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Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the HighScoreWindow would be opened and _z_windows would not be empty.
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@ -126,7 +126,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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void Close() override
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{
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if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
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ShowHighscoreTable(this->window_number, this->rank);
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if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank);
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this->EndGameHighScoreBaseWindow::Close();
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}
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