(svn r16639) -Codechange: enumify RoadStop::status, move definition of short functions to header file

This commit is contained in:
smatz 2009-06-23 21:12:48 +00:00
parent 64455d14ea
commit 8bb88e5f72
2 changed files with 84 additions and 73 deletions

View File

@ -465,69 +465,6 @@ RoadStop::~RoadStop()
assert(num_vehicles == 0);
}
/** Checks whether there is a free bay in this road stop */
bool RoadStop::HasFreeBay() const
{
return GB(status, 0, MAX_BAY_COUNT) != 0;
}
/** Checks whether the given bay is free in this road stop */
bool RoadStop::IsFreeBay(uint nr) const
{
assert(nr < MAX_BAY_COUNT);
return HasBit(status, nr);
}
/**
* Allocates a bay
* @return the allocated bay number
* @pre this->HasFreeBay()
*/
uint RoadStop::AllocateBay()
{
assert(HasFreeBay());
/* Find the first free bay. If the bit is set, the bay is free. */
uint bay_nr = 0;
while (!HasBit(status, bay_nr)) bay_nr++;
ClrBit(status, bay_nr);
return bay_nr;
}
/**
* Allocates a bay in a drive-through road stop
* @param nr the number of the bay to allocate
*/
void RoadStop::AllocateDriveThroughBay(uint nr)
{
assert(nr < MAX_BAY_COUNT);
ClrBit(status, nr);
}
/**
* Frees the given bay
* @param nr the number of the bay to free
*/
void RoadStop::FreeBay(uint nr)
{
assert(nr < MAX_BAY_COUNT);
SetBit(status, nr);
}
/** Checks whether the entrance of the road stop is occupied by a vehicle */
bool RoadStop::IsEntranceBusy() const
{
return HasBit(status, 7);
}
/** Makes an entrance occupied or free */
void RoadStop::SetEntranceBusy(bool busy)
{
SB(status, 7, 1, busy);
}
/**
* Get the next road stop accessible by this vehicle.
* @param v the vehicle to get the next road stop for.

View File

@ -17,6 +17,7 @@
#include "company_type.h"
#include "industry_type.h"
#include "core/geometry_type.hpp"
#include "core/bitmath_func.hpp"
#include "viewport_type.h"
#include <list>
@ -51,26 +52,99 @@ struct GoodsEntry {
/** A Stop for a Road Vehicle */
struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
enum RoadStopStatusFlags {
RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
RSSFB_BAY_COUNT = 2, ///< Max. number of bays
RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
};
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
TileIndex xy; ///< Position on the map
byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
RoadStop(TileIndex tile = INVALID_TILE);
~RoadStop();
/* For accessing status */
bool HasFreeBay() const;
bool IsFreeBay(uint nr) const;
uint AllocateBay();
void AllocateDriveThroughBay(uint nr);
void FreeBay(uint nr);
bool IsEntranceBusy() const;
void SetEntranceBusy(bool busy);
/**
* Checks whether there is a free bay in this road stop
* @return is at least one bay free?
*/
FORCEINLINE bool HasFreeBay() const
{
return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
}
/**
* Checks whether the given bay is free in this road stop
* @param nr bay to check
* @return is given bay free?
*/
FORCEINLINE bool IsFreeBay(uint nr) const
{
assert(nr < RSSFB_BAY_COUNT);
return HasBit(this->status, nr);
}
/**
* Allocates a bay
* @return the allocated bay number
* @pre this->HasFreeBay()
*/
FORCEINLINE uint AllocateBay()
{
assert(this->HasFreeBay());
/* Find the first free bay. If the bit is set, the bay is free. */
uint bay_nr = 0;
while (!HasBit(this->status, bay_nr)) bay_nr++;
ClrBit(this->status, bay_nr);
return bay_nr;
}
/**
* Allocates a bay in a drive-through road stop
* @param nr the number of the bay to allocate
*/
FORCEINLINE void AllocateDriveThroughBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
ClrBit(this->status, nr);
}
/**
* Frees the given bay
* @param nr the number of the bay to free
*/
FORCEINLINE void FreeBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
SetBit(this->status, nr);
}
/**
* Checks whether the entrance of the road stop is occupied by a vehicle
* @return is entrance busy?
*/
FORCEINLINE bool IsEntranceBusy() const
{
return HasBit(this->status, RSSFB_ENTRY_BUSY);
}
/**
* Makes an entrance occupied or free
* @param busy if true, marks busy; free otherwise
*/
FORCEINLINE void SetEntranceBusy(bool busy)
{
SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
}
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
};