diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index 4d81a538ec..bb959524e0 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -323,7 +323,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, * palette animation, much cheaper though slightly nastier. */ for (int i = 0; i < width; i++) { uint colour = GB(*anim_pal, 0, 8); - if (IsInsideBS(colour, PALETTE_ANIM_START, PALETTE_ANIM_SIZE)) { + if (colour >= PALETTE_ANIM_START) { /* Update this pixel */ *dst_pal = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim_pal, 8, 8)); } @@ -417,11 +417,11 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette) assert(!_screen_disable_anim); this->palette = palette; - /* Never repaint the transparency pixel */ - if (this->palette.first_dirty == 0) { - this->palette.first_dirty++; - this->palette.count_dirty--; - } + /* If first_dirty is 0, it is for 8bpp indication to send the new + * palette. As we dont do that for 32bpp, ignore that request + * completely */ + if (this->palette.first_dirty == 0) return; + assert(this->palette.first_dirty == PALETTE_ANIM_START); const uint16 *anim = this->anim_buf; uint32 *dst = (uint32 *)_screen.dst_ptr; @@ -430,7 +430,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette) for (int y = this->anim_buf_height; y != 0 ; y--) { for (int x = this->anim_buf_width; x != 0 ; x--) { uint colour = GB(*anim, 0, 8); - if (IsInsideBS(colour, this->palette.first_dirty, this->palette.count_dirty)) { + if (colour >= PALETTE_ANIM_START) { /* Update this pixel */ *dst = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim, 8, 8)); }