mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
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@ -403,8 +403,6 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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@ -255,6 +255,11 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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cost.AddCost(_price.build_trees * 2);
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break;
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case MP_WATER:
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msg = STR_3807_CAN_T_BUILD_ON_WATER;
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continue;
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break;
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case MP_CLEAR:
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if (!IsTileOwner(tile, OWNER_NONE) ||
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IsBridgeAbove(tile)) {
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@ -67,12 +67,9 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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Axis axis = Extract<Axis, 0>(p1);
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tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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@ -289,15 +286,15 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
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case WATER_TILE_CLEAR:
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if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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/* Make sure it's not an edge tile. */
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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@ -309,12 +306,6 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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/* Make sure it's not an edge tile. */
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
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return CommandCost(_price.clear_water);
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