -603,8 +603,8 @@ static const char *name_german_4_an_der[] = {
"Saale",
"Elbe"
};
static const char *name_german_4_am[] = {
static const char *name_german_4_am[] = {
"Main"
};

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@ -490,7 +490,7 @@ const DrawTileSeqStruct _station_display_datas_088[] = {
// runway tiles
const DrawTileSeqStruct _station_display_datas_089[] = {
{ 0, 0, 0, 16, 1, 6, 0x8A68 }, // fences
{ 0, 0, 0, 16, 1, 6, 0x8A68 }, // fences
TILE_SEQ_END()
};

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@ -1072,14 +1072,14 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
p2 = p2 & 0xFF;
SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
v = &_vehicles[p1];
if (!CheckOwnership(v->owner) || ((CheckStoppedInDepot(v) < 0) && !(SkipStoppedInDepotCheck)))
return CMD_ERROR;
cost = 0;
num = 0;
do {
/* XXX: We also refit all the attached wagons en-masse if they
* can be refitted. This is how TTDPatch does it. TODO: Have

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@ -81,7 +81,7 @@ static void DoPlaceMoreTrees(uint tile)
/* Only on tiles within 13 squares from tile,
on clear tiles, and NOT on farm-tiles or rocks */
if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) &&
if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) &&
(_map5[cur_tile] & 0x1F) != 0x0F && (_map5[cur_tile] & 0x1C) != 8) {
PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
}

4
unix.c
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@ -25,7 +25,7 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
// ULONG __stack =
#endif
static char *_fios_path;
@ -506,7 +506,7 @@ void DeterminePaths()
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );

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@ -1409,17 +1409,17 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
uint16 new_engine_type = (uint16)(p2 & 0xFFFF);
uint32 autorefit_money = (p2 >> 16) * 100000;
uint32 autorefit_money = (p2 >> 16) * 100000;
Vehicle *v = DEREF_VEHICLE(p1);
int cost, build_cost;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
// first we make sure that it's a valid type the user requested
// check that it's an engine that is in the engine array
if (new_engine_type >= TOTAL_NUM_ENGINES ) return CMD_ERROR;
// check that the new vehicle type is the same as the original one
if (v->type != DEREF_ENGINE(new_engine_type)->type) return CMD_ERROR;
@ -1466,7 +1466,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
Engine *e;
e = DEREF_ENGINE(new_engine_type);
// TODO make it check if refit is possible before actually doing it
/* We do not really buy a new vehicle, we upgrade the old one */
@ -1474,7 +1474,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
byte cargo_type = v->cargo_type;
v->engine_type = new_engine_type;
v->max_age = e->lifelength * 366;
/* Update limits of the vehicle (for when upgraded) */
switch (v->type) {
case VEH_Train:
@ -1489,7 +1489,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->max_speed = rvi->max_speed;
v->u.rail.railtype = e->railtype;
// 0x0100 means that we skip the check for being stopped inside the depot
// since we do not stop it for autorefitting
if (v->cargo_type != cargo_type && capacity) {
@ -1521,7 +1521,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->cargo_type = svi->cargo_type;
v->cargo_cap = svi->capacity;
v->max_speed = svi->max_speed;
// 0x0100 means that we skip the check for being stopped inside the depot
// since we do not stop it for autorefitting
if (v->cargo_type != cargo_type)
@ -1559,7 +1559,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->cargo_count = v->cargo_cap;
}
}
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->age = 0;
@ -1580,7 +1580,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
void MaybeReplaceVehicle(Vehicle *v)
{
uint32 new_engine_and_autoreplace_money;
if (v->owner != _local_player)
return;
// uncomment next line if you want to see what engine type just entered a depot
@ -1597,7 +1597,7 @@ void MaybeReplaceVehicle(Vehicle *v)
}
/* Now replace the vehicle */
_current_player = v->owner;
/* makes the variable to inform about how much money the player wants to have left after replacing
and which engine to replace with
the first 16 bit is the money. Since we know the last 5 digits is 0, they are thrown away.
@ -1605,9 +1605,9 @@ void MaybeReplaceVehicle(Vehicle *v)
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
new_engine_and_autoreplace_money = ((_patches.autorenew_money / 100000) << 16) + _autoreplace_array[v->engine_type];
assert(v->type == DEREF_ENGINE(_autoreplace_array[v->engine_type])->type);
if ( v->type != VEH_Train ) {
DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
} else {

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@ -364,7 +364,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
railtype = WP(w,replaceveh_d).railtype;
@ -510,10 +510,10 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
sel[0] = sel1;
sel[1] = sel2;
selected_id[0] = selected_id1;
selected_id[1] = selected_id2;
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
byte railtype = WP(w,replaceveh_d).railtype;

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@ -408,7 +408,7 @@ void DrawWindowWidgets(Window *w)
case WWT_RESIZEBOX: {
assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0);
DrawSprite(SPR_WINDOW_RESIZE, r.left + 3, r.top + 3);
break;

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@ -1461,7 +1461,7 @@ static void Win32InitializeExceptions()
}
#else
/* Get rid of unused variable warnings.. ShowOSErrorBox
* is now used twice, once in MSVC, and once in all other Win
* is now used twice, once in MSVC, and once in all other Win
* compilers (cygwin, mingw, etc.) */
void ShowOSErrorBox(const char *buf)
{